Messing Around - Build's I'm Working On

Yeah, re-adjusted it and lo, it now has 1400 Cunning:

Alas, the nerfs of this Conduit art bad >_< But, it can work 1vs4 bosses, mostly, Avenging Shield totes more points sadly to increase Critically% damage. Also, 14/12 Deadly Aim also helps a lot.

Used Physique%+ to the items than be build too, which is why the Physiques is lowing than it should :stuck_out_tongue:

Rights, loosing worbs, me sleeps noaws.

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Another take:

I think going with teh rune will help a lot more than it suggests.

/grumble-grumble-grumble

Yeap, the Conduit badly needs a reduction of nerfs. Nothing I try reduces the 6:40min average, even adding more RR via that ring doesn’t help. Though RoH definitely helps a bit and can even cock-block Fabius using his blade barrier. So it can stay :stuck_out_tongue:

needs more points in Aegis itself. Also I think you need strong wop if you want some semblance of speed in SR clear. So like full conversion and full Word of Agony pump.

I do agree that conduit nerfs normal non retal Pierce Aegis way too much.

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Whelp, I was dealing with zopiclone side effects yesterday :stuck_out_tongue: So I missed that and fixed it:

And weirdly, using that Pierce RR ring did not help :upside_down_face: It’s still got the same 6:30-6:40 min clear time as the above. Though RoH even unconverted still helps with mobs a lot more.

Alas, I think the better way to do this better is to change the medal to the fang one to increase Crit damage on AoM and use that ring as well. Because there’s no other way really to get more damage out of pierce AoM.

Yessssss! It WORKED!:

Broke the 6 minute barrier thanks to using Basilisk Fang’s boost to AoM’s crit damage and avoided the loss of RR to pierce by using Bladetwister Signet. Took bloody ages, because I am extra gumby today :upside_down_face:

But after shaking some rust out and doing some 7min+ runs (Ooof) I started getting the hang enough I could see sub 6 minutes was actually possible. May be faster though with the 2nd Vine Ring, but I’m in no condition to do 5x2 runs tonight for some rough A-B testing.

Though yeah, we need some pierce AoM gear that specifically has +skill points for Avenging Shield. As being restricted to 4 targets only really gimps pierce AoM builds. Which makes some boss rooms a fucking pain in the arse

/bump

New idea - Physical Upheaval:

It’s going to be a total meme, but what can I say? I like making meme builds :3

Inspired by recent feedback on the Avenger Set over in PTD as I was looking at Upheaval and wondering if I could make it work. May yet go northwards though to grab Korvaak for moar meme based goodness. As it’ll boost OA significantly.

remember that wps detracts from your upheaval chance/hit

also, wasn’t physical upheaval horrible after the armour bypass change? feel like someone posted avenger upheaval feedback then with 4300+ oa and “it still hits limp dmg” :sweat_smile:

You seem to have linked the wrong thing there :wink:

Fixed it, no idea how that mistake happened :upside_down_face:

Blahs, looks like Savagery Upheaval with Avenger is bads:

Right, still testing it:

Using WPS helps a lot with this :confused:

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I messed up and forgot Kraken XD

How I know not, but hello messing around more.

/bump

Finally back to messing around:

So turns out the Cyclone set is sadly the best option damage output wise, but Fire EoR still falls short of Lightning EoR simply due to a lack of gear that adds more fire damage. Though Lawnmower version is more tanky in part due to better adcth from the helm and can wrack up decent SR shard times.

Oh well, maybe with FoA’s awakened Epics we’ll get some better item support for Fire EoR.

why spend 9 points in demon fire? :thinking:
*also not even a single point in searing light?

Because I didn’t have enough points :stuck_out_tongue: So I undercooked it to a point it was good enough. Also, I usually sleep on SL, especially when I need points elsewhere. And getting enough fire% on this is points expensive…

Anyhow, screwed around some more, Enchanted Flint doesn’t bring enough to the table sadly to be worth the loss of adcth from Haunted Steel. But taking Crushing Verdict over BWC has proven rather effective:

In testing it even shredded Seeker of the Damned in such a short time period I didn’t even notice it once his stupid bubble shield died. Alas I tried to 1vs4 the boss room that run and it was a very bad idea lawl.

personally i havent tested it yet but in 1.3 you might notice that 1v4ing SR bosses becomes easier bc of the max CC res. No more dumb deaths to Moosie

Never been an issue with CC resists for me, because I usually get them to the cap, but yes, better CC resists for channelled skills definitely helps. But it doesn’t eliminate the fact you need to break channelling to cast RR skills etc.

not enough points “for what”? like, demon fire gives you nothing, "so why put more than 1(or even 0) points in it?
Demon doesnt’ stack with EoR DR, and there’s little dmg to be had on it (no chaos conversion etc)
it’s 8-9 pts you could spend elsewhere, like breakpointing blast shield, 1pt searing light, 1pt Ulzuin for free knockdown, more dmg/da/health etc etc

Well, DF has significant OA shred, which helps because getting enough DA on these two was annoying. But fine, I’ll mess around with the Lawnmower then :stuck_out_tongue:

what? 2nd node, take a look, 0 oa shred :sweat_smile: - i think you’re mixing up effects/skill node investments there, either more coffee or more sleepz perhaps there Mess? :wink:
image *OA shred in on main node in BWC, i’ve got 0 qualms about you taking that,
but the DR don’t stack with EoR, and there is basically no dmg significance there.
This was basically the notion, Shieldbreaker, Level 100 (GD 1.2.1.6) - Grim Dawn Build Calculator ditch demon fire, breakpoint Blast Shield rank, 1pt searing light at minimum for free fumble/impair if you’re casting FB anyway, 1pt Wrath because knockdown freebie CC potential(healers etc), put rest in “whatever”, Haven for more hp/heals, Temper for DA/dmg(you convert all flat phys), more 2 more points in searing light perhaps for 29% breakpoint or pump BWC(1st node) etc etc options

edit. just noticed on Cyclone version you’re doing something similar, you’re taking both judgment 2nd node DA shred and Flashbang, wasting one or the other that way (flats don’t stack)