Grim Misadventure #56: What's New in B22

So would it mean that, say, a mod that would give hoarders like me an infinite stash would be technically possible in GD ?

I mean, mods usually feel like built-in game features, so if I don’t have to constantly open/close the game and have to mess up with a 3rd party program or game files ( which also breaks the immersion ), that would still be an improvement from the old TQVault.

At least that’s my opinion.

Organizing the stash is simply too time consuming, deciding what to sell is downright painful. If I didnt have to worry about that at all i’d probably play even more.

It would be possible to mod the game to add more tabs, although the more you add, the more the UI is going to get condensed. To create a truly infinite stash would be more difficult and adding additional features like a search field would not be possible within the existing game. I guess it depends how far people want to take it. There is a group of experienced modders / 3rd party program writers we know from TQ who are interested in working on mods and utilities for GD, so we may be able to work with them to create an in-game solution or something out of game but which is better integrated than past programs.

Working with modders to provide an in-game solution would be fantastic.

That’s great news then ! :smiley:

A Bethesda-like sandbox would be the dream, but I’ll be happy with any integrated solution.

Thank you. <3

I remember StashNinja from Tl2 modder Chthon. Such a tool ingame would imho be the most supreme dimension to reach (without the cheating options). Infinite stash library -items can be sent to “infinite stash” of StashNinja or to your shared stash ingame. Search function with many options for searching rules included. I think this could be a great example for a similar prog/code structure to implement in Grim Dawn. I don’t remember any H&S game which has this opportunity. It would be very unique and with much sense to this genre. I don’t know if he is active here in the forum, but i know him as a very kind person who likes to support and help developers. I think he would answer a request in a positive way.

http://forums.runicgames.com/viewtopic.php?f=48&t=53325&hilit=stashninja

goto
http://clockworkcore.org/stashninja.html

Is that in-game ? If it is more like TQVault then I expect we get something like that eventually

It’s a third party tool and not ingame. Would really have loved it to be ingame. I think this is another viable solution beside something like TQ Vault would be. Although this program is another thinkable solution with just another approach. Stashninja generates an “infinite” stash file, which is read by the program and the base for its library.

Im happy to have more stash. I wouldn’t regard myself as a hoarder.
But I did hope for a couple of pages in the Character stash.

I like to find blues and keep one of most. If the character stash had 3 pages, then 2 characters would hold pretty much everything I wanted.

Good greens get used, others sold. Not having room for blue items sucks.
You can dump low level ones and extras. That said I’d rather keep them.
The names, art and descriptions add story to the game.

First of all, thanks a lot Crate, this great update will bring a lot improvements to the game :). Looking forward to b22 now even more :smiley:

Now you say that after I threw that idea away .-.

Anyway, the main problem of making a GD Vault would be the access on the required resources, the record files for the item values/name/visual orders etc and the resource files for the icons and/or probably even a 3d view.

Access on the characters directly would be also nice but not required as long as the shared stash doesn’t get encrypted, too.

I’ve been writing a similar script in the past, not directly for the stash file but which could read the current stash file format with a few changes. Showing the items visually and escpecially by their name and attributes without cheating each item to write down it’s properties manually is actually a huge task that probably nobody’s gonna do.

That sounds awesome :smiley:

Greetings
Elfe

Love hearing you say things like that medierra.

Once modding gets going I would absolutely love it if you guys from time to time perhaps teamed up with the best content modders to see what would happen.

Now that would be effin cool.

The plural of player is players. When I said players, I meant exactly what I wrote; players other than just myself are complaining about the lack of the size of the stash. You can see, within in this post, prior and post messages from other players that are also ticked off by the lack an incredibly large to possibly infinite space for storage.

I did not include you in my message. Don’t flatter yourself; I’m not interested in your opinion. I’m merely stating mine and other players.

Dejnov.

How about a third party “solution” for a vanity equipment setup? Would that be possible?

Because I’m one member of the extraordinarily small minority that wants to turn ARPGs into a fashion show game.

Don’t see why not… Modders can make items, see no reason why they would not let us at this point. Guess you or your buddies should start digging into art programs in preparation.

No need for a 3rd party solution beyond the mod tools they provide im guessing, unless you were wanting something more involved like adding extra slots of “fake” armor to wear over the real. Which I’d guess would need to be actually integrated fully into the game.

Your GUI graphics is gorgeous!

Yes, the second set of armor is what I was talking about actually.

Are we saying this is an actual unintended feature in Grim Dawn? And how do you figure something like that out, if it is? lol JW

Many builds ago you could spam alternating LMB + RMB attacks (such as Fire Strike) to make your auto-attacks ridiculously fast, about as fast as you could click really. People generally stumbled upon it by accident.

good to see the little things in the game taking shape little things but sometimes they can mean a lot

I would like to know not much or at least video\screenshots about the act 3 because at the moment we don’t know about it, almost none at all except a couple of videos why are you silent about it not much to tell not many for example: when it will be released about because many are waiting for the law 3 before the new year? what to expect? on the gallop you will increase the level or you do in max will increase?