Legendary Torso and Helm feedback

  • Soulare, that’s used in DW aether melee Reaper, but could use some boost.

  • Maw of despair, try to build CT burn build, but was unpleasantly surprised by aether conversion. So it’s strictly aether it’s and aether is in bad spot. So please remove conversion and add damage bonus, so it can be usable in different combos.

  • Ravager helms, I used personally only the one with AdctH

  • Gaze of Empyrion, maybe boost, like -10% RR on AoC will worth it, but isn’t that bad.

  • Okaloth, that’s currently limited to RF build having some retaliation damage.

  • Wyrmborne, that’s niche item. Needs more bonuses to support otherwise weak build

  • Other helmets, I haven’t use them, because they are either bad on didn’t fit in any of my builds. Acid Cadence support is welcomed, btw.

I too would welcome acid cadence. And it would support the meme of the game having cadence in every flavor.

There was one, but it’s outdated, this was before the recent buffs to BA, I believe: [1.0.7.1]The Eldritch Arc Witchblade

Been working on an updated version myself during playtesting (MI pants probably unnecessary, Barbaros should work): https://www.grimtools.com/calc/pZrDM112
I don’t run Crucible, would need a better pilot to test it there. Gotten as far as SR40 so far without issue though, still need to test further there, but I tend to get sidetracked testing other things when it comes to endgame builds. Also, made it before the change to Abominable Might, that might be worth looking at. Feel free to ask on Discord, can send you the save if you want to test it further.

Is an amazing helmet actually. I have used it in my fire EoR Paladin build. Synergy with Conduit that adds duration to Ascension is pretty great. People just don’t know how to use that helm really.

Out of all the helms on my list I knew that it would get the most push back. I guess I just want the auradin aspect of it to be stronger and I over sold my case. I’ll tweak the OP

Edit: eh I just removed it from the list. High radius on reduce enemy DMG is pretty amazing and makes kiting safer.

I’d really appreciate more input on helms lower down on the list.

  • Soulare helm is a decent item. It’s kinda meme-ish, but usable. Here is my aether reaper using it: [1.0.6.1] The Divine Reaper - DW Aether WPS Reaper. Aether EoR honestly have no item support in other armor equipment. IDK why the dev want EoR work in all damage types. It will just messing with their item design.

  • Venomancer’s guile will not be used anymore after the next patch when venomblade helm give RR to bloody pox. Just redesign the damn thing.

  • Venomancer’s railment, caster armor, but converting pierce to acid, then give plus skills to RE, then it gives plus skills to ABB. Just redesigned the damn thing.

  • Crown of the Revenant King. I was so excited when this design of helm got revealed. So cool. Only to find out that it’s a caster helm that gives modifier to smite? The Lore said “Death bows before its king.” The only thing that dead is the player who wear this helm. Just redesigned this item as a pet item supporting raise skeleton.

I have one point to Fiendmaster Raiment chest. Why is there Siphon Souls instead of some Necro pet skill?

the main attraction to that item is the bonuses to DA. I used it on one of my meme rain builds pre-FG.
https://www.grimtools.com/calc/M2gGQr72

I actually remember finding it difficult to keep my DA up on that sorcerer. Yeah, it’s a poor choice for a BM to be sure (Soldier passively grants you DA) but on other weaker builds I feel it makes a decent placeholder. Having said all that, I am happy with your proposals.

  • Mythical Shroud of Illusion: added 25% of Aether dealt as Elemental, replaced bonus to Aura of Conviction with +2 to Aura of Censure
  • Mythical Vestments of the Great Guardian: added 25% of Chaos dealt as Acid
  • Mythical Stormweave Armor: added 3% Physical Resist, increased Offensive Ability to 90 and Defensive Ability to 60
  • Mythical Fiendscale Jacket: increased Health to 950, increased damage on the skill proc and added Defensive Ability Reduction to it
  • Mythical Venomancer’s Raiment: increased Offensive Ability to 80, updated Conversion to 25% of Elemental dealt as Acid
  • Mythical Frostdread Cuirass: increased % Bleed Resist to 40%
  • Mythical Voice of Dreeg: added 25% of Chaos dealt as Acid
  • Mythical Whisperer of Secrets: increased Health to 480 and Offensive Ability to 96
  • Mythical Maw of Despair: added 26 Aether damage modifier for Field Command
  • Mythical Dread-Mask of Gurgoth: fixed missing Lightning damage modifier for Mortar Trap
  • Horns of Korvaak: added Petrify and % Elemental Damage Reduction to the skill proc. Cooldown reduced on the high level version.
  • Mythical Crown of the Revenant King: added 4% Attack Speed and increased Vitality damage modifier for Smite to 110
  • Mythical Venomancer’s Guile: added 25% of Chaos dealt as Acid, increased Acid damage modifier for Bloody Pox to 55
  • (Mythical) Eldritch Gaze: increased Burn/Bleeding damage and Defensive Ability Reduction on the skill proc
  • (Mythical) Covenant of the Three: increased Burn/Bleeding damage and Defensive Ability Reduction on the skill proc
  • Mythical Abyssal Mask: added 4% Cast Speed

Above are the 1.1.4 changes to items in this thread. I wish I could remove some but since these slots are so competitive I don’t feel I can safely remove much without feedback. Also I think whisperer of secrets should be reworked to go with the bloodborer pistol, bleeding inquisitor and whatnot, another bleed more to storm spread or another inquisitor wps.

I will be removing from this thread: dread-mask of gurgoth, and also fateweaver’s raimant because I just found some good places for it.

The main problem i see with many of these items is that some of them feel like bunch of random stats scrambled together to make a legendary.

Take Horns of Korvaak, by first glance i have no clue wtf is it supposed to do. It has + inquis and occult skill yet the conversion is focus on elemental and has savagery modifier…? Also wtf is with random +3 shadow strike on it, who on earth would ever use this item for that?

Much prefer other stuff especially consider set items are usually hyper focused and Ravager’s Dreadgaze exists.

It’d help if any of us had a cohesive idea for what the Horns of Korvaak could do that would fit thematically and see use.

Turn + 1 occulist to +1 Shaman and +3 shadowstrike to another occulist skill (curse of fragility?) and it’d support vindictators or Conjurers just fine imo.

Removed Gaze of Empyrion, it has some niche uses that are nice enough. The vindictive flame side of it could be better, the rest is fine.

More feedback on these would be wonderful…


Mythical Abyssal Mask: increased Vitality damage modifier for Drain Essence to 86

patch 1.1.4.1

Curious if this can actually work out. That’s a lot of dmg to drain essence.

Updated my stance on divinesteel hauberk. It’s better now, partially due to other item buffs, maybe it’s fine. But I stand by my opinion that the +skills could be better. We’d need suggestions for it though.

Wyrmbone Mask - [1.1.4.2] Thunderous roar, lightning Forcewave Warder

It could use slight stat boost like physical resistance or +1 Soldier. In my case +1 to Inquisitor will gonna be wasted.

Vindicator has enough going for it anyway so supporting warder would make more sense I think. Phys resist always good. I like your suggestion. Would help out lightning forcewave.

Yeah, personally I wouldn’t mind dropping Inquisitor stuff on it all together if it meant better warder support.

For Lightning FW you want Warder, not Tactician. Inquisitor is leaps ahead of every other class for Arcanor FW, have support to Octavius, so it’s natural that fire FW is Commando and lightning-Warder. As you can see core stats of my build can be improved, but more importantly since this is 2h, but without Savagery I can’t use Might of Bear physical resistance. So it’s nice idea to have it on the helm.

I know. I meant, because vindicator has so much going for it on other builds and in general, and this already is best for warder, why not just dump the vindicator support and make it really really good for warder? I really like the idea of lightning forcewave warder that actually works better than vindicator lightning forcewave, so if that could be made to happen I’d be stoked!

What exactly is the reasoning behind including Frostdread here? Do you just want skill bonus changes? It already excels as THE weapon damage cold chest for builds not invested in a chest blocking set.