All mythical D2 Class sets drop only from worldbosses and ubers. Nowhere else. Worldbosses being the best to farm them. There is no difference in dropchance for worldbosses and which set/piece they drop.
If you donāt look VERY carefully at the skill system/tree in each class, you can easily misinterpret how the skills are used or what skills buff what. An example is lightning sentry/death sentry. The lines connect the skills to show a skill path even though often previous skills are not required. As a result, a brief inspection of the skill tree yields little information. I often donāt find skills and their usefulness until after Iāve been playing a class quite awhile. The D2 format simply doesnāt work in Grim Dawn. Itās an ENTIRELY different game skill-wise, even though otherwise the game is strikingly similar to Diablo II.
Inspecting vendors in both Normal and Nightmare and Hell, I only see socketed weapons on sell and not socketed armor. I have in the past with starting characters, but when I actually try to go buy one all the vendors donāt sell them, only weapons. Is this intended to make crafting more difficult from rare drops to increase gameplay diversity and replayability?
I have found ONE Chthonic Seal of Binding for crafting in this current game. Some characters need those for crafting and some donāt. I donāt know of any consistent way to get these, it seems random and it is the ONLY resource that is rare in this game, despite that the items you craft with them are nothing special and other items require less rare crafting material. Offer them from vendors like other craftable items?
Assassin traps are EXTREMELY powerful. Having said that Normal + humbles even the greatest of heroes, so I donāt see a problem with it. It is extremely fun as well, LOL. I gain levels VERY quickly and have spent very little time in Normal +. Iād have died alot less if I actually played through more of the levels. The power is in DPS only, but I am also using sorceress yet again as a backup class to buff lightning (I quit my Fist of the Heavens paladin due to boredom but it was otherwise still working), and that brings any type of spell damage style character using the elements to a rather high DPS level.
EDIT: The most difficult skills to find are those that have a mana reserved status. These are among the most powerful kinds of skills that ANY build could use (quite often at least) and it isnāt always obvious they are there.
I must be doing it wrong cause I tried a Trap-ssassin converting fire and lightning to Physical and the damage sucked ass to high hell.
I think DPS is a difficult thing with any character in this mod when it comes to Hell difficulty.
Damage conversion is more advanced than Iāve done (including the base game unless the skill did it for me), it sounds great on paper so you can buff that one damage type. Of course, with sorceress, I can simply max fire damage and even add a second trap with fire if I want.
Concerning my reflection paladin/sorceress, I simply stopped the character as I couldnāt maintain itās uniqueness compared to a pure melee build. Iāll just play that build separately some other time from level 1. I think reflection is powerful but doesnāt scale well in higher difficulties like using a base GD class (nightmare was too much for it as the game is so DPS oriented for survival, otherwise he was so tanky he could run through any mob and clear a quest fast). The build simply requires too many skill points to be viable without giving up alot, I couldnāt even put any actual points into frozen armor itself, nor could I put into armor for the paladin skills with reflection, just to keep up overall DPS. That was amplified with the passive armor/shield buffs being effective but was simply too slow as a damage dealer.
In this mod, you can really only focus on a select few damage types and actually scale them to be successful. Iām still thinking about this type of build and the best reflection build I can think of uses it as merely base damage that doesnāt benefit the character alot, the exception being pets. Pet reflection may be great since you could make your necromancer or druid very tanky and heād die much less, since shield skills go with it. Otherwise reflection seems very unexciting and Iāll not talk about it further. Just seems a shame since it was SO fun!
EDIT: The ONE issue with the lightning trap assassin was lightning immune monsters in the Flayer Dungeon searching for a quest item and the treant fellow guarding the entrance to Kurast. As my DPS was so insane with one damage type, I guess it was a good tradeoff to just run from those guys, LOL.
These lines are left-overs from how the original classes worked, and how the skill trees looked in D2, where the requirement was based on the skills, and not the mastery bar (although it can be made to have the skill as a requirement as well). This will be updated somewhat for next patch.
Vendors refresh their inventory based aroudn your level. So if your level is too high, you might have outleveled the socketed armor range. Else, just keep refreshing and hope one pops up.
Try this one. Old patch but little has changed for traps so it should still work well Youāve activated my trap card (Phys Trapper) (reignofterrorgd.com) Some gear pieces and other skills have changed though (like lawbringer, mind blast and cobra strike).
Ok, i am at the end of my sanity here. I am playing on Nightmare, level 56, got to Andariel and canāt hurt her at all. It literally says āinvulnerableā when i hit her, no matter how many times. At first i thought that she is just invulnerable at the beginning of the fight but even after 15-20 minutes of trying to damage her i still canāt hurt her. Is this a bug? Do i need to do something, some silly gimmick in order for her to become vulnerable? I inspected the whole arena while she was chasing me and found nothing.
Iāve checked more than a few times from around level 48-49 and level 50 in Nightmare Act 1. No armor on sell, and I made sure I checked a number of times after doing runs to be sure. In Normal difficulty there were weapons with sockets all the way back to act 1, so those are NOT dependent on level, only the armor/shields arenāt showing up.
In Nightmare, literally 10 socketed weapons from Gheed. I go to the armor section, NOTHING.
Being around level 50 should be normal for getting to Nightmare, so I should be at a proper level to get socketed armor. It is my observation that IF you want armor to sell consistently at vendors, something needs to be fixed.
Someone reported a permanently immune andariel, because he had some other tool running as well with RoT. Something that removed all cooldowns, so she basically had that buff permanently. So if you are running any other tools, Iād remove them for now.
If you arent running any tools:
She should be invulnerable for just 2 seconds, when she spawns the zombies. Afterwards you can damage her. For about 10 seconds till she respawns the next. If the buff bugs out, try remake the game, or use the ulo devotion to nullify/dispel it. Also make sure you are on 0.6.5.3, and not a different version of 0.6.5.x.
2 and 3 socketed armor pieces (chest/helm/shields) have ilvl of 5 or 20. So at lvl50 good chance you are already to high level. Max level socketed items wont be sold by vendors. Iām not entirely sure, but if the vendors follow the same rule as in-game drops, you wont be seeing these anymore after lvl40 or so. I have been able to buy socketed armors earlier in the game so I could make my Lore/Radiance or a stealth.
Oh thank you, thatās very useful information. I generally struggle with gold so I didnāt consider buying them early. Itās possible to run out of gold if you need alot of heal or mana potions actually, after a big purchase.
Itās been a year or so since I fiddled with modding, and Iām a bit rusty. Anyone got an idea to share on the easiest way to crack open the RoT arz file (in a way that wouldnāt muddle with any other mods Iād want to load into the asset manager)?
Thereās a few skills I want to check the code on [for example, if the Assassinās Claw Mastery is applying to two-handed swords or not (since Iām not noticing an adjustment on my damage output from it but, at the same time, the skill doesnāt read āone-handed swordsā) ] so I can decide whether or not they need to be pointed at in this thread (or if itās just some misperception on my end), so I was hoping there was an easy way to dig into that.
Side-note, been playing a fair bit of RoT over this past year, itās been a real blast. Thanks for all the effort that was put into this. ^.^
I especially enjoy how- for basically everything after Cold Plains/Burial Ground- the game starts noticably reimagining the settings, adding some charming handcrafted design to the locations. Thereās a lot more of an immersive feel than in the original game. Though that meaninglessly circular road in front of the Monastary in Tamoe Highland was a bit bewildering
Claw Mastery DOES state one handed sword or dagger. This means you can have one weapon and a shield or two weapons equipped and the skill will work. I havenāt used it, but thatās the description. If you have one weapon equipped, itās required to be one hand.
Iām not a modder when it comes to the .arz file.
I may have an out-of-date version of the mod, as my version- as I indicated via italics- simply states āSword or Daggerā, without mention of hand. By standard formatting, thatād indicate any type of sword would qualify, as no āswordā category exists in the game seperately; There are only āOne-Handed Swordā and āTwo-Handed Swordā categories, both of which fall equally under the āSwordā label.
Also, there was a reason I used that as an example of intention, not as an actual notation for direct consideration. By my indicating that I was looking for better resources for researching things on my end, that was meant to imply that I hadnāt done any secondary research yet [eg, such as checking against more recent update changes in the mod]. Honestly, Iām not actually sure how you got to the kind of response you did, at least in terms of its presentation.
I do not understand my āterms of itās presentationā unless you tell me what those terms were.
Either you have an outdated version of the mod or you have another mod interfering with it. Your example of claw mastery is not accurate.
āRequires at least a one-handed sword or dagger equipped.ā This is in gold to indicate the skill requirements.
I can certainly understand that is just an example.
Step one with reporting things: mention your patch number as it helps us (and everyone else who responds) with pin-pointing/troubleshooting.
A recent patch (I think it was the 0.6.3.1 patch) has updated many skill descriptions to be more clear, so it is definitely worth updating your version (most recent one is 0.6.5.3). That being said, skills function pretty much as they would in diablo2. So an assassin will use one-handed swords/daggers. Neither does āHoly shieldā skill from paladin say it requires a shield but thatās common sense for some, but for other it isnāt.
Easier than extracting the mod file from the .arz would simply be equipping a 2-handed sword, and then dump points in claw mastery to see if it applies.
Also, these kind of questions are quickly answered in the discord, plenty helpful people always hang around there. So unless you want to start adjusting it yourself, there are easier methods than extracting the arz to get this information.
Hello, very good, I wanted to thank you for the incredible work with this piece of mod, thank you very much !! a question when i start the game with the mod i put the texts in spanish the npcs do not give the missions nor do you see the texts when talking to them? could someone help me to play it in spanish with the texts? or can it only be played in English? Thank you very much in advance, greetings and thanks for this mod, incredible work
I have the latest version of the game 1.1.9.0 Sorry for the double post
RoT supports only English by default, using any other language from the options menu will result in missing tags/text. There is no fan-made Spanish translation for the mod to my knowledge.
Iām sorry for the bad English. Playing this mod was a great experience.
I started the game without reading the build guide for self-challenge. I tried all the D2 classes, but finally the Assassin / Classic Necromancer became my character. Life Tap is very powerful and Tiger Strike and Venom seem to have good synergies.
The late game was literally hell, but defeated the Uber boss! I died over and over again on the Uber Tristram and it took me about an hour to defeat all the bosses. Probably my build isnāt strong, but Iām happy with the results anyway.
It was a lot of fun looking for strong skills and strong items to defeat strong enemies. I think itās a challenging and amazing game design! Iām looking forward to the update.
Friend has GD (latest) and may be getting AoM soon. Will RoT work with that at least to Diablo or is FG also needed?