Regarding the posts by maniruka, we have successfully clarified which points require correction and which do not; I will now report on the specific points that need to be addressed (outlining methods that are straightforward and easy to implement
).
#7 : The names in the blueprints do not match the actual item names, so they need to be aligned.
・\foa\tagsgdx3_items.txt
tagGDX3FocusD301=秘奥の無限の目
tagGDX3Blueprint_WeaponD301=設計図:無限の秘奥の目
tagGDX3WeaponCaster1hF303=《嵐乗り》サンドル・シル
tagGDX3Blueprint_WeaponF308=設計図 : 嵐乗りのサンドル・シル
*Regarding “Arcanum Infinite Eye”: since “infinite eye” appears in files like tags_skills.txt and \FG\tagsgdx2_storyelements.txt and is translated as “無限の目”, I believe the translation for this specific term would be “秘奥の無限の目” .
#8 : The original text uses the word “Guard,” but since the intended meaning is “reinforcement,” that translation doesn’t fit the context. I suspect the correct term should be “ガード” or “番人.”
・tags_creatures.txt
tagRace017=強化
tagRace017P=強化
I have attached the corrected file for the report mentioned below; please review it and replace the existing file with this version. (The corrections were made to the v1.3.0.5 file.only #14 uses the base game text; all others use the FoA text.)
Text_JA_0803_2026.zip (169.8 KB)
Regarding item #5, I found that not everything had been corrected and there was a mix of translations, so I have now fixed the remaining parts.
ドランゴール > ドレングール
bq_av10.txt
bq_ku07.txt
npc_dranghoulchief_01.txt
\npc_dranghoulchief_03.txt
npc_kurnchieftain_01.txt
npc_thanevilgar_01.txt
npc_thanevilgar_02.txt
npc_thanevilgar_03.txt
object_bounty_kurn.txt
sq_kurn_02_oldalliances.txt
sq_kurn_03_legacyofwar.txt
tagsgdx3_achievements.txt
tagsgdx3_creatures.txt
tagsgdx3_items.txt
tagsgdx3_storyelements.txt
審問官 > 尋問官
mq_.txt
npc_blacklegionscout_01.txt
npc_sageamera_01.txt
npc_thanevilgar_01.txt
#9 : As with #2 and #5, these are conventional terms that need to be reverted.
Although there are differences, these are not translation errors and the meaning remains clear, so I initially thought no corrections were necessary; however, I decided that corrections were required because item and monster names do not match the established terminology—causing issues such as failing to yield expected results when searching on GrimDawnTools.
イーオン > イオン
tagsgdx3_creatures.txt
tagsgdx3_items.txt
セレスティアル > セレスチャル
tagsgdx3_creatures.txt
tagsgdx3_items.txt
tagsgdx3_skills.txt
ワーム > ウィルム
tagsgdx3_items.txt
アーケイン > アルケイン
リフレクティブ > 反射
tagsgdx3_creatures.txt
ヴェール > ベール
bq_ku04.txt
bq_ku12.txt
bq_ku13.txt
npc_avianelder_01.txt
npc_meadmustflow_mykola_01.txt
npc_meadmustflow_mykola_01.txt
npc_sageamera_01.txt
npc_thanevilgar_01.txt
npc_veilwalkerutaro_01.txt
npc_wight_01.txt
npc_wight_03.txt
object_bounty_kurn.txt
sq_05_restlessdead.txt
tagsgdx3_creatures.txt
tagsgdx3_items.txt
tagsgdx3_skills.txt
tagsgdx3_storyelements.txt
tagsgdx3_ui.txt
魔女の神 > 魔神
mq_06b_korvan.txt
npc_kurndruid_02.txt
#10 : The translation of “Frozen Aster” was inconsistent across different locations. After reviewing the entire text, I determined that “凍てついたアスター” was the correct translation, so I have updated it accordingly.
フローズン・アスター > 凍てついたアスター
npc_mysticerfunn_01.txt
object_cleansethelandshrine_01.txt
sq_02_cleansetheland.txt
tagsgdx3_items.txt
フローズンアスター > 凍てついたアスター
tagsgdx3_storyelements.txt
#11 : I corrected “Aether,” which was being used as the translation for “Aetherials.”
・foa\tagsgdx3_ui.txt
tagExclusiveAscensionFormula09={^E}イセリアルアイテムの追加出現率 > イーサーアイテムの追加出現率
・tagsgdx3_items.txt
tagGDX3WeaponMelee2hB315=イセリアルに祝福されし槍 > イーサーに祝福されし槍
tagGDX3ShieldC301=イセリアルコアの防壁 > イーサーコアの防壁
#12 : It is a form of additional text added to the base game file, but since the entire file has been retranslated, it seems that players are confused because the translation changes with and without FoA. It is not good to have different translations of the same original text mixed together. It hurts to discard the translated parts, but I replaced everything other than the additional text with the base game text.
・foa\npc_lowercrossing_survivor_02.txt
・foa\npc_lowercrossing_survivor_01.txt
#13 : This appears to have been an error during the work process; I have performed repairs because some IDs and text were missing when compared to the pre-patch files.
・tagsgdx3_items.txt
Line973 : 彼の血の契約は、 部族の運命を クトーンの栄光へ 永遠に縛りつけた。" > tagGDX3ItemSetC301Desc=“ロクホルは かつてモグドロゲンの シャーマンだったが、 絶望の中で より暗い力へ 手を伸ばした。彼の血の契約は、 部族の運命を クトーンの栄光へ 永遠に縛りつけた。”
#14 : While the translation isn’t technically incorrect, the term Reagents (translated as “試薬”) carries a meaning closer to “potions” in Japanese; however, since the actual items don’t move like potions do, this causes confusion. Another issue is Stash (translated as “隠し箱” ); translating this back into English yields “Secret Box,” making it unclear—especially for players returning to the game after a long break, who often end up wondering, “Where did my items go?”
Therefore, rather than using the standard translation in this instance, I decided it would be best to switch to terms that most clearly reflect the actual functionality: “素材”(material)
and “共有倉庫”(shared warehouse).
tagMoveReagents=試薬を移動 > 素材を移動
tagMoveReagentsConfirm=本当に試薬を隠し箱へ 移動しますか? > 本当に素材を共有倉庫へ 移動しますか?
tagHUDOption25=試薬移動の確認 > 素材移動の確認
*I apologize for the length. Also, since Google Translate tends to become unreliable with long explanations, there may be parts that are difficult to understand. 