Grim Misadventure #103: Enter Ugdenbog

urrgh, my seasonal illness was almost about to kill my GD news awareness… probably the last thing in me that will be killed :cool: :wink:

The real threat of the Grim Dawn …plague and cholera take over the brave men and women that survived the initial Grim Dawn …somebody needs to step down the stairs of Devils Crossings dark cellars and get to the bottom of it…

I swear to crap if there’s a bunch of ground damage in this swamp that can’t be resisted I will go full supervillain and steer this planet right into the sun. :furious:

Interesting environment. Like the overhanging cages and tribalesque art pieces.

Will be interesting to see new types of environment damage or perhaps traps.

It will also slow you :wink:

We need environmental damage with 33% chance to stun petrify.

I hope it’s not like Hargate’s Laboratory with the poisonous water. I hate that place so much.

Quick question, will the expansion feature a new class?

Wonderful addition to an already lore rich and very rewarding universe!

GD = gg

Syn

Yes. /10char

I thought crucible was the first expansion?? So If I bought the Digital Collector’s + Expansion on KS will this be free for me?

Crucible was just an alternate game mode.

Yes, the expansion will be free for you.

Awesome! Thank you for quick response.

<incoherent howling>

Nothing says RAGE like having a troll throw a fucking net at you, while you’re walking over an Aether floor.

New mastery combinations could, logically just mean ‘three masteries’ to choose per character (per Ceno’s inb4 (?)) post, unless you know something…

Just when i’d stopped being all excited when a Grim Misadventure was coming Crate go and kick it up a notch!

Let’s just say it’s not three masteries.

My personal Wishes for the upcoming expansion…

  1. New soundtrack that matches the type of map and location. (Sometimes music fall out of place)
  2. 2 new masteries. Or just one will do with the other being released on the 2nd exp…( more masteries the better)- focused on a range class and another summoner like necro…
  3. Scary and dark act 5… this is grim dawn… make the game a lot more darker and increase the chance of getting lost ( maze) and terrified…(perhaps introduce the butcher of chthon… or increase gore everywhere :rolleyes:) (dark forest theme seems a good start though)
  4. Act 5 should be at least as lengthy if not more than act 4 tqit
  5. Tough bosses and uniquely design ( not same looking as their minions).
  6. New types of weapon ( bow, spear, claw etc)
  7. Rogue dungeon for cronley gang ( since we have the aether, chthon and undead already)
  8. New nemesis , new celestial god to wreck and new hirelings (diablo much) just kidding… :rolleyes:
  9. Easier navigation for crafting and devotions.
  10. More voice acting for npc’s perhaps…
  11. Change loading screen and give the other classes the chance to shine
  12. Level cap increase

More to come…

I know crate can deliver all these goodies, if not better. Much more now that over 600k copies have been sold and counting…:rolleyes:

And so it is said :slight_smile:

Hehe… I mean, nice dreams and all I suppose and sure, it would be fun but I think we can all agree it won’t be that.

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Also I think Crucible is too boring and no fun, so try to make it more exiting and somehow lore-bound to the expansion. For example, make so that we can fight Lokarr at the end. Make him some training boss/hero, that can drop some cult item that can be used only in Crucible… Or make some item slots only for crucible, that can be filled only with some kind of crucible items only. Make it more livelier.