Grim Misadventure #176 - So the New Thing

Really liked GI for dps calculator, fully understand why its not belongs to the base game, but I think it will be fine if it was implemented only as timed thing near target dummies, just for testing purposes

Remove AoC points at Spirit Guide, kill a maggot, port, take AoC again. As a temporary solution :smile:.

Make target dummies attack you / have energy to leech while you’re at it.

I’d love an option for an Energy bar under the current Player’s Health bar.

Permant buffs with energy cost over time, like the Solael’s witchflame, are automatically toggled off when you use up the last drop of your energy (like casting Flames of Ignaffa)

Hope that won’t be a troble any longer.

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I’m heavily against autocast auras, with context of damage auras and secret quests in mind. The maggots and blue flame escort will be impossible without removing points.

I also really don’t want specifically Whirling Blades visuals on so many of characters that run the seal, but have no need for the aura. It looks dreadful on anything that isn’t pierce-themed.

Please make the autocast optional. With the changes to Arcane mobs, there’s not much need for it to begin with.

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yeaaahhh… nah thanks.
even as temp. solution this is annoying af.

Wait a second… all mechanics work both ways: to player and to enemies. Does that mean enemies will auto-recast their dispellable buffs after Arcanist’s Nullification or Ulo’s Cleansing waters?

How about increase number of dispellable enemy skills?

Like current Arcane mobs mechanic :rofl:

Perhaps you misunderstood my answer…it is not possible due to skill point rewards on each difficulty.

We’ll be reviewing that, uh, encounter.

Rare items sell for barely anything for a reason. We do not have plans to have auto-pick up for rares.

Seems debatable considering campaign has lower rare affix rates, not to mention we’re talking about bosses going from 50-70% drop rates to 100%, not some minuscule number.

Not sure how doing away with tedium is casualizing the game. You’re a pro for pressing 7 buttons at the start of your session?

Just like any preview, the numbers aren’t final. Nullification is likely returning to the Crucible with this change however.

You mean like…a new character? :laughing:

No. Player Nullification is not changing. Toggled monster buffs are already immune to dispels so it would make no difference anyway.

4 Likes

Good.

I think it’s a fair proposal. Some of us wierdos just like playing the story (i.e. having the plot progression to work through), and upon completing the full Ultimate story feel lost at the end. It gives the character continued purpose as they search for the additional loot for build improvements, whereas jumping to SR etc feels like the role-play stops. I hope that makes sense!

Also, would it be possible to have Merits that don’t automatically open all the previous difficulty waypoints and skill rewards? Sometimes I want to jump to Ultimate to start through act 1, but I also like to jump back into Normal or start Elite if it’s not working out. With the merit, the progress is somewhat ruined in the process. Not a big deal, but just frustrating sometimes.

3 Likes

I don’t have any problems pressing any number of buttons at the beginning of a session or re-pressing after nullification. Moreover, nullification is additional challenge.

Manual casting also important tool for modding work.

Looks like it’s not about these buffs:

You will still be able to nullify buffs off non-bosses, yes.

I think Nullification lasting 2-4 seconds for Everyone instead of 5s for a casual fumbling their keys and 1s for the experts is going to have more impact than testing how fast someone can toggle their auras.

No I mean I would like to be able to replay the campaign on Ultimate with one of my existing characters.

Can’t really do that with the aforementioned skill point rewards.

Well you could keep track of the earned ones in the character save and just not reward them a second time. :smile:

Based patch. D4 is complete garbage and Grim Dawn is still the best arpg we have, I’m glad to see this quality of life upgrades.
Tho I’m also kinda want to see auto-pickup of green items, for me it was very important feature in GI

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Anyway, my opinion remains the same (this thread is for collecting opinions, doesn’t it? otherwise why create it) the feature should be optional.

Actually it’s me.

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Thanks for the backup! :smiley:
That’s basically my motivation for the request. I don’t enjoy grinding the endgame much and my “drive” is playing the campaign because it allows me to explore the (beautiful) world of the game again. Sure, I could make a new character, but after playing like… idk 30+ characters to ultimate I’m out of the experimenting phase and now I’d like to stick to the one’s I like the most.

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/players 8