Forgotten Gods Main Menu Screen Preview

It’s called a joke. :rolleyes:

Also the path I’m talking about is the path leading away from the character and towards Malmouth, in the background. That part is not really illuminated except by the aetherfire from Malmouth.

The sun remains questionable as the candidate for the source of that ray of light due to the non-illuminated part of the path. Hence the “most likely” non-joke source IMHO is “unknown.”

due to the thick clouds, the sun does not illuminate the city much

The sun remains questionable as the candidate for the source of that ray of light due to the non-illuminated part of the path.

if you come up with a better alternative than the sun that is not a joke, let me know, otherwise it is the sun :wink:

So let’s assume thick clouds are to blame for the non-illuminated out-of-forest path as well. Then why would that ray of light be so close to that dark portion of ground?

Rays of light from the sun diffuse through the atmosphere so that can’t cause that juxtaposition of relatively intense light next to darkness. Any illumination effect from the sun would be more gradual.

What seems more likely is that it is a grim dawn and that the sun is rising behind Malmouth so that it accentuates the light from the aetherfire. The thick cloud cover however is suppressing this light so it still appears almost like nighttime.

The spotlight-like ray of light’s source from an in-game perspective to me is still unknown but the real-life explanation is that Crate needed some light to make your character’s armour look dazzling but didn’t bother to show a plausible source. :rolleyes:

I would love a wallpaper of this to replace my Ashes of Malmouth wallwaper!:smiley:

or artistic freedom, which seems for you to be the only explanation for the rays at all.
Not sure how making the entire ray artistic freedom is better than making the juxtaposition the artistic freedom…

The spotlight-like ray of light’s source from an in-game perspective to me is still unknown but the real-life explanation is that Crate needed some light to make your character’s armour look dazzling but didn’t bother to show a plausible source. :rolleyes:

yes, the rays are there because they needed some illumination, there still is nothing else but the sun that would explain the rays however

Where do you see the sun rising behind Malmouth ? I thought the light of the city was aetherfire only.

Also, the sun would then be very low and therefore reddish, which the light of Malmouth is not at all (but would have to be somewhat, even when mixed in with the aetherfire)

While i do enjoy the new start screen it is not giving the vibe of impending apocalypse /doom like it should if THE god is about to return and scorch the world. Maybe add more gloomy nuance and dim the pic a bit, add some ghostly vissage of Korvaak in the sky above the temple? (yes i cant wait to see him in his full form!)

Lulling you into a false security of security and all’s right with the world feeling. That can easily change. This is certainly not all sweetness and light.

http://www.grimdawn.com/forums/showthread.php?t=74664

oh god! 3rd expansion confirmed? Grim Dawn must climax in a doom right and end with hope!

lets call it Grim Dawn: Shadow of the Apocalypse: Thats a fitting title! or better yet Rise of the Paladins! :cool:

Deserts tend to be quite bright places, due to sun and heat etc, so this isn’t as bright as it looks really. :wink:

As the release date is, as ever, When It’s Ready. There’s no worries about it Not releasing on time :stuck_out_tongue:

NO… Until Crate say anything nothing is confirmed, just you getting over excited yet again :stuck_out_tongue:

I like AoM and the original GD much more. CRATE should do something to change the main screen and choose the one we like the most. It is my sincere opinion.

Sexy.

I think I still prefer the AoM menu screen a bit more, but this is very nice nonetheless. :slight_smile:

@ Jaknet I love to hype myself up , its my sickness.:eek:

I am no art director nor art specialist but if I would to direct the art

  1. AoM ( we would be in the middle of Malmouth rubbles, background: we are closer to capitol building where we enter to fight theodin, area is dark with slight rain and smoke fillls the very air)
  2. FG ( we our character is under the ruins like dungeon, area is dark but light is shining from above hitting our character) background statue preferably from a witchgod or korvak, sand gradually falling from above from a crack from a wall or crevice.

what about you guys?

It’s a very nice screen indeed, bright and colorful unlike the previous ones. I agree that seeing the old ones disapear is a little sad (especially AoM one which was gorgeous) but it may be complicated to keep access to all of them in the other hand.

I’m also happy that we get content beyond the GMs, it may indicate that release date is close and the devs keep GMs for the more important stuff. Hyped !

after staring at menu for a long time, is it just me now or that pillar column should not be there?looks awkward? It would better if its a bit placed on the side? or removed totally

My thoughts exactly

Although instead of clickable arrows we could select the one we want from ‘‘Options’’ like we already do with corpses visibility etc

also i don’t know if there’s something to catch here but the char is lvl 100 :eek::stuck_out_tongue:

Zantai’s said the level isn’t changing much and also that the new level is very close to the old one. Which may mean not changng at all.

Could well be worth suggesting this on “the other side” :wink:

yes that what i thought :wink: (and 100 is a good number for a cap after all)

Looks really neat. Always loved desert environments since Diablo 2 they were a big favourite of mine.
I hope someday though we will get a mod or patch that lets us change the background - I do sometimes miss the old game’s with all the zombies shambling in the background. :smiley:

Why is that a problem? That’s the class’s name.