Been playing FF for a while now, and have some ideas for the devs for future consideration! Thanks for looking
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There should be an easier way to upgrade dirt roads to cobblestone without having to manually click every single piece. Very frustrating when you have roads within layered walls/gates to select.
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The tier 2 trade post should have more than 2 workers, ideally 4?
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There should be a way to level up the traders or increase the capacity of items they arrive with. When I’ve got a 1200 pop town, a Tier2 trader coming with 60 pelts, 30 weapons, 200 raw ore and items generally in this range doesn’t even register as a worthwhile trade at that point for how low quantity that is. If their gold and resources they bring could scale with your population, that’d be great!
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I often find my markets are always low stocked, having the Tier 2 market have more employees would nice nice to help balance this, or have higher tiers of markets.
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WHERE ARE THE POTATOES??? I’m still really surprised such a nutritious and vital food is missing as a growable choice for farming.
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It’d be amazing if you could build specialist farming equipment, or by having horses they could be used to massively improve farming via hoeing and ground turning over. Kind of like how the wagon shop is a specialist building designed to improve logistics there could be a building designed to help and equip farmers better.
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A player should be able to copy and paste a crop field setup from one field to another.
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Farmers should automatically be assigned as labourers in winter months.
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We should have some way to defend against long range trebuchets. Perhaps a ballista tower or specialized long range defence that’s costly, only effective against siege equipment but means we can rely more on our defences late game.
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Trees and natural resources like the rocks on the map should be chopped/mined faster, more of a balance suggestion but it’s frustrating when you need 300 stone, you’re at 0 and even 40 labourers take forever to mine a node down.
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Wells should output a bit more water or have a T3 upgrade, my wells despite having almost max density without overlap, so many of them are constantly out of water.
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T2 and above upgrades for many of the T1 exclusive buildings like the rat catcher, compost yard, cobbler etc. Would look much more in place then in a highly developed T3/T4 town.
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Disease at least at vanquisher difficulty needs to be much harder, I’ve never seen more than 2 people get sick at a time in any of my games. Healers hospital + all benefits/soaps/medicine you’d hope would help cure villagers well HOWEVER, many should still be getting unwell via spreading disease when it’s a disease known for fast spread. I’ve never needed more than 1 healers hut/hospital because the spread is so low.
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Tools should be unlocked at Tier 2 not Tier 3, it’s really frustrating having to trade exclusively for tools because you can’t access them until Tier 3 with the smelting/industry unlocks. Unless this is by design to encourage more early trading?
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On Medium/Small maps, the enemy are now often spawning INSIDE my town walls, within 50 meters of my actual houses and in my current game, within 100 meters or so of my actual town centre! Enemy armies should be spawning exclusively at the edge of the map or as far to the edges as possible to stop this happening.
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The restrictions on building steepness should be massively relaxed or removed entirely. I played with a mod that removed it entirely… I’ve had SO MUCH fun playing since this change. Especially when you’re trying to build walls in vanilla, it’s saying it’s too steep yet villagers AND THE ENEMY can just navigate around them on steep edges with ease. This one change has massively improved my gameplay experience and I’m loving how dynamic and hilly my town looks.
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There should be a mass upgrade button, like you click a watch tower and it could say “upgrade all” as an extra option, could have that with most/all buildings just to reduce clicks and RSI when doing it to hundreds.
Ideas for now, game has amazing potential. Loving it so far!