Grim Misadventure #64: A Window into the Faction World

I think the point is that the increase in difficulty [spoiler]

[/spoiler] will be part of the game/story progression. By the time we reach Sorrow’s Embrace, which I assume to be the main Aetherial citadel, we’ll likely be seeing some very powerful enemies, as we should be.

I’m always a little leery of the utility of faction systems when a game has very obviously defined friend/foe roles. So it’s good that some sort of choice is being put in the game that actually provides a meaningful choice.

Will there be actual decision making with choosing a faction? Or will you be able to max out all the friendlies?

/10charrequirement

Edit: If you want to know what this choice is likely to be…

Picking a side of the Act 3 Factions (Order of Death’s Vigil, Kymon’s Chosen, Black Legion, ???, ???)

Ooops I read that comment without even thinking.

Shiet that’s coo’

Wouldn’t that make them Ex-Cronley’s Gang? :stuck_out_tongue:

That is the way it works for gaining reputation, except that weaker enemies will become obsolete at higher reputation tiers, so you will have to focus on heroes and bosses to reach Revered. Negative reputation will likely remain at -1 per kill, but all mob types will be eligible for reaching Nemesis.

Huh. Interesting. Mental note made.

I assume that, as far as reaching Revered goes, the “value”–if you will–of heroes and bosses won’t scale down to the point in which we need to slay some exorbitant amount of bosses (i.e., 200k) to reach the next reputation tier…or…will it? :eek:

tbh I’ve never experimented with positive reputation values, I’ve only noticed the negative ones.

This is why I fail at rumor mongering! Lol!

The values will not decay. A boss will be worth just as much at Tolerated as at Honored. The time required to reach max reputation will be a significant investment, though given how efficient some of you are at farming the game, perhaps not quite that involved. :smiley:

agreed lol :stuck_out_tongue:

Great news! More reputation depth is very welcome. Also looking forward to seeing what the new Vendors will have for sale…and discounts. Who doesn’t love discounts!?

Nice, was wondering what “reward” you would get for having a high negative impact against hostile factions.

its awesome, I like it:rolleyes:

BTW, Mr. Zantai, when are you gonna shed us some more info on this upcomming Devotion feature?

Pretty much everyone here is looking foward for it, and if would be nice if you could at least tell us when to expect more info about it.

The faction window looks really clean. I like it.

Originally Posted by Zantai View Post
But what about hostile factions? Yes, becoming more hated by your foes has repercussions too. As you destroy your enemies all around Cairn, your reputation with enemy factions will become increasingly hostile, causing them to send in more powerful foes to stop you. Once you reach the Nemesis tier, then you know you have really angered that group. Tread lightly!

Will we have some way to know when it is some special foe sent particularly to get us? Instead of coming up on some extra-hard monster and his minions and seeing them as just the monsters that happened to be there it would be cool to know they were there because they were hunting me down specifically. I think it would be more immersive and satisfying to add little details like that which you guys have already done a really good job with.

Picture only shows 8…:eek::eek::eek:

Kymon’s Chosen and The Order of Death’s Vigil aren’t shown, but that still leaves one mystery faction… Beasts?

2 others being The Order of Death’s Vigil and Kymon’s Chosen.

The last one I’m not completely sure about.

Damn! It’s looking really good, good job…

:stuck_out_tongue: