Soulare, that’s used in DW aether melee Reaper, but could use some boost.
Maw of despair, try to build CT burn build, but was unpleasantly surprised by aether conversion. So it’s strictly aether it’s and aether is in bad spot. So please remove conversion and add damage bonus, so it can be usable in different combos.
Ravager helms, I used personally only the one with AdctH
Gaze of Empyrion, maybe boost, like -10% RR on AoC will worth it, but isn’t that bad.
Okaloth, that’s currently limited to RF build having some retaliation damage.
Wyrmborne, that’s niche item. Needs more bonuses to support otherwise weak build
Other helmets, I haven’t use them, because they are either bad on didn’t fit in any of my builds. Acid Cadence support is welcomed, btw.
Been working on an updated version myself during playtesting (MI pants probably unnecessary, Barbaros should work): https://www.grimtools.com/calc/pZrDM112
I don’t run Crucible, would need a better pilot to test it there. Gotten as far as SR40 so far without issue though, still need to test further there, but I tend to get sidetracked testing other things when it comes to endgame builds. Also, made it before the change to Abominable Might, that might be worth looking at. Feel free to ask on Discord, can send you the save if you want to test it further.
Soulare helm is a decent item. It’s kinda meme-ish, but usable. Here is my aether reaper using it: [18.104.22.168] The Divine Reaper - DW Aether WPS Reaper. Aether EoR honestly have no item support in other armor equipment. IDK why the dev want EoR work in all damage types. It will just messing with their item design.
Venomancer’s guile will not be used anymore after the next patch when venomblade helm give RR to bloody pox. Just redesign the damn thing.
Venomancer’s railment, caster armor, but converting pierce to acid, then give plus skills to RE, then it gives plus skills to ABB. Just redesigned the damn thing.
Crown of the Revenant King. I was so excited when this design of helm got revealed. So cool. Only to find out that it’s a caster helm that gives modifier to smite? The Lore said “Death bows before its king.” The only thing that dead is the player who wear this helm. Just redesigned this item as a pet item supporting raise skeleton.
I actually remember finding it difficult to keep my DA up on that sorcerer. Yeah, it’s a poor choice for a BM to be sure (Soldier passively grants you DA) but on other weaker builds I feel it makes a decent placeholder. Having said all that, I am happy with your proposals.
Mythical Shroud of Illusion: added 25% of Aether dealt as Elemental, replaced bonus to Aura of Conviction with +2 to Aura of Censure
Mythical Vestments of the Great Guardian: added 25% of Chaos dealt as Acid
Mythical Stormweave Armor: added 3% Physical Resist, increased Offensive Ability to 90 and Defensive Ability to 60
Mythical Fiendscale Jacket: increased Health to 950, increased damage on the skill proc and added Defensive Ability Reduction to it
Mythical Venomancer’s Raiment: increased Offensive Ability to 80, updated Conversion to 25% of Elemental dealt as Acid
Mythical Frostdread Cuirass: increased % Bleed Resist to 40%
Mythical Voice of Dreeg: added 25% of Chaos dealt as Acid
Mythical Whisperer of Secrets: increased Health to 480 and Offensive Ability to 96
Mythical Maw of Despair: added 26 Aether damage modifier for Field Command
Mythical Dread-Mask of Gurgoth: fixed missing Lightning damage modifier for Mortar Trap
Horns of Korvaak: added Petrify and % Elemental Damage Reduction to the skill proc. Cooldown reduced on the high level version.
Mythical Crown of the Revenant King: added 4% Attack Speed and increased Vitality damage modifier for Smite to 110
Mythical Venomancer’s Guile: added 25% of Chaos dealt as Acid, increased Acid damage modifier for Bloody Pox to 55
(Mythical) Eldritch Gaze: increased Burn/Bleeding damage and Defensive Ability Reduction on the skill proc
(Mythical) Covenant of the Three: increased Burn/Bleeding damage and Defensive Ability Reduction on the skill proc
Mythical Abyssal Mask: added 4% Cast Speed
Above are the 1.1.4 changes to items in this thread. I wish I could remove some but since these slots are so competitive I don’t feel I can safely remove much without feedback. Also I think whisperer of secrets should be reworked to go with the bloodborer pistol, bleeding inquisitor and whatnot, another bleed more to storm spread or another inquisitor wps.
I will be removing from this thread: dread-mask of gurgoth, and also fateweaver’s raimant because I just found some good places for it.
The main problem i see with many of these items is that some of them feel like bunch of random stats scrambled together to make a legendary.
Take Horns of Korvaak, by first glance i have no clue wtf is it supposed to do. It has + inquis and occult skill yet the conversion is focus on elemental and has savagery modifier…? Also wtf is with random +3 shadow strike on it, who on earth would ever use this item for that?
Much prefer other stuff especially consider set items are usually hyper focused and Ravager’s Dreadgaze exists.
Updated my stance on divinesteel hauberk. It’s better now, partially due to other item buffs, maybe it’s fine. But I stand by my opinion that the +skills could be better. We’d need suggestions for it though.
For Lightning FW you want Warder, not Tactician. Inquisitor is leaps ahead of every other class for Arcanor FW, have support to Octavius, so it’s natural that fire FW is Commando and lightning-Warder. As you can see core stats of my build can be improved, but more importantly since this is 2h, but without Savagery I can’t use Might of Bear physical resistance. So it’s nice idea to have it on the helm.
I know. I meant, because vindicator has so much going for it on other builds and in general, and this already is best for warder, why not just dump the vindicator support and make it really really good for warder? I really like the idea of lightning forcewave warder that actually works better than vindicator lightning forcewave, so if that could be made to happen I’d be stoked!