Thatâs nice to know. FTRâŚHavenât PLAYED TQ. I think I may have mentioned that before. It does suggest that I shouldnât bother playing TQ though, if youâve made all these improvementsâŚSo youâve saved me some cash
I can call you C Note and that doesnât make it your name. D3 left ARPG behind a long time ago. It fits, technically, in the genreâŚJust like technically, a 3X shirt will âfitâ anyone under that size. Not well, but, you knowâŚTechnically, itâd cover you.
Who really cares? D3 was built from the beginning with every intention of being on console. Hence why it is like it is. GD however was not. They might tune some things down to fit the format but I doubt itâs going to be as watered down as D3.
You read entirely too much into things it appears, much more than is warranted by far⌠Which brings us back to the loose screws =/
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Dropping a game just because itâs getting a console port is pretty⌠silly, if you ask me⌠especially on the fact that it wonât affect you in the slightest, and just shows how little faith you have in Crate in delivering a good game for both PC and Console players, just because of what Blizzard did with DiabloâŚ
Blizzard is Blizzard
Crate is Crate
Blizzard is not Crate
Crate is not Blizzard
Curious, does all these improvements mean next game is on the same engine or are you considering something else like Cry or Unreal?
Unity.
http://www.grimdawn.com/forums/showthread.php?p=488790#post488790
You can mostly thank the XboxOne port.
It requires DX11 and weâll also need to do a bunch of work to get decent frame rates on there. We wonât be changing anything else about the PC version that will affect gameplay but it will get these engine improvements and some additional controller functionality.
We also are planning another âspin-offâ game that is based on GD but a somewhat different kind of game.
The totally new non-GD project weâre working on uses Unity.[/QUOTE]
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If you see ten people walk off a bridge, do you REALLY want to stick around to see the eleventh? Blizzard had far more advantages to Crate, and even designed D3 with Consoles in mind, and the PC version still suffered for it. Crate is smaller, with a smaller community, less funds, less people working on the project, and AFAIK, did NOT design GD with consoles in mind.
Letâs try saying it another way. Iâm a fairly steroetypical nerd, glasses, not particularly strong, thinâŚIf I see a pro wrestling team get their hind ends kicked by a guy, do I REALLY want to go try and fight him? No, itâd be insane to think I could succeed where the wrestlers could not. Crate trying to do an Xbox port is the nerd in this scenario.
As for all of you fixating on my exampleâŚBlizzard is not the only company bigger than Crate that Iâve watched try and fail a âsuccessfulâ console port of a PC game. Blizzard certainly is a compelling example, but not at all the only one. Iâm just sticking to them as I donât particularly feel like arguing multiple examples where one would suffice.
Dear devs - any future plans for Vulkan API implementation in GD?
Or perhaps you like ignoring history. You would certainly not be the first, and Iâve done it before myselfâŚBut that doesnât make it any better or more sensible.
Query: Are you somehow intending these âloose screwâ comments in a non-offensive manner? Iâm trying pretty hard to ignore them, as I really canât see a use for that phrase that isnât insulting. Iâm hoping itâs just a translation issue, because I donât take being insulted well.
Just my opinions follow:
Expansion is coming in forseeble future. Game will be around balancing only after that. So After expansion release, they can easily âcopyâ build and âdowngradeâ it for console version. So they will have much more time to play with console version. I think that it is really manageable.
EDIT: I do understand your worries but they are doing it in proper order, they didnt developing both version at same time. That is significant diference.
Nope. Iâm being insulting in the hopes something sinks in at some point. Not holding my breath here. Your level of fixation regarding this is getting mildly annoying and itâs clear your method of reasoning is so far off the tracks I have no alternative but to suspect youâve taken too many Xanax today.
You sound like how my ma acts after sheâs popped her Xannieâs and drank two beers. Totally psychotic. Totally unreasonable. A person you just canât but help strongly disliking.
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The Unspeakable Horror might be the hardest boss for first playthrough but NG+ should be a cakewalk imo. He was pretty easy to avoid, i was low on HP and died when i missed the timing. Fight takes patience but can be done
And i doubt heâs the hardest boss in the game then again i just beat The Sodomized Knight in The Festering Banquet so no idea what lies ahead
EDIT:
Is The Hollow Knight like Dark Souls as well (in terms of difficulty?)
Itâs really weird to me that people think ARPGs are better played on a mouse and a keyboard. Donât knock D3 on console until you try it. The game is pretty shallow for obvious reasons, but the gameplay is damn good and very fun with a controller. In fact, the gameplay is really the only fun part of D3.
There are no skills in Grim Dawn that really benefit from having the precision of a mouse other than ground-targeted abilities, and that benefit isnât really big deal, they work on my controller just fine. Maybe your control isnât quite as precise, but these games are not hard, a little more difficulty is a good thing imo.
Movement in isometric arpgs with a mouse is tedious. With a ranged character you have to fling your mouse back in forth to attack and retreat in between cooldowns to create more space, this also generates an insane amount of left clicking on the mouse. This isnât skill, anyone can do it, itâs mindless. There is just. so. much. clicking.
I have played arpgs for the last 15 years and consider myself a PC gamer 100%, but after playing d3 on console and Grim Dawn exclusively with a controller on PC I donât like playing ARPGs anymore with a mouse/keyboard setup.
Iâd like to know a reason you have to dumb down games to work on a console with a controller, itâs just a different input method on a less powerful computer.
Number of buttons. Thatâs why. Count your controller buttons. Look at your keyboard. Realize the difference is so large you donât need to bother counting.
they made quite a few changes actually, compared to TQ/IT⌠what stayed the same is that a lot of calculations happen in the main thread, resulting in a CPU bound game
Making a game properly multithreaded is not easy, not sure many get optimized in that regard even today
If this is the case, wrong choice. Not that game will be bad or anything, it is just inferior to UE4. Well unity has its good side such as just port your game to other platform to 1500$. Probably only good thing about unity is that =)
Who knows⌠Perhaps they had their reasons for the choice.
Based on past comments/hints about the game I donât think itâs going to be anything as big or involved as GD (maybe Iâm wrong on that) so maybe that has something to do with the choice.
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I am not following you, please explain why the availability of a console port results in half of the current players suddenly being on consoles ?
Take a look at the other games that have done this. D3 is generally the easiest one to find and view the results of a port, and it didnât go wellâŚ
how so (serious questionsâŚ) ? D3 has a ton of issues, none of which are due to having a console port as far as I can tell⌠so what issues do you attribute to consoles ?
Maybe iâm wrong but modern consoles support keyboard&mouse (just like you can use conrollers on pc).
At least my friends ps4 does, he uses kb&m while browsing the net (the very least).
I could see if games that made for consoles ONLY wonât always support kb&m but this is not the case in GD obviously.
No. Those are some very well known console specific games, that arenât much like any of the well known pc specific games. Itâs a pretty clear example.
Might not BE halfâŚBut then, how many can we afford to lose?
D3 was made with Consoles in mind at the start. Itâs difficult to find an issue that isnât at least somewhat influenced by that.