[Mod] Grim Dawn, But 69 Summon Limit

No, mods like this can’t work in the vanilla game. But this is the same game, just you have many more pets you can summon.

just asking because of gears and blueprint so i dont have collect it again

No, you will because you won’t be using vanilla characters for it.

storm spirit and probably hellfire doesnt apply to others pets is that intencionaly?

How are they all going to fit into the boat! :smile:

image

They swim of course. How many will make it to the other side? Will they get eaten by water monsters? lol have fun

1 Like

Not 69 yet, just 38, but flying along.

image

@Serious_Stan please keep the mod updated; it’s so much fun.

The pet horde is back, now updated for version 1.3 and FoA.

  • Updated to include FoA summons
  • Updated pet files skill trees; now work with latest item skill modifiers.

cool ty. lol Med going to be happy as well.

Anyway to turn the werewolf & wereraven into pets? that would be so cool. Though i suppose that would require some modding. lol

Great! Thanks Stan. Hope you’ve also got it to have the Wind Devils permanent as they are in the vanilla game. When I tried a while back they were still temporary summons.

Me and 40 friends. :laughing:

Sadly can only play for a couple of days then I’m away from my PC for a month. Looking forward to tackling Mr. Dread on Ultimate or Ascendant.

Ooooh! Doggos with Hellfire.

a whole mth. dont go into withdrawal. have fun.

Im doing necro/beserk atm. One thing i really like is hybrids are so fun with this mod.

Happens every time we go back to the UK. Only have the shared laptop and husband doesn’t want me to put any games on it so have to wait until I get back to my PC again to play. Does sort of keep games fresh though because of not playing them for a while. :smile:

Tell hubbie he needs to get you a laptop. have fun.

16 skels & 8 fiends dont think my old potato can handle anymore lol. & then I want 2x mob denisty. Might consider putting something in like Zeke so we can up the mobs & bosses as we want. (If our computers can handle it). This mod should come with a warning “Not responsible if you blow up your computer”

We do have another one somewhere, but then it’s something else we have to take with us/carry.

Yeah, I’ve gone for a Pyromancer with just the Hellhounds because my PC doesn’t like too many things happening onscreen at times with mod. I have done 2 pets before, but usually only have them around 30 of each; no way would my PC be happy with 69 of each of them. :laughing:

Hi @Serious_Stan, is the creatures.arc file mandatory? Archivetool.exe cannot see any files inside it

Yeah, sure I’ve updated and have them permanent now. Enjoy the trip to the UK, Medea!

Yes, but looks like it got nuked. I’ve replaced it now. It has a modified mesh for living shadows, which removed their light source. Too much of a frame drop when they become too many.

1 Like

So, I’m a bit confused, this is the first mod I’m trying with the new 1.3 UI so I’m not sure if I’m doing something wrong there or somewhere else. So in Character selection it looks like this

but then ingame, it doesn’t seem like the mod is working/loaded

because there should be a higher limit there already, right?

I’ll second that; even when the skills are maxed out they still don’t change how much you can summon at once. Not just a text thing either, since I tried summoning and couldn’t get it to work.

Strange. The Hellhound works for me, but I haven’t had a chance to try any other summons yet.