On a recent Crate Entertainment stream hosted by our favorite Aether boy, Zantai, the topic of Grim Dawn’s loot filter was brought up by a twitch chatter asking about “improving” the options available within that filter. Zantai’s response was for users to take to the forums and drop their feedback and suggestions on the filter, particularly with what users like, dislike, or specifically desire from a potential loot filter upgrade.
There have been some further complaints and whimsical dreams of a loot filter better than what we’ve got, but no thread - that I’ve seen - has cropped up since that stream to consolidate that feedback.
So now we’re here.
Before I get into my own feedback and insights, I want to state some questions up front for all the rest of you to answer and think about in the comments below:
What do you like about Grim Dawn’s Loot Filter as implemented in the current game version (v1.2.0.2)?
What do you dislike about Grim Dawn’s Loot Filter as implemented in the current game version (v1.2.0.2)?
What would you like to see in addition to our current Loot Filter, without reinventing the system from the ground up?
If you could redesign the Loot Filter from the ground up, what would you do differently/what features would you make a higher priority out of?
I think it’s worth bearing in mind that Grim Dawn is VERY deep into its lifecycle and that fundamental engine reworks are not the most likely thing. However, this discussion could still lead to improvement for Grim Dawn, and may contribute to a more profound experience for Grim Dawn 2 in the hopefully-not-too-far future.
So, discuss.
My own feedback, then, follows from here.
The big, big thing that I think a loot filter needs is shareability. In Path of Exile, this manifests in the form of going to a website like Filterblade, downloading a file, and jamming it in your documents folder. In Last Epoch, this manifests in going to grimtools lastepochtools, generating a special link/text sequence, and importing that sequence through in-game menus to create a loot filter dynamically.
Not only does this encourage use of community resources and intra-community engagement, but it also makes bootstrapping new characters significantly faster/less tedious. In Grim Dawn, loot filters are per-character, meaning every new character needs to manually toggle on/off each setting with careful consideration as to what that character may/may not be interested in. There is no out-of-game means of expediting this process for you; no matter who you are or how technologically adept you may be, you are manually going through up to a couple dozen checkboxes with each and every character.
I think it’s fair to say this approach is very antiquated and all-around needlessly tedious.
I won’t turn my nose up at the means to filter specific items by their affixes, statlines, or even specific numerical stat rolls. These sorts of things would be a welcome addition! Being able to colorize each of the above would also be most welcome, as is seen via the almost-universally-used Rainbow Mod. (I myself still don’t use it…) Path of Exile even lets users change the drop sound effects that play when something of interest drops for them; I think this could be both funny and lead to better personalization/accomodation of the game experience.
I’d love all of these things.
But I think the big change that should happen soonest is the means to expedite the filtration setup process.
Thanks for coming to my TED Talk.