I can’t believe it’s a Grim Misadventure.
Last time, we opened the gates of Kurnhold and ventured beyond into the domain of the Bloodbound. Today, we share the culmination of this journey. The team is polishing all that awaits you, and by the witch gods, is there a lot. By our final tally, this is how Fangs of Asterkarn, on release, will compare to Grim Dawn’s past expansions, post-release updates included. This is not even including our plans for two announced roguelike dungeons, and more!
The world you will have the opportunity to explore has grown by over 32%. With Ascendant Mode, every area will be teeming with new challenges and rewards.
Let us put things into perspective. Here is the complete Grim Dawn world map.
This part is Fangs of Asterkarn:
We understand all the frustration that 3 years of waiting generated, but once you dive in, we hope it will be worth it. There is a tremendous amount of content here, at a quality bar we like to think is higher than Grim Dawn has ever had. We have developed new skill tech for players and bosses, new shader tech, with more custom environment art, item art, and animations than the team was ever able to generate before. The Soundtrack, for the very first time, was recorded by a live orchestra. V1.3.0, the free update currently in public playtesting that will release alongside the expansion, features a UI overhaul, a massively upgraded Stash, WASD controls, Detailed Item Tooltips, HDR lighting, and much more.
And it’s all nearly here. I dread to be that guy announcing an announcement, but if everything goes according to plan, you will know the release date by the end of May with our gameplay trailer.
With that said, we are nearing the finish line. The rest of what the expansion has in store, you will have to uncover for yourselves!
Grim Misadventures are taking a break and will resume on September 14th to give you a first look at post-release content!

