Kickstarter Preview!

I assume you can pledge amounts other than those specified? So you can give $1 or $13,961 or higher, right?

I’ve been lurking around for awhile but, this is big news and I felt the need to add my 2cents.

Alot of people have already critquted the words and such which is good but, one thing I did not see and I think is very important is to mention ‘Kicking it Forward’ at the top.

kickingitforward.org

Brain Fargo started this with the Wasteland 2 Kickstarter and it’s probably the best idea ever.

If you guys aren’t considering this or haven’t seen it. You should seriously look into it. I see it as a great bump for your company and game having signed up for it and displaying it proudly on your kickstarter page.

Yes, you can pretty much pledge whatever you want. So, that is how we’re planning to work the upgrades for existing key-holders. They’ll just subtract the cost of their game-key from the reward tier, pledge that reduced amount and then email us so we can do the upgrade.

It is important to note, however, that we can’t refund people who over-pledge, so it is important to figure out the correct amount and only pay that much.

You will lose many people’s sympathy by providing so many exclusive items and offering free DLCs for higher tiers. Look at the wasteland 2 forums if you don’t believe me.

Other than that the page looks fine. Maybe even a bit too text-heavy for some. You should maybe include 1-2 more screens or even better: some artwork inbetween the text.

Great job!

You inserted 7 raw URLs, which are not very speaking. If you linked the existing titles or reworked them a little, then readers would have an easier time.

I still find the word “sandbox” in two places. :confused:

You think those should be moved lower or just done away with? I was thinking about making a $250 tier that includes the expansion

The stuff like adding people’s names to the game or allowing them to help design something are things we can only offer in limited amounts and will require a time-investment, so we can’t really lower them too much or they become not worthwhile.

You could make the high tiers limited to something like 8 or 10 for the $4-8,000 or even fewer if you think making 10 sets/quests to much.

Good points, fixed the links and other sandbox references.

We do have limits on them. In terms of lowering the price though, it would be a matter of considering the funds we’re raising in exchange for the amount of cost / time necessary to deliver the reward or the limited availability of it.

Just had a watch/read through and it’s great, the video is very well done and makes me want to spend more money :smiley:

I’ll go and spread the word on the word on the forums I use, this is going to be huge!

Ok some more wording stuff…

“rolling up in here” do you need two prepositions

“new horrors” something better than new ? thesaurus wasnt that helpful … unfamiliar, untried, untrodden, emergent, transmuted, transpose (horrors).

My vote so far is for untrodden.

disquiet, distressed, ferment, unexpected, unneeded, vexing

Ahh didn’t see the limits last time I looked.

I didnt mean for you to lower the price. I meant the cost/time ratio might mean it would not be cost effective to you having 50 sets/quests you had to make due to pledges and you could realistically only be willing to make 8-10…but you knew that already.:stuck_out_tongue:

Ugh that reads so poorly but I cant say it more eloquently…

Cairn has become ground zero of an eternal war between two otherworldly powers

Doesnt “Ground Zero” mean that this is where the war started? Will we learn why those two factions suddenly started a war?

@Exclusive Items: I personally dont have anything against this but I was a bit envious when I read about the will-o’-the-Wisp because I now there is no way I can afford that.
Basically exclusive items are fine but they should be cosmetic only. Maybe also make it so that the cosmetics (like the wig) can overlay your other items so you can enjoy them for longer than 5 minutes until you have a better armor/helmet.

I liked your video. :slight_smile: (despite sometimes weird zoom-ins/outs)

From my point of view, you’re asking money to get MOAR quest, so if 50 people gives 10 000$ (nearly doubling your goal), you are going to use those quests instead of some made entirely by you. I do think it’s a win-win scenario, even if you finish with 50 backers.

Agree on this, the pet should offer no advantage other than cosmetic. Maybe remove the zapping part?

You simply should avoid primary game content on the higher tiers, even if those can be bought seperately, people will feel more reluctant to donate to those projects. The higher tiers should simply give more and more extra stuff external to the game, decision making or special items/quests design like you did it. But don’t give those ingame content other tiers don’t get.

Because one problem I see already: It’s not the first kickstarter project in the last 2 months and with 18 dollars you’re already expecting more from the funders than Wasteland 2, Doublefine, Shadowrun and so on are expecting as an entry point. You should not change that BUT I think you definitely need to rework the lower tiers.

As said getting many tier 1 is already a difficult task in this case but especially the mass of the lower tiers is very very important. And considering that tier 2 and tier 3 are simply not worth it for many.

Look at the Wasteland 2 kickstarter, they just updated their tier 2 with many more digital rewards and a huge amount of people upgraded from tier 1 to 2. That’s the most important trick. Tier 2 and 3 are now simply not attractive enough. Of course many will buy those for the betas, but the majority won’t because tier 1 is already quite a high entry point and tiers 2 and 3 simply give not enough to upgrade.

You should definitely pack more digital stuff into tier 2 and 3 and I think the first DLC should be part of it. Most projects give you ALL digital game content from tier 2 on, here you have to pay 150! to get the complete ingame content all other backers get with the first DLC. I think that one should definitely at least be available from tier 3 on.

Otherwise many people won’t back it. I already have heard that from some I’ve shown your page to and that same discussion was already going on for many kickstarter projects because people felt screwed as important ingame content was available only for a really high pricepoint.

Edit: You even get 2! copies of Wasteland 2 from the second tier on now.

Awesome, most of the changes I made to the rewards and some other stuff in the past hour have mysteriously time-warped back to an earlier version…

Omg where is the video?! can only see the occultist gameplay video and a bunch of screens.
could it be because i am viewing this from my smartphone?

anyhow, will give my 2 cents [and 48$] once i get my hands on a computer :slight_smile:

I hear what you guys are saying. I’m against any exclusive item that offers a meaningful advantage, especially at higher levels.

The issue with providing a lot of stuff that is external to the game, is that it is a somewhat daunting task to produce and shit. We’re game developers, not publishers / marketing people. To be honest, I am looking at other project rewards and then doing research to figure out how those sort of items can be produced and shipped in a cost effective manner. I’ve tried to limit the physical items to the higher price points mainly because potentially having to order and then individually ship 10k posters is sort of scary. We’d have to either hire a bunch of interns or partner with some other company to get it done.

Perhaps we need to find a more appropriate balance though.

Have a refined loot system that drops far less junk-items, produces more uber randomized gear and ensured more consistent rewards from hero and boss monsters.

Should that read ensures?

Feature a more open-world design with randomized elements that will greatly enhance replay-ability. Each play-through will be unique with “set-piece” spawners that can turn a patch of wilderness into different types of enemy camps, a traveling merchant caravan, etc, each with their own unique art.

Should replay-ability be one word (replayability) or does it have to have the hyphen? Incidentally, I just learnt that US English spells “traveling” different to UK English of travelling. Secondly, rather than throwing in the etc, why not reword the paragraph to omit it and allow the sentence to flow a little better. For instance:

Feature a more open-world design with randomized elements that will greatly enhance replayability. Each play-through will be unique with “set-piece” spawners that can alter a patch of the wilderness, such as enemy camps or a traveling merchant caravan, depicted with their own unique art.

It is only because we’ve acquired the rights to a pre-existing engine built for ARPG

May need an “an” before ARPG?

That’s just me with a grammar nazi hat on.

I will say this, reading the kickstarter page has me incredibly excited about the game. If I didn’t know the game existed, I’d be throwing money at the screen now. You’ve provided a succinct list of bullet points that sells the game very well on its own merit. Add to that the community interaction that you’ve provided good examples of, and it should resonate well with the target audience of hardcore gamer. It also has me wondering just how much more I can push into the kickstarter project. I already had an idea I’d fund an extra $100 (on top of legendary) but now I’m wondering if more is worthwhile…