[MOD] Cataclysm (aka Apocalypse)

Hi, would you be interested in incorporating something like the omega mod that allows a bit more of a endgame grind when you hit max level? Sorry I’m not sure how much work merging and updating stuff like that would be, I was just curious. Thanks for the awesome mod.

Didn’t mean it was unplayable in a bad way… ok then.

Anyway thanks for getting this mod working, having so much fun as voidcaller necromancer, running 2handed summoner style build with lots of life regen and life steal. :smiley:

Maybe later, right now I have a lot of work fixing what’s broken with the xpac. Also, you may want to check “post xpac DAIL”, whatever its name will be. I think Omega and some parts of this mod will be there.

Check out 1.9.6HF2, I replaced Stasher with my own storage expansion.

Does this work with the vanilla post-expansion update game? The latest game update broke DAIL

No idea, try it. Also, I uploaded pre-AoM version, you could use it if the latest version isn’t working.

Honestly, I am impressed on how fast you actually created a new stash. Big props to you and thanks a lot. Some people could use ur dedication!

+++1

The lockers are supposed to drop items for the mod classes right? Maybe it not working due to the expansion. Im only seeing blueprints and augments etc no items. Or is there a level beyond which items drop?

I’m getting a crash I think from the skills Guardians Will, Stone Barrier, Stone shield, Overguard and Revenge. There is some interaction that causes a crash.

The druid skill Seismic Blast seems to have too low damage for a 6 second cooldown.
Forcewave does more damage, lower mana cost, in 6 seconds with longer range. You might want to double the internal trauma damage or increase the main hand damage to 100% to make it deal equal damage to forcewave or something like that.

The Stone guardian Stuns and Knocks down seems redunant?

This mod is amazing I can’t stop playing send help.

1st off, great work i love this mod
but the stash isnt working properly for me, itrms are out of sync with the grid and show outside the stash screen
i think i might have to use the previous version for now?

Level 5+ I believe.

I’ll look into it.

Just click the Auto-sort button to align them with the new grid. Items that are way too far from the grid most likely are lost.

Is there a list of all the new relics and item sets?

Nope, too much work for me. 144 weapons, 40 relics, 20+ augments, potions, components, blueprints, etc…

thanks, and with a bit off bag juggling i dont think i lost any thing

Ah yes the items did start dropping. Sorry for the false alarm. And Ive been playing the mod more in the past two days and i have to say reiterate how fun it is. So thanks for the awesome mod.

I’ve only played the mage so far.

The firebolt skill doesn’t seem to want to aim right. Like it hits the ground easily in some places. Like if the ground is slanted. Did not notice it with the lightning one. Never used the cold one though.

The Paragon spells Elemental Burst and Energy Blast are very similar being aoe stuns with the same cooldown and similar damage. You might want to try changing one of them to function differently in some crazy new magical way?

Paragon is so cool, but feels like it’s missing 1 or 2 skills early, something like the mage Cosmic Bolt without Stuns or an auto attack skill, anything different really.

Is it possible to release a version with regular mob density?

Why the changes to Void Caller?
I liked before that you could focus on fire spells instead of just summoning pets and the synergy between the spells was neat. I like the changes to Death from Below and Chaos mark dealing only chaos damage now. I wish Obsidian Armor did Chaos damage though instead of physical :(. Impale and Chaos Torrent both being stuns seems redundant with both of them having short cooldowns. I really enjoyed the old fire/chaos lash spell, would you be able to bring it back?

On the Maleficar could you allow Agony, Well of Souls or Deep Horror on the left mouse click? The Maleficar could also use a couple new skills early in the tree. It’s always incredible when you have different choices on how to play a class, and can combine them in so many ways with other classes. Skills that act in unusual ways blow my mind and are so interesting, like the Nosferatu Pillar, or skills that give stacking bonuses. There are so many possibilities and combinations my brain quivers.

Have you tried or thought about 1 point passives that modify the class to allow for new builds? Some random examples, skills cost health instead of energy, or -50% max hp for increased hp regen, or -100% to resists for increased dodge, convert 50% of all damage to fire, deal only fire damage. Allows a whole new way to mix and try things. They have something like it called keystones in Path of Exile, can allow interesting builds.

Will you be making more classes? Will we get some more acid skills/support?

The mod is incredible thanks for making it, I can’t stop playing it. When you color the words in the text it makes me feel warm and fuzzy inside.

Hello guys.
Im using this not so long and i have a question that really bothers me: Is the gear requirements suppose to be THAT overtuned?
Becouse i literally cannot wear anything to increase my damage output. Im forced to use low level armor and weapons becouse im lacking of needed attribute points.
Quick update just to describe a situation. I’v been murdered by 2 elites in Sleeth lair, becouse they was regenerating health. I coudn’t even hurt them becouse as i said above - im forced to use low level weapons and gear.
There is definatly something not right.

Definitely. If you read the mod’s page on Nexus, you may have noticed I said that I’m going to rework all classes.

I prefer to keep only one version at this point since there’s still a lot of things to do/fix after the xpac. So maybe later, when things are settled down.

Because I never liked its non-pet oriented skills before, it was neither a caster nor melee, something in between, in a bad way. I understand that someone who plays as a caster may be upset with the latest changes, but I’m not going to revert changes, sorry.
Physical damage can be easiliy converted to any other damage type.
Edit: You mean Physical retaliation? I’ll add Chaos retaliation as well.
Impale and Chaos Torrent work differently (attack in a line/attack in a cone, knocks down enemies/stuns enemies), so I wouldn’t say that.

That’s not something I’m capable to do. Only direct attacks can be assigned to LMB, and as far as I remember only Shadow Bolt can be LMB skill in Maleficar :undecided:

Might be a good idea.

Nope, not in near future at least.
Probably yes, depends on what exactly will be added/changed in Mercenary.

What level and class you are?

For the Void Caller I liked that there was an option to cast chaos spells because there are few or no other spells to use for Chaos. You can’t benefit from chaos damage modifiers in the devotion tree, or make a chaos focused build otherwise without using items to convert damage. Any class or option for some more chaos spells would be great on anything. Always nice to have choices. :smiley:

Maybe give the chaos spells some unique attribute, similar to how cold damage freezes and fire damage burns?

Here’s a list of the keystones in Path of Exile. I thought it was a great concept that allows a lot of diversity and fun!

https://pathofexile.gamepedia.com/Keystone

Thanks for taking the time to respond! :slight_smile: