^^ Yes, see Post #1 … tags_monsterdb.txt …
//Edit
New German file …
^^ Yes, see Post #1 … tags_monsterdb.txt …
//Edit
New German file …
This is fantastic work. Much appreciated!
A new line “attention loot” was added, is this MI or something?
Notable loot — MIs, unique crafting items, for example Ugdenblooms, maybe blueprints, just stuff worth mentioning.
Call it 注目すべき / 特別な or whatever you want.
Thank you for the answer, I understand well.
I also modified the skills text a bit, so I attached both texts here.
I hope you can display the odds of dropping these items. For example ugdenblooms, I’ve been counting the number of golems I kill until one drops but the number is getting rather large. Easier to just look it up. Would also be interesting to see how this will be changed in future update(s).
Either way I love this tool, very helpful.
Noticing that a lot of enemy skills are just mastery skills but work completely different.
Like Alex having Panetti but it instead shoots projectiles on all directions and then they come back. Van Aldritch has AAR (same for his buddies) but i have no clue what it looks like.
I’d say they are based on mastery skills, not are mastery skills. So in some cases they might even show strange naming, because the skill was based on a certain existing skill, then changed through multiple iterations, but initial skill name/description weren’t updated. In general skill names aren’t shown anywhere anyway. The only relevant naming in monster skills is for buffs/debuffs since only these show up in UI.
Hello Dammitt,
New German translations …
Hi Dammitt, New polish file…
Updated to 1.0.4.0.
Also now you are able to see drop chances for notable loot (MIs, rare crafting components etc.).
Now “Notable Loot” also shows drops from loot chests that are unlocked upon monster death (of course only if there’s something worth mentioning), e.g. Nemesis Troves, Log’s Chest, etc.
This might be the last functional update to monster db. I think it serves its purpose with the current set of features, plus judging by the usage there’s almost no interest in it anyways
The database was updated based on the proper map data extracted using the new map decompiler.
The skills calculator page works great in the Microsoft Edge browser but the devotion points screen doesn’t let me type in the search box. Any eta to fix this issue or what I can do to resolve it?
First of all, wrong thread. There’s no ETA, because it’s the first time I’m hearing about it, so you should elaborate what exactly is not working. I don’t have Edge to test it myself.
Honestly there’s nothing stopping me from making offline build, I’m just lazy. Hopefully I’ll provide it in the near future.
Minor update:
I’ve revised how loot drops are displayed in the database and instead moved all logic to the client, since loot directly depends on monster level.
(To those who are familiar with dbr-s, it means that apart from weights it now correctly accounts for “bellSlope”, “minItemLevelEquation”, “maxItemLevelEquation”, “targetLevelEquation”).
When viewing loot for a particular monster, change his level to see what are the exact items and drop rates at the given level.
However chests attached to monsters are no longer shown, cause the logic is a bit different there and I haven’t figured out how to properly change it, but I’ll try to fix this tomorrow.
I am kind of curious about the math in your site, Dammitt. I mean loot tables, I checked Mad Queen at level 80 to know what is the percentage of the Claw drop, it says 6.08%, but it’s 76% chances to drop something, 8% chance to get the loot table of the Claw, 65% to get the rare weapon and the rest (27%) is Ancient Heart. So I did the math to check if I understand it, I counted (1 - 0.76) * (1 - 0.08) = .24 * .92 = 0,2208, so it was not accurate nor proper, I kept on trying and I got to something like this:
.24 * .92 * .35 * .73 (respectively, 1 - .76 [chances to drop anything], 1 - .08 [chances for Mad Queen’s Claw], 1 - .65 [chances for the rare Slicer] and 1 - (.65 + .08) [chances for Ancient Heart) and it gave me 0,0564144 as a result, so therefore 5.64144% chance of dropping it. So my question is, what is the math there? I am pretty sure I missed something. I am really curious about what’s the math behind that - I like math too much, lol.
Uh, it’s just 76*8/100=6.08
Lol… Didn’t think of that…
Thank you for this, Dammitt.