Much as I want it and think it’s awesome and can’t wait to not have enough Vitality Resist for the Ravager fight, the Ravager’s Bite looks kind of…ordinary. Seems like a typical Trogg weapon. Although maybe that’s intentional? Is the Trogg masterrace finally happening? :o
Otherwise, love the weapons. Edge of Sanity has a particularly Elder Scrolls feel to it (probably a Sheogorath drop…) and Venomlance seems to perfectly strike the balance between Legendary mysticism and the Victorian-era time period of GD. Love me some brass venomous snakes.
Linking that with the misadventures on alterations, does that also mean that most of the sets at mythical level with have the 2-3 mastery support? For example Mythic Dawnbreaker with Soldier, Demo and Shaman support = usable by Commando & Elementalist in addition to the current Warden only?
Well you didn’t see the mythical version of barrelsmith yet. But if it’s better then cindercore will become reduntant. Maybe it’s better to just change barrelsmith twins.
Barrelsmith Twin’s have a few more skill points to Grenado/Canister Bomb and will probably still keep the bonus CDR so i don’t think they’re entirely lost.
That Ravager has me interested, it’d be a stretch but I wonder if you could make a Hybrid Pet/Vitality character out of it.
I’m a little worried all the high level legendary items we have seen so far are for level 94. Are we not going to shuffle around the level requirements a bit? Otherwise we will get the 50-58-65-75-94 pattern again.
I’m pretty sure most of them will fall into the same couple levels for requirements, just like they do now. Which is disappointing, but at least it’s universally disappointing, rather than just a few being really high level.
I wouldn’t mind the current L75 Req if there were more good blues/purples in between, so that the last 5-10 levels didn’t feel like such a slog. But perhaps that will be fixed with the expansion.
You forgot the 68lvl mini-league)
Also, it seems that the mythical versions of 50-68lvl legendaries will fall in between 75 and 94. Maybe the guys will finally break the usuall pattern of head+chest+shoulders+amulet+weapon sets and introduce some unusual set combinations in between 75 and 94 to complement the 75 sets, rather than replace them, while we’re on our way to the top gear.
Dat Cindercore gun is strange.
Phyz bonuses make no sense on a weapon with phyz to fire conversion with flat burning addition to manahungry spells. Id rather see fire/burning % bonuses here. Or flat trauma to Grenade/CB . :roll: