Grim Misadventure #169 - Frequently Infrequent

If you are making new MIs, then I would like to see one for OFF. Adding some freeze duration reduction or changing it fully to aether or chaos would be nice and thematic. And please make it not an amulet but literally anything else beacause of conduit for OFF.
I would also like to see some MI for chaos TSS.

There’s already a mace that gives 1s duration to OFF and a strong interaction between OFF and Aeon’s Hourglass. OFF doesn’t need any more support at this time.

There are never eneough bonuses for your favourite skill :slight_smile: And freeze reduction duration is so rare… It makes OFF less useful because of it. Same goes for blade trap and reduced entrapment duration.

Any idea when is the new patch coming??Few weeks? Month?More?

Nope. It’ll be ready when it’s ready.

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Perhaps “just GDStash it” will be gone on the forum.
What about items like Dread Sigils of Alkamos and such??
Challenge of patience is no fun at all.:sob:

103 posts were split to a new topic: Monster Infrequent Affix Drop Rate Discussion

A post was split to a new topic: Future Act Ideas

Dread sigils and Vanquisher set could indeed get a better drop rate. In 20 runs SoT, no sigil, no Soulrend, no Vanquisher… Knowing I throw away a skeleton key each time, it’s annoying.
All runs done in Ultimate of course.

what is the point with MI’s anyway when they drop in SR and crucible too? …

They drop in SR and Cruci so you don’t have to farm certain monsters in the main campaign to get the MI you want
Wait a sec…

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Monster totems are very exciting and good spices!
Thanks, dev team!

If it appears more frequently, I will be more excited :grin:

It would be cool if SR had its own MI instead. Iirc only Kymon`s MI has to be farmed outside SR, so why not do it to others also?

It has it’s set, what more do you want?

Please, please, please, please, pretty please.

Since we are dealing with MIs in this coming patch can we get a different color for the MIs? We have the standard yellow, green, blue, and purple for rarity along with Olive Green for the Faction Augments, Cyan for the Relics and Brownish-gold (in two shades) for components but the MIs are junked in with standard green rares.

One of the features I miss from the TQ days is that MIs had an olive green color, so you knew right away they were different from standard rares. It would be amazing to be able to tell MIs from standard greens right away by color. Since we currently have a lighter green for faction augments, what about a darker, more Evergreen color, for MIs.

I begging you on this one!

Thanks,

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Doable via the Rainbow Color Mod (which doesn’t discount that it could also be implemented into the vanilla game experience by the devs) if you really need it.

On the other hand, the current loot filter system can filter out non-MI rares from view.

I remember Z said no because of colorblind players or something like that.
It’s wasn’t olive color in TQ, it was puke color :scorv:

A small update, as that has been a topic of some discussion in this thread before it was broken off to its own thread, we are not just touching up Monster Infrequents, but related systems as well.

The following changes are also going through for Magic affixes:

  • Magic Affixes: trimmed various affixes out of the loot pool at lower levels. These affixes already did not drop for endgame content and were phased out around level 50. This now extends all the way through level 1.
  • Magic Prefixes: increased % Cunning, % Health, % Physique and % Spirit values on Magic prefixes
  • Magic Prefixes: increased Conversion on flat damage Magic prefixes to match values on Rare affixes
  • Magic Prefixes: single % Fire, % Cold, % Lightning, % Pierce and % Poison Resist prefixes no longer drop after level 50. Existing items with these prefixes are unaffected.
  • Magic Prefixes: % damage Resist pair prefixes have had their values increased at levels 50+.
  • Magic Suffixes: Spellweaving suffixes have been removed from the loot pool. As their values were equivalent to the single damage type suffixes, no changes were made to items that already have these suffixes on them, but items in v1.1.7.0 and beyond cannot generate this suffix category.

Oh…and we’re up to 35 new Monster Infrequents now. :wink:

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Bane’Gargoth MI confirmed 100%

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Can confirm your confirm with this confirmation.

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