Well thats kind of point of the mod, the scaling of enemies, for example, in vanilla game, when you are level 100, in certain zones enemies scale up to 112, the mod applied the scalign everywhere, so once you are 100, ull be facing 112 bosses everywhere, due to this change, i made the scaling lineary increase to this point when u hit 100, which means that around lvl 50 enemies are 5-7 lvls higher, etc
anyway, that doesnt have anything to do with the patch, thats how the mod is since beggining, as the goal is to make it lil harder then vanilla, because vanilla leveling was extremely easy, this may not be the case now after changes, but since i dont got time to play right now, i cant test it around lvl 50 (really nothing changed much at lvl 100)
to the âoneshotâ issue, that should not happen anywhere in the game as long as u have ur DA / resists alright, since the levels grow like this at l100 even in vanilla game (my scaling just applies it to whole world, giving you freedom to choose where you will level)
to make it clear, boss level is calculated like this :
(averagePlayerLevel+4)+(averagePlayerLevel/12)
champion monster :
(averagePlayerLevel+3)+(averagePlayerLevel/20)
example : character lvl 55 vs boss : (55+4)+(55/12) = 63.58
which game rounds down if im not mistaken, which would mean that on lvl 55 u face lvl 63 bosses.
so in order to keep vanilla numbers at lvl 100, and not mangle endgame, the lil higher scaling during leveling was necessary evil
to sum it up, world uses similiar scaling like shattered realm (level wise)
let me please know about specific issue, which level, area is causing troubles, and how are your DA/resists/phys resist, i can look into it and maybe tone down levels a little, but that would already mean easier endgame then in vanilla