I tried. He can’t. Neither can other people who did it on youtube at least (after the nerfs from early FG release). Octavius Warlord can’t do it anymore. 50% DR Deathknight can’t do it either anymore.
Unless you fish for leeching mutator, maybe. haven’t tried that.
Hi, just stopping in to say I don’t like the difficulty increase because it seems to drastically slow down and limit my previous play patterns for speed leveling new characters. I’ve voiced this in reddit comments and been upvoted so I assume Zantai has seen it there but just in case, I’ll echo it here.
I used to like to level with weird ability choices to admire their mechanics/FX while not bothering with gear and/or playing self-found. In the current patch, even if I pick the best skills and keep gear up to date the enemies are still giant HP sponges. The amount of kiting necessary isn’t even a difficulty increase in a lot of cases, it’s just a tedium increase. The damage values are fine, it’s good if enemies are threatening, they just have way too much HP early game, and particularly on elites/bosses.
Also question was normal difficulty untouched? I realized veteran was going to be too hard when I got to Moneybags Martin and swapped vet to normal, his HP went from 45k or so to like 25k. Was still struggling a little bit on normal but at that point I wasn’t sure if it was because something was changed or my build was just the worst I’ve ever made (totally possible). I’m fine sticking to normal mode and I don’t think you need to change anything if you tell me that’s been untouched.
I’ve complained a bit about the leveling in the preview thread, but a lot of people would disagree with me on the matter that even speed leveling feels like a massive waste of time if you have made tens of characters. For twinked gameplay, you would normally just murder everything even with “suboptimal” skills, making it a massive snoozefest. I am not going to level another char because I find it too boring at this point, but a difficulty increase maybe - perhaps - makes it less boring to play through the game?
I am not entirely familiar what is the exact speedfarming method for “2 hours to level 100” people were telling me about. Except the obvious (lokkar set, XP potions, etc.). I don’t know if peeps play regular game or use cruci/SR for that. So I’m no expert on the matter.
Try starting in elite difficulty. That saves a lot of time leveling and is perfectly manageable untwinked.
The expectation that all methods of builds should level similarly is unreasonable if you also want to experience mechanically diverse gameplay. Cadence won’t level like forcewave. Single dmg type abilities are going to struggle until you get RR. Etc.
edit And normal is being somewhat reverted next hotfix anyway in terms of enemy health so no worries?
You REALLY don’t need to get it with all factions. You just target the one you want and farm some bounties and can get revered pre 70 no problem. Assuming you have the Mandates
Normal difficulty is a little harder than before, but it is definitely the mode to play if you just want to take it easy.
We wanted to return Veteran difficulty to the challenge mode it was always meant to be, but that had waned over the years of buffs to player gear/skills.
Sure but before this patch they were a lot closer to similar because it was so easy. That isn’t my point though, my point is they have so much HP now it’s tedious even with the best abilities.
It makes little sense though because enemy hp in normal was barely touched. It was mainly just the boss hp pools. So if the complaint is that bosses take longer to kill, that should still only be a fraction of the total play time since you’re mostly killing trash mobs with few bosses thrown in between. shrug I suppose it’s a moot point now.
Cool, good to hear. So the 1 Black Tallow that’s sitting in my inventory is just vendor trash now, right? It won’t get converted to a full component when the patch fix goes live. Cause I wouldn’t say no to that
@medea_fleecestealer@adoomgod: like powbam said, I wasn’t referring to Kymon…the only bosses I’ve had to change builds for are (what are they called? secret? super?) Crate & co.
As far as Kymon goes: I don’t actually think he’s unfairly hard or anything. I do have an issue with him being harder than Korvaak though…Korvaak should definitely be the most difficult thing around, except for the aforementioned jerks like Crate and Calla
since everyone and their granma is talking about Father Kymon in this thread, here’s my 2 cents.
In my experience, he is one of the easier bosses in the main campaign, certainly a lot easier than Korvaak. Kymon only managed to kill me once, and that was before I noticed that the flame jets can’t hit me if I just stay inside the inner ring close to the pit.