Grim Dawn Version 1.1.6.1 Hotfix 1

don’t forget to check it in :scorv:

See? Just talk with Z and he will fix your dead build :slight_smile:

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Nonsense. Everyone knows that the proper way to get what you want is to mobilize the internet to review bomb these shitty devs into the dirt.

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Btw on an unrelated note, I thought I might as well ask for it even if the answer is “no!”…

Would it be possible to increase the Radius of the Aura on CryptStalker? It feels like it would be a great addition to Aether Pets, but having to stay within 5m of your enemies to benefit from the Aura on a Pet build feels a bit dangerous.

With the Aura on Cryptstalker, I was thinking something like 7m atleast (12/12 Censure as eg). Or perhaps make it %chance to proc on attack.

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Luckily patch notes threads are rarely close until few months later, so everyone can ask something without receiving definite NO!

Now I have to think about something worth asking :thinking:

Something like fire from lightning conversion maybe on storm totems or BWC or global?

Like more bags in the shared stash? :smiley:

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Nice, Deathguard always seem to never have enough OA/DA for me, glad it’s partially fixed :smiley:

I would love a MI for Bane’Gargoth
That Obsidian Golem from Plains of Strife void rift

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Red Ring of Steel to Rahzin? Please :gift_heart:

Also, appreciate for giving more details how much effort actually sits behind - most of us definitely were underestimating it!

It’s not the drop rate, it’s that you now have to be pretty close to them for them to actually spawn on the world map - before, you could see them about as far away as points of interest or shrines, but now they’ll only spawn if you’re a screen or two away.

This is about where the shrine popped up on the map for the first time while I was running through normal with the map window open; I ran around the lower edge of the map where the two heroes are, and the totem was nowhere to be seen on the map:

Once it’s spawned, you can stay much further away for it to vanish from the map - this is right before and after it vanishes from the map after it spawned:

Judging by running through the Flooded Passage, it also seems like the randomized obstacles in there now also need you to come as close for them to spawn now…

Seems like the fix for the desync regressed things in regards to the range certain items spawn around you…

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I just signed up to write this :

As an Aether Damage fanatic the Storm Totem Conduit change is GREATLY appreciated.

I really love all the hard work you guys put in to this, now i have even more Aether Stuff to play and experiment with :heart_eyes:

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The hotfix changes are good. I like all of them but…

  1. it is not normal that physical retaliation builds do SR 110+ while lightning reta struggle at 70-75? I understand the nerfs to Thorn pants and all that but they bring collateral damage to lightning retaliation builds. Please, consider buffing lightning retaliation in some way.

  2. Poison/ acid melee builds need a bit more CC resistances (slow, stun) somewhere (gear, constellations… ).

^also this ! Agree absolutely

First of, great changes, i now really want to try out a storm totem build again.

One kind request:
I feel like the skill proc ring of everlasting flame/ ring of flame is becoming more and more useless on higher level characters due to the always small radius of effect even on higher item levels. I would love to use these more actively in bigger fights with an increased radius.

Could we get a variant with bigger radius? Or can we get specific legendaries which grant aura skills with specific playstyles like a mighty ring of flames (DoT) / an slowing icy swirl (CC) / self damaging poison aura (hard to maintain) / a lightning ring surrounding the player (damage only on colliding the ring).

I would love to see some more of these skills in the game.

Damnit guys, I just got my lightning vindicator caster switched over to ranged primal strike… Suppose I gotta switch back now to try it out. Thanks for the big hotfix :grin:

Cool patch, but the totem fix is a must and preferably released ASAP.

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Although this hasn’t been mentioned specifically for this hotfix, i figure it’s as good a time as any to bring it up:

I’d like to see less +X% OA on pet-based gear, and more DA. The summoner herself does not need OA at all, only DA which is desperately low as it is. The pets themselves are fine but getting one-hit because agro failed for half a second (or because boss dude is just too smort) is rather limiting. Consider replacing all OA with DA on pet summoner gear?

Ahaha… ha… ha… ha. Missed at least one rather conspicuous build because listed BiS was a double rare green amulet. Maybe should have paid more attention to the all-caps text.

In all seriousness, though, I really like the changes.

I am not sure I like tuning patch notes thread into the request fest… Z, please NERF something!! (Pets? Phys retal?) Anything? :wink: LOL

I agree. He’s acting really soft right now. Everyone is pretty much happy with this patch? I call BS. Kill something already Zantai. You know you wanna.

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Fine, to please you two, I am proposing that Z kill Pierce Pet builds.

There!