You won’t break your game, but you will remove the main reason to be running GrimArmory.
I’ve confirmed the presence of this issue. Working on identifying why it occurred - to see if anything else might be affected.
For now, if you’d like to ‘patch’ this yourself, adding the following to the end of the DeathHooks script file (and rebuilding your mod) should resolve this issue:
function gd.DeathHooks.chthonianrylok_ekketzul(objectID)
gd.quests.areaEQuestVoid.ulgrimBossKilled(objectID)
end
Well you’ll be happy to know I’ve identified the triggering problem.
You’ll be less happy to know that I’ll need a bit to update the mod even still.
This issue occurs for any enemies who have a quest trigger behind them AND who are present in the Shattered Realm as unique boss spawns. There are 33 such problem cases.
It’s an odd edge-case which actually only occurs because of some code I wrote to facilitate modding as a whole. Working on adjusting that code currently.