Grim Misadventure #190 - They See Me Rerollin'

Curious if Legendary item seed reroll will be available on non-transmutable items (e.g. Morgoneth’s “Armor of Eternal Night” set)?

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Damn! I will have to learn all of the affixes again.

Good news as always!

Any idea for release date?

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Well, there’s a chance to do that, but I suspect the odds of doing so will be quite low, and it will cost materials that will probably not be that common, and which you could easily burn through your stash of, and still be left with only a magical affix in the end. Really depends on the numbers.

meh, i will but i’m kinda getting burned out a bit. it was 1 year between reveal and release of forgotten gods. it’s been 1.5 years since fangs reveal now and we don’t even have a date.

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Ineeds this. I must have it. My Precious!

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I suspect when they finish revealing the awakening feature on their roadmap, we will most likely see a release date :person_shrugging:

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Perhaps the items required for conversion are even rarer than flowers.
If it is as common as scrap metal, then a pile of BD with dual rare items all over the body will appear.

Can you reroll the affix on a Conduit or a Badge of Mastery?

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That’s a really good feature

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Doing so will strip the item of any loot bias that it originally rolled with. This means that a Fire-themed item will have equal chance of rolling all of its normally available affixes, rather than favoring fire affixes.

Would you consider adding a lock to this? I can see myself wanting to reroll specific MIs while keeping their existing biases.

Alternatively, when we enable the worldwide bias on the ascension altar, it could apply to rerolling too.

When rerolling, the quality of the existing affix is taken into consideration. If you are rerolling a rare affix, the reroll will also be of rare quality. If the affix is magical, you will have a chance to upgrade it to a rare affix in the process.

I just want a good green affix + of Alacrity!

I’ll just throw this here as a message in a bottle: it would be great to be able to destroy an item that has the desired affix for a tiny extra chance of getting that affix on the main item.

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Although I understand where you are coming from, it is unrealistic to assume you’d hit any affix you wanted immediately. If PoE shows us anything…you might burn a lot of mats trying to get what you want, as someone pointed out. Not to mention an acceptable roll. Look how much mats people are willing to burn in PoE just to 1% within a maxed tier 1 affix.

With this function, I disagree. It will further extend the lifespan of the game. Besides Crate can always adjust stuff when necessary.

I am sure the play testers are trying to break everything as we speak but I don’t think this needs to be changed.

Without knowing the rarity of affixes, costs, etc it’s hard to judge where things will land. But the game needs this item manipulation and overhauled crafting…this could lead to it being played for another decade, at least.

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Great news! Please, release date! :heart_eyes: :heart_eyes: :heart_eyes:

It would be interesting to create different currencies for different rerolls/customs on the bench and not just a single required material.

Awesome, looking forward to finally getting some of the elusive affix combinations I’ve been looking for!

I assume the item itself will not be touched, but what about the affix level?
Will this depend on the affixes the item originally came with, or will this depend on the character doing the re-rolling?

This feels like a pretty big deal.
The number of items I have stashed that are acceptable but not really good is (too) high.
Losing the item bias with as many affixes as there are seems like a good balance as well. Gonna need a lot of patience and resources to get the particular combination you want.

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And suddenly 21st of April seems like far away.

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What a Crate idea! (OK, OK, I’ll see myself out)

This would finally give me something to do with that huge stash of Iron Bars. Hopefully the Ashes of Awakening are more common than Iron Bits if you’re target farming them.

Also, what’s the cap on bits?

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I didn’t quite understand the part about the item seed and how it differs from the affixes. Can anyone explain that?

nearly every value for a given stat on an affix/item has a range; from a minimum value up to a maximum, the seed determines the actual value/roll (the term comes from programming, pseudo-random numbers are calculated from a seed number). so you can try rerolling min values into max ones. (and as it is worded that seems to be pure rng so it could also go the other way around.)

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22 posts were split to a new topic: Rerolling Power Creep Discussion

Thanks a lot!