Grim Misadventure #155: Refined Loot

Grim Misadventures is here with another peek inside Grim Dawn!

Last time, we took a long look down 2018’s memory lane. At the end of that update, we left you with a few teasers of what’s still to come. Needless to say, the Forgotten Gods expansion is rapidly approaching as we enter the final stages of development and playtesting (we recently had an opportunity for more playtesters to join us!).

However, the expansion will also coincide with a patch to the game, which we are enumerating v1.1.0.0. As previously mentioned, this update will come with the x64 game client, changes to Cunning and Spirit and a mysterious new feature.

Well, today we’d like to talk to you all about what this mystery is! I dare say, it’s something that’s been on our wishlist (and yours) for a long time.

Coming with patch v1.1.0.0, we are pleased to introduce a complete overhaul to the Loot Filter.

In the current version of the game, the Loot Filter offered only basic functions. You could filter out all items below a certain quality threshold and that’s about it. All that’s about to change with v1.1.0.0!

A Quality of Life
First up, we have the Quality category. This functions similarly to the original Loot Filter, but now with added features.

First up, if you wish to look exclusively for Monster Infrequents and filter out every other Rare item, you will be able to simply uncheck the Rare box and leave Monster Infrequents selected! Likewise, you will be able to do the same with Sets.

But just in case you want to customize your loot drops and still gather every Epic and Legendary that drops regardless of your settings, you will have that option as well with the Always Show Uniques checkbox.

Type it out
Next in line is the Type category. Here you will be able to select what types of equipment you wish to see. If you never wish to see a ranged weapon again on your Melee Shieldbreaker, then that’s the place to do it!

This category is superseded by the Quality category. This means that if you have something toggled off under Quality, items that do not meet those conditions will not appear even if they meet conditions under Type.

Damaged Character
Finally, we have the Damage and Character categories. This is where you will be able to really fine-tune what you are looking for. Everything from Offensive Ability to damage types to Mastery bonuses can be filtered out, should you choose.

By selecting options in these categories, only items that meet at least one of the selected conditions will be shown.

Similarly to The Type category, your choices under Quality and Type take precedence over the Damage and Character categories, so you will not see any Magic items if they are toggled off even if they have the attributes you are looking for.

These much more powerful settings should make searching for your ideal loot in Grim Dawn much more enjoyable and we are eager to get it into your hands with patch v1.1.0.0. In case this wasn’t clear, this feature will be available to all versions of the game, whether you pick up Forgotten Gods or not!

Now that sure got wordy, I feel like we should throw some adventuring gear into the mix. Fresh from the artist den, brave adventurers that vanquish all four of Grim Dawn’s roguelike dungeons will be able to complete this exclusive set!

Like knowing what is coming up next for Grim Dawn? Check back on 02/04/2019 for the next Grim Misadventure.

Giggity giggity.

Hope to play FG soon, i’m really anxious to put my hands on new stuff.

This one looks poor, imo. Still good, but poor. Let the hate on me begin…

Well this is really great!

the filter itself or the misadventure?

The filter feels… odd.
I get it’s point and I guess it’s main use will be while leveling up a new build and going self-found. But for endgame where you farm-run multiple bosses and hope to collect good gear for your build X, Y, Z plus V and W builds that you so far theorycrafted in GTools, it does become quite pointless.

*EDIT Forgot to mention that playing “tunnel-vision filter” might also have a negative impact on your iron bits counter, handicapping future crafting time.

The Vanquisher set looks nice, but I do only see 3 pieces. Guessing the 4th piece is a belt/necklace/ring that doesn’t show on the model?

I shake my head in agreement to this.

Rather the second option, why would I say the filter is poor? :rolleyes:

New item filter look awesome. Cant wait for expansion. :cool:

yeah well we’ve seen that on last stream already so it can be a disappointing one for someone but i understand maybe not everybody watched last stream.

one of the best things ever done for a action rpg ! hats up and money to you guys ! thanks alot :):):):):):rolleyes::rolleyes::rolleyes::):):D:D:D:D

The new loot filter is great but… what about double rare affixe items? Can you please add such an option to that loot window?

Looks like an awesome filter!

Is this only intended to filter out what I can see/pick up. Or can I also apply it to my inventory, so I can sell whatever I don’t want faster?

For me personally picking up loot is not the problem, but it just takes time to go through the items and sell them. And with all the characters I make and crafting I do I never have enough iron to skip out on loot.

I did watch the stream, but you know, this item filter is so good it’s impossible to call it poor.

Shit, I am supposed to be a hater in Grim Misadventures, but now I am just liking it. Oops.

I manipulated you with terrific jedi mental tricks.

The filter removes a lot of clutter from your screen, while at the same time allowing the player a much better control on what kind of loot he’s interested to farm. A lot of people have requested for a filter exclusively for M.Is, and this new filter allows you to do just that.

So if I’m only interested into getting M.Is, for example, this new loot filter will let me do that, without having to deal with a lot of clutter from the other loot around me.

You can always customize the loot filter to show only the tipe of gear you’re looking for, or you can just press and hold Alt to ignore the filter.

What about the nerfs in 1.1.0?

Those are not patch notes.

I agree 100% with this. An “always show double rares” option below “always show uniques” would be fantastic.