You can join my discord server to discuss Grim Tools, leave feedback and bug reports.
Here’s a list of features and current limitations:
At the moment it’s the only database that provides correct average values for all item attributes, other tools/wikis rely exclusively on data in .dbr files ignoring attribute scaling (here is an example of what I’m talking about).
[*]At the moment it’s the only database that allows to view min/max values for all item attributes
The database contains all items that are “obtainable” in game, including all items from merchants/quests/scripted events, some of which are missing in Shalie’s db
Ability to view all item sets / MIs / unique rares
Ability to view all faction items
Ability to filter item by category and view all prefixes/suffixes that item of that category can have, augments/components that can be applied to items of that category as well as item blueprints
Ability to view new items / affixes / sets / MIs added in recent builds
Ability to view changes that were made to existing items in recent builds
The names of factions, names of item sets and set items shown on item cards are clickable, making it a bit easier to navigate. Plus item card formatting is the same as in the game.
You can search by item / item set / affix names or by their descriptions if “Include item descriptions” checkbox is enabled. The search is not strict by default, so searching by “to all skills” will yield items that give + to all skills in a mastery or all of them (e.g. “to all skills in Soldier” or “to all skills”), however you can use “$” symbol which acts as a line break, i.e. “to all skills$” query will return items that give “+ to all skills” in all masteries only.
You can use wildcard symbol “" for a bit more refined search: e.g. "-% physical resistance” to search for items that reduce enemy’s physical resistance
You can search for several strings by putting them in quotes and separating them with a space, e.g. entering ["% fire damage" “converted to fire damage”] (without brackets) will return only those items that provide fire damage modifier AND convert some type of damage to fire.
You can search using regular expressions if you put the query in slashes, e.g. /[^%] aether damage/ to find items that provide flat aether damage
Current limitations:
For now there’s no advanced filtering at the moment, only by rarity. But you can use extended search to find virtually anything you want.
This tool is built automatically from game resources.
Feel free to post any questions, suggestions and bug reports.
If you are interested in translating the tool, please refer to this thread.
Well, all the stuff in my db is “obtainable” in game, but I intentionally put this word in quotes to emphasize the fact that it can be obtained in game, because all the items are in loot tables of some mobs / loot containers that are actually spawned by some proxies or spawned via quests/events, but there’s no way of knowing if an item can actually drop in current game state (considering player level cap / currently available areas / quests / events). I think my GD resources crawler is pretty good at finding “obtainable items”, but there are some limitations that it can’t overcome, like knowing which quests/events can be currently triggered or which proxies are used, so it assumes that all of them are needed. Of course it’s not perfect - there are at least 2 items which my crawler finds, but I’m pretty sure these are broken, so they are implicitly excluded from the db.
Regarding a lot of high-level stuff that’s missing from Shalie’s db, he stated couple times that he doesn’t update it after hotfixes, and there was a lot of high-level epics included in hotfix 2.
Wasn’t faulting you for anything, I think it’s a great tool and honestly I wasn’t far off myself from building something similar. Just giving a bit of a spoiler warning.
To be honest, I wanted to do exactly that, but if I ignore all items spawned by quests, this means that not only quest items but also all quest rewards will be excluded, because there’s no way to differentiate available quests from unavailable ones Is it OK if I only remove quest items which aren’t yet in the game and keep all quest rewards?
Incredible stuff, Dammitt! The epics pool will soon rival even that of Titan Quest at this rate. And speaking of epics, glad to see we’re getting more precious, precious sets. I do wonder though why this one has not yet been implemented (as in, onto Shalie’s DB and attainable at level 70)… aside from looking complete* - with artwork and all - it looks freaking badass!
*I can only assume this one is still being balanced against similarly-leveled legendaries, etc… though you could also do with making it so that all four pieces of the set read either Flamekeeper’s or Flame Keeper’s (rather than interchanging between the two as is the situation currently).
Updated to B28. Please note that although there are only couple new items, some items from the previous build (b27h2) have been updated, updates to existing items aren’t tracked in the database atm. Quest items are still hidden for now.
P.S. blueprints section was updated as well.
I’m having trouble accessing it. I’m unable to run both the 32 and 64 bit versions for some reason. I run the .exe and nothing happens. I’m not sure what I’m doing wrong - could you help me out?