Idea - Education and research

Thank you for an interesting and exciting game that has come quite a long way to the current version.
I have a proposal that might be of interest to developers if any DLS is planned.

I apologize for the English from the translator and am attaching the text in the original language as a file, just in case

Introduce the second stage of education - primary (now available in schools) and higher (available in universities)
and make some professions (teacher, physician and others) require higher education.
People with higher education will appear in the village through migration and through receiving education at universities
Thus, a villager with a higher education:

  1. priority workplace - demanding higher education. If they are all already occupied - any other workplace
  2. increased bonus to labor productivity
  3. If it is not difficult to implement - increased requirements for accommodation (housing - house, large house, estate)

New building:
University

  1. provides a second education to adult residents (or adolescents who have already completed schooling)
  2. Researches technology
    Perhaps these two functions should block each other - you can either train residents or focus on research

Technology and Research
To begin researching the technology, certain conditions will need to be met.
using the example of the “Well Improvement” technology - in order to be able to start research, you will need to build 10 simple wells.
Using the example of the Sawmill Improvement technology - Saw 10,000 logs into boards.
Using the “Martial Art” technology as an example - Kill 1000 enemies.
After the condition for the technology has been met, it can be launched and researched at the university

Research tree
Several types of technologies

  1. Opening different types of buildings types of buildings
  2. Discovery of agricultural crops.
  3. Upgrading buildings
  4. reducing resource costs
  5. military skills
  6. military buildings
  7. bonuses
    Some technologies must be linked into technological chains. For example - first you research the “Stone Road (Allows the construction of stone roads)” technology and only then will you get the opportunity to research “Paving Technology (+10% to the speed of movement on the stone road)”

List of possible technologies. (far from complete, which can be written)
1.1) increasing the quality of primary education (adds a bonus to productivity). (Study condition: educate 1000 residents in schools)
1.2) increasing the quality of higher education (adds a bonus to productivity). (Study condition is to train 1000 residents at the university)
1.3) Speed of learning (reduces the time required to obtain an education). (the condition of the study is the presence of 300 educated residents in the village)
2.1) New agricultural crop - legumes (opens the opportunity to plant beans and beans) (learning condition - ???)
2.2) NEW crop - Pears and peaches (Opens the ability to plant pears and peaches) ( ??? )
2.3) Irrigation of fields - reduces the impact of drought and gives a bonus to fertility
2.4) Pest and disease control - crop diseases recover faster.
2.5) Agricultural literacy - gives a bonus to the harvest
3.1) New types of animals = chickens, sheep, horses
3.2) Large barns - allows you to upgrade from a regular barn (which is for 10 animals now) to an improved barn (which is for 20 animals now)
3.3) Livestock literacy is a bonus to animal fertility
3.4) Reduced stalls - gives a bonus to capacity
4.1) home improvement - “Big House” - allows you to build large houses
4.2) Home improvement - “Estate” - allows you to build estates
4.3) Improving the attractiveness of various buildings and objects (bonus to current values)
5.1) Military technologies - the ability to create new types of weapons (for example, crossbows or axes), improved armor, Warrior Mastery (Bonus to damage and defense), New types of walls and towers, improved towers, etc.
6.1) Technologies for improving production - research into improving buildings, reducing resources for production, increasing production output, optimizing space (increasing the number of workers)
7.1) And so on, so on, so on.

Thank you for your attention. I hope that these thoughts will interest someone.

Original text.txt (7.6 KB)

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