[Mod] Reign of Terror

Mir fehlt schaden als beschwörer mit mobs 7 skelette 7 mageskelette und 6 weitere pets die in elite 1560% schaden + haben und 2 minten für 1 weißen mob brauchen?

I only have a vague clue as to what you are saying as I don’t speak German. But try using the Revived pets or Grizzly bears. Those pets still have crushing blow which will be a big damage boost.

The strong monsters that regenarate have a buff for roughly ~5 seconds. 2 minutes for a single monsters means you don’t do any damage at all (do you reduce their resistances?) or you’re exaggerating.

Also read the posts up a bit. There’s quite a lot of information about this issue some people end up having with pets and also some indication of what will change with coming patch.

Regardless, you’ll probably have to adjust your build a bit and you’ll be fine. It’s no longer a walk in the park like 0.6.3.0.

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you want to make me know that you can knock you over in 5 seconds without a hot shared stash in elite white mobs? Fuzzydunlop

There’s no need to spam the same messages over and over in different languages. I’ll respond this one last time.

From the start I did all devotions I could to increase pet damage/attack speed, be it physical or elemental damage for the skeletons.

I crafted +3 skills 1 handed weapon with runes once I had the proper resources and a helmet I wear with +2 all skills is common enough I’d had them drop multiple times. My offhand is a lower level +2 Necromancer skills. I am also wearing act 2 buffs on my items from vendors and also use unique charms that can go on any jewelry and further increases damage/abilities. If you keep farming you’ll find them, as I have 3.

I don’t know what else to say. Farming/leveling solved all my problems, but it took alot of work! In my personal opinion it was well worth the effort, and gave me a bit of bragging rights in a sense. But all it takes is time and patience really.

I am using an Act 4 Might hireling that buffs the entire party.

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D2ModPlayer, it’s nice for you when you have everything, what about the new players who play red for the first time and don’t have a gigantic pool of shared stash?

It is pretty nice yes. As I said, my Necromancer was NAKED going into hell. He’s a solo self found character, no shared items.

you were naked in hell and can continue playing without any problems? where did the asu armor for hell come from?

Those will have to adept a little bit and figure out in what part they are lacking. Or do a few runs on nightmare for some extra gear/runes. It is still very possible to beat, even for new players. Ask the active players in the Discord for build suggestions what you can do to improve if you want.

Else, you can revert back to 0.6.3.1 to enjoy easy mode, or wait for the next patch that we hope to release soon (couple of weeks).

As Fuzzy said, I went back to Nightmare and farmed.

everything is fine and good why do my pets do 18 pieces at 1580% + harm no harm to white mobs in act 4 elite? good question

I gave a complete guide, pretty much to my character. + skills is almost always better than +damage, but you use that if you have nothing else.

Now it’s up to you, instead of spamming, to go back and read my messages and just find stuff as they drop and utilize them.

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Im fighting shrak in dark forest(the super boss) hell difficulty with blackhorn helm to get prevent monster heal on attack but after a bit of damage he gets full life again.

Prevent monster heal only stop health regeneration stat, like you have as well. It does not prevent heaing gained from life leech/healing spells.

@Fuzzydunlop, I ran your full MI list for 2-3 hours on Nightmare. Do all the items have the same droprate? I found way more Trinkets (amulets and medals) than armor or weapons. In fact, I didn’t find a single piece of armor other than the Grandvizier helmet, which drops 100% of the time for me. This is probably not intended, so I don’t count that towards armor drops.

Also the time to get to these mobs varies quite a bit. Some are right next to the waypoint, like Izual or Eldritch. Others are close enough, like the council or Rakanishu. But those which are deep inside a dungeon or where you have to walk for a long time to even get there (Frozenstein) should have a considerably higher chance to drop something. Because you don’t want just any variant to drop, but something that fits your build. So you would have to do a lot of runs and that would get very tedious with those mobs.

Droprate varies on distance from wp. So its roughly between 2-10%, grandviziers droprate indeed is not intended.

anyone killed andariel on hell with zeal? seems impossible to survive the fattys and I cant hit her without killing them, my acid res is 84% max and 54% overcap.

Sacrifice is a safer bet atm, to avoid hitting the zombies. Their damage on death is higher than intended on both nightmare and hell difficulty. Its fixed for next patch.

D2ModPlayer how long does it take you do to do, for instance, a Baal run with your necromancer?

Oh and I think the reflect should be kept as it is, that spell was always almost instant death in D2 if glass cannons were not paying close attention when those specific mobs were around.

Lets put it this way, today I killed him before his clones spawned. LOL. That was a first. Level 91.

I’ll add that I’m wondering if the endgame portal content is supposed to be super easy except the bosses, or if they should be buffed to be harder to kill? Them guys die fast despite being level 120. The bosses themselves are fine. The regular enemies take longer to die in some places than others, the uber andariel level has super fast deaths to white mobs. But then again, I do kill minions in act V very fast too, so maybe that’s ok?

Reflect in Act 4 hasn’t been an issue for me for awhile now. It was when I was around level 80. I have alot of life and alot of regen.

EDIT: Think my memory is faulty, Killed him SHORTLY AFTER his clones spawned. The entire run is pretty fast.

Hi, i have some questions about the description in skill.

For example the skeleton mastery description is ‘bonus to skeletons and monster pets’, does it mean all pets minus the player scale pets? relic pets like savage? or mercenary?

For golem mastery the description is ‘bonus to golems pet’, golem pets include only the golem? does it include other big size pet like briarthorn or bear?

For golem’s vigor, golem’s flesh and golem’s flame, the description is ‘bonus to all pets’, but those are subskill of the golem, and not aura, so it only affect the golem itself?

For summon resist the description is ‘bonus to all pets’ but it is a standalone skill, so it should work for all pets, minus the player scale pets?

Thanks and have a good day.