Forthcoming Forgotten Gods expac - what we know so far Part I

I am surprised as well. I think medea is quite experienced on this game that he or she? should have realized already that there is a lot of room for a mastery- masteries :stuck_out_tongue:

Not adding a higher rarity of items

Somehow this is a good news for me.

just curious about this post from steam:

Nah, I don’t think we we saw a hint toward a new mastery… I think it is one of two options…

  1. Aegis of Menhir is a new Celestial Skill. Thus, we can conclude that not only will the Celestial skills gain ultimate levels, but they also can get skill item modifiers.

  2. Aegis of Menhir is a new skill from upcoming medal augments, which means that skills from items can now gain level boosts from items and also that skill item modifiers can modify skills gained from items.

There used to be an item called “Necromancer’s Deathgrips”, but the name was changed when the necromancer class was released. Therefore, just because there is currently an item that has the name “Templar” doesn’t mean a class of the same name can’t be released in the future.

Both look weird.

You just repeated what i mentioned in that post but you may be right. The developers are free to change names afterall. They can removed all templar items named them all paladin then release a templar class:cool:

Aegis of the TRoll

again let me ask this question to those who doubted a new class and dont want a new mastery?

Why are u cockbl0cking the fun when 99%of community wanted a new mastery okay stats are made up but that is close to reality?

Is Grim Dawn seriously limited in its engine that a new mastery is not possible?

Are the developers lazy that they will not make a mastery?

with all honesty not releasing a new mastery is bad for marketing. I doubt they will release without at least one. Crate is too smart and hardworking to fall for that.

sorry for the english.

Why is not releasing another mastery bad for marketing, it’s not as if they have promised one?

It’s the same engine as TQ so of course it can have more masteries.

Why are Crate lazy if they don’t add the feature that you want?

As for who want’s a new mastery, you have to realise that IF a new mastery is made it’s time spent not doing something different if possible which could be more interesting than another mastery

Sorry but I think you’re being rather unfair here.

imagine Forgotten Gods trailer rolls in and shows desert area, new game mode, new bosses and new devotions and items etcetera like they always do. But but what will mastery class will they used as gameplay. Will they showcase skills and masteries we already have and know?? :rolleyes::cool::smiley:

I’m not saying I don’t want another mastery. If we get another one that’ll be great. I’m just saying I can’t see what another mastery would necessarily bring to the game. And since we don’t know what this new game mode is going to bring that might change things a lot as far as the existing ones go.

Bringing out another mastery just “because” isn’t necessarily the right way to go. TQAE added a 10th, the Rune mastery, to that game. I initially thought the skills looked interesting, but I’m not so convinced now I’ve played it a bit. I may still be proved wrong, my Rune toons aren’t that far along in the game so I haven’t seen what a maxed Rune skill can do. But at this moment in time I can’t see me playing more than the 2 Rune based toons I have already. Okay, it may have helped the marketing hype, but if it’s leaving disappointed customers in its wake because it’s not really doing it’s job that is a backfire as far as I’m concerned. If they bring out another expansion with another new mastery I won’t be rushing to buy like I did this time. I’ll wait and see what others think of it first. So do you call that a win or a lose el critico?

And no I don’t expect Crate to make the same mistake. If we do get a new mastery it’ll be done with the same care and attention to detail they bring to all their work.

I’m not saying the GD engine can’t support more masteries either. The Grimarillion mod proved that - there’s 29 masteries to choose from. I’m just not entirely convinced another GD one is needed. All current damage types seem to be well covered by the current masteries so what is a new one going to bring to the equation?

At the moment any possible new mastery doesn’t excite me as much as what this new game mode will bring to the game. That’s the hype for me, along with all the new content to explore of course.

I can easily imagine a whole new set of skills and passives with “divine” or “blessed” added to it, but perhaps it doesn’t fit the type of world. And I can imagine at least how some of them might look like. However, I’m mostly waiting for the general new content. I’m sure it’ll be awesome.

It seems like a long waiting time from where I’m sitting though… I’ll just start thinking of other things. Right. Now. :smiley:

If steam post is true -leveling gems/augments or items are taken from Torchlight- then it is good. Because due to this game’s bad rewarding farming nature and duplicate legendary drops, it makes more fun to farm this levels while expecting a good drop. Another progression layer which is parallel.

New mastery must be focused on acid/poison caster. There are only two acid/ poison spells from masteries which are dee and re(which is shit).

Another mastery focus… it could be cold based. Arcanist is mostly fire based(it has more than cold spells), shaman is mostly lightning thus and NB is not very considered cold based which is also melee. So cold caster spells are less in numbers.

Thus it should be either cold or acid caster class or maybe at the same time.

some chaos love is also needed especially melee perhaps a default auto attack. I agree with poison lacking in support. There is many to mention. And no we dont need pets anymore I think.

Again going back to what we already know, will wait and see how it goes. One thing this expac will be worth it cause this aint THQ nordic submitting a mod-like dlc “cough ahem Ragnarok cough”. :smiley:

So a general all rounder with a bit of everything. Got it. :wink: :smiley:

and that what makes Grim Dawn Grim Dawn! the variety of builds and damage types is one hot mess of a fun ride and discovery ! :smiley:

am sorry again if i sound unfair earlier am just hyped for this expansion pack that i barely sleep everyday lol. If i dont get the expansion pack mastery i desired think I can live with it and survive but hoping they promise to deliver grim Dawn 2 after. :stuck_out_tongue:

going back to topic- is nobody is going to predict the new loading screen guy with bare chest exposed? Isn’t that a hint for a new mastery or its just like aether girl with no clear background explanation? :confused:

From the stream of 13th April:

“GD2: Far too soon to tell. I think some day we’ll have it in us to do GD2 and we’ll see what the stars say at that time. It’s not going to happen any time soon, generally because the team involved in Grim Dawn has been at it for a very long time and they might want to try something else for a while.”

So they won’t be making any promises. What I expect will happen if they do decide to make GD2 is they’ll work on it quietly, in the same way that the new project has been worked on and the 2nd expansion. We only know of the new project from a few posts Medierra’s made over the last few years and the change in background of the Crate Entertainment website homepage. The last thread to contain any info was the Christmas one with a new screenshot.

http://www.grimdawn.com/forums/showthread.php?t=66570

As for chesty man - well I guess could suggest a new mastery, but could also suggest a foe you’ll be fighting against or allying with in the new expansion. We know there are going to be 4 new factions, one of which will be hostile.

there is this little thing called expectation. I believe this would be the first time an ARPG expansion would not include a new mastery. This is not a good precedent to set, disappointing expectations never helps your marketing.

As for who want’s a new mastery, you have to realise that IF a new mastery is made it’s time spent not doing something different if possible which could be more interesting than another mastery

the fact that we have a lot more mods with new masteries than with new acts / features should tell you something about the relative complexity of these. Yes, a new mastery takes some time, but not so much that you rather spend that elsewhere (see expectations).

I’m kind of hoping the Aegis of Menhir modifier is a hint towards a new shield-focused mastery.

I think it’d be pretty awesome to have a mastery like Soldier but with more of an emphasis on using shield’s offensively, so perhaps a couple WPSes or even a default weapon replacer that require a shield/uses your shield’s damage, a passive that adds a portion of your shield’s flat damage to your main hand weapon damage when used with non-shield abilities or vice versa (if this is even possible) and so on.

Based on the modifier too, it would feature Spirit-based damage types (Fire, Burn etc.) whereas Soldier exclusively uses and bolsters Cunning-based damage types (Physical, Internal Trauma, Pierce, Bleeding).