Have you edited the files at all or are you just playing it ‘out of the box’?
The tags are found in the /mods/DAIL/Resources/Text_EN.arc file which, when you unpack, puts a custom file called tags_skill.txt in the directory mods/DAIL/resources/text_en.
You could edit this file and repack if you know what you are doing.
Looking in the file it has the below:
tagSkillClassName07=Necromancer
tagSkillClassName08=Ranger
tagSkillClassName09=Coronus
Edit: Duh Oh - the class combination does not have a name allocated to it - just realised that <smacks self in head>
The below are some of the tags found which are for the dual classes, I guess there isn’t one yet for Necro / Occultist. I am sure Davood could add them in next patch
tagSkillClassName0307=Demonologist
tagSkillClassName0308=Demon Hunter
tagSkillClassName0407=Dread Assassin
tagSkillClassName0408=Assassin
tagSkillClassName0507=Archlich
tagSkillClassName0508=Warder
tagSkillClassName0607=Spirit Walker
tagSkillClassName0608=Wild Hunter
tagSkillClassName0708=Witcher
I have not edited the files, I followed the installation instructions. Other mods are working well, like cornucopia, darkest and other.
Just read your updated message, thanks for the response!
system
June 5, 2016, 8:15am
443
Hello
Isn’t there a way to return to town in the RIFT mod after killing the boss ?
So I try to leave the game since i’m stuck in the rift, and then when i click on exit to main menu the game freeze and crash my PC on black screen, evertime… its damn annoying
Can someone please answer this ? Its frustrating
aice91
June 5, 2016, 10:30am
444
how i can download it -.- i dont wanna spend anything to download this mod-.- the host tell me its more than 2mb so need to log in or register this site-.-
It shouldn’t cost anything to register.
Davood
June 5, 2016, 11:56am
446
teinedraig:
Have you edited the files at all or are you just playing it ‘out of the box’?
The tags are found in the /mods/DAIL/Resources/Text_EN.arc file which, when you unpack, puts a custom file called tags_skill.txt in the directory mods/DAIL/resources/text_en.
You could edit this file and repack if you know what you are doing.
Looking in the file it has the below:
tagSkillClassName07=Necromancer
tagSkillClassName08=Ranger
tagSkillClassName09=Coronus
Edit: Duh Oh - the class combination does not have a name allocated to it - just realised that <smacks self in head>
The below are some of the tags found which are for the dual classes, I guess there isn’t one yet for Necro / Occultist. I am sure Davood could add them in next patch
tagSkillClassName0307=Demonologist
tagSkillClassName0308=Demon Hunter
tagSkillClassName0407=Dread Assassin
tagSkillClassName0408=Assassin
tagSkillClassName0507=Archlich
tagSkillClassName0508=Warder
tagSkillClassName0607=Spirit Walker
tagSkillClassName0608=Wild Hunter
tagSkillClassName0708=Witcher
tagSkillClassName0307=Demonologist
should be registering properly???
Davood
June 5, 2016, 12:45pm
447
Let’s discuss: some of these i changed from original modder decision and original game.
Soldier+Demolitionist=Commando
Soldier+Occultist=Witchblade
Soldier+Nightblade=Blademaster
Soldier+Arcanist=Battlemage
Soldier+Shaman=Paladin
Soldier+Necromancer=Death Knight
Soldier+Ranger=Dragoon
Soldier+Coronus=Mystic Knight
Demolitionist+Occultist=Pyromancer
Demolitionist+Nightblade=Saboteur
Demolitionist+Arcanist=[ms]Sorcerer[fs]Sorceress
Demolitionist+Shaman=Elementalist
Demolitionist+Necromancer=Efreet
Demolitionist+Ranger=Gunner
Demolitionist+Coronus=Sapper
Occultist+Nightblade=Witch Hunter
Occultist+Arcanist=Warlock
Occultist+Shaman=Conjurer
Occultist+Necromancer=Demonologist
Occultist+Ranger=Demon Hunter
Occultist+Coronus=Riftmancer
Nightblade+Arcanist=Spellbreaker
Nightblade+Shaman=Trickster
Nightblade+Necromancer=Dread Assassin
Nightblade+Ranger=Assassin
Nightblade+Coronus=Mystic Assassin
Arcanist+Shaman=Druid
Arcanist+Necromancer=Arch Wizard
Arcanist+Ranger=Spellblade
Arcanist+Coronus=Channeler
Shaman+Necromancer=Spirit Walker
Shaman+Ranger=Warder
Shaman+Coronus=Hedge Wizard
Necromancer+Ranger=Witcher
Necromancer+Coronus=Lich
Ranger+Coronus=Mystic Ranger
Davood
June 5, 2016, 12:48pm
448
oh my isee the last two… fixing that
Gezas
June 5, 2016, 2:22pm
449
Don’t you think it would be reasonable to add a few more levels to skills with the increased level cap?
Davood
June 5, 2016, 2:24pm
450
yeah maybe eventually after crate and project cornucopia finish their own fiddling… they are doing alot more analysis than i am.
[quote=“MeuhMeuh,post:443,topic:32490”]
Hello
Isn’t there a way to return to town in the RIFT mod after killing the boss ?
So I try to leave the game since i’m stuck in the rift, and then when i click on exit to main menu the game freeze and crash my PC on black screen, evertime… its damn annoying
Can someone please answer this ? Its frustrating[/QUOTE]
use the personal riftgate
http://www.grimdawn.com/forums/showthread.php?t=38188
its 0370 for now, but with the next patch around the corner, you can probably just wait
system
June 5, 2016, 3:32pm
453
I tried that but i can’t find a place to teleport to, its all grayed out in the map
you have to activate the one in the hideout by getting close to it
teinedraig:
I have found a way around this. I backup my character and then load the game which does the reset. I then exit completely, copy the backed up chacater over the one in C:\Users<user>\Documents\my games\Grim Dawn\save\user<character> - this resets the now updated save and this works most times - see below for some fiddling which may be required…
On some updates, for reasons I do not know, you will see directories with the names like Maps_world001.map (which was the latest one created) or levels_world001.map (was the previous versions directory).
If there is a new directory created in the character save folder, which is not in your backup version of the save then make sure you copy the contents of the old level_ or Maps_directory into the new one and your progress is returned.
Hope this helps. Not sure how to do this if you have steam save activated but I suspect if you go to where they are being stored and do the same it will work as well, I haven’t tested that yet.
Brilliant, worked perfectly!
system
June 6, 2016, 1:04am
456
Thanks, found it.
Can’t fix the crashes in multiplayer tho
Since I cant test multiplayer by myself, its quite possible multiplayer is as bugged as it can be. Maybe its a side effect by the merge of this compilation or just a general issue with the way everything is being generated and the fact that I havnt payed attention to anything regarding multiplayer :).
Ill add a few things for multiplayer with the next version, see if it works out. Can you tell me when those crashes occur?
system
June 6, 2016, 9:06am
458
loged in get an update and it works just fine thanks for your help
Kray
Davood
June 6, 2016, 5:32pm
459
im uploading an experimental dail0021.exe to nexus… if nobody complains im gonna call it real and link it etc.
What common files does and (s)?