Update 1
This update is only for the Non Lightweight Version
You can learn more about both mechanics by reading this Update Post from Nydiamar, where they are from.
New Mechanic — Favor of the Gods
The gods are always watching you. Every now and then, they will act upon you. It does not matter where you are, or what you do, they won’t hold back.
High Favor with the gods increases the chances that something good will happen to you (having Beutekugeln pop around you). On the contrary, Low Favor increases the chances that something bad will happen (enemies suddenly appearing around you).
An act upon you either increases or reduces Favor, depending on what has happened to you.
Gain their Favor by doing good deeds, such as:
- Offering them a certain amount of Iron Bits or Beutekugeln
- Making a Sacrifice — You lose 75% Health or 25% Max Resistances until death (or end of game session) for the chance to gain their Favor over time
Lose their Favor through Corruption and dying.
New Mechanic — Blessings & Corruption
The world is gruesome, and one being declared the savior won’t save the world without a helping hand. The Good Boy is offering you his service, which are five different Blessings, granting you each powerful bonuses. But power comes with a cost, as such they corrupt their recipient over time.
As you get more and more corrupted as you take advantage of these Blessings, the acts from the gods get more and more extreme and frequent, both good and bad.
You can keep track of both, Favor and Corruption, through the Faction Screen or a dialog option.
There are quite a few key differences. In Nydiamar you gain Favor by doing several things, such as completing dungeons, quests or events. This is not possible in the normal Grim Dawn Campaign — it would require way too much work. So you can only influence Favor through donating Iron Bits or Beutekugeln (all can be donated/offered).
Also different is that I can not disable the mechanics anywhere. In Nydiamar they won’t work when being in town. This is not the case here, so don’t be surprised when suddenly several groups of monsters pop out to kill you while trying to craft things next to the blacksmith.
Both mechanics only work on Ultimate! While it was previously possible to start out on Ultimate with a new character, it should now be quite a lot easier, so I recommend you to do exactly this.
Changes to Existing Content
-
Added Honck, the Shady Dealer
- The dog can let him pop out of nowhere
- Everything he sells is for some reason completely free
- He sells the following items:
- Attribute and Devotion Reset Potions
- Malmouth Potion (which grants an Experience Bonus)
- Difficulty Merits
- Mandates and Warrants
- Removed the notifications one receives when killing a Hero or Boss creature — Required to make room for the new notifications, or else they would be too easy to miss
- Removed the notifications one receives after gaining a new Reputation Status — Required due to the new factions, which are not supposed to have any notifications
Obviously the changes from Patch 1 are also included.
A bit surprised that the Intrusive Version got so popular … so much about being lightweight.
Enjoy. ~