Its a random drop, I find it on my travels. so you just need to progress and keep on farming, and hope for the best.
@ Elthium
⌠yes, Blizzard has taken over the game more or less 1 to 1, although you have always explained it that way.
Diablo 2 came out over 21 years ago, and the LoD expansion a year later. Grim Dawn is from 2016, so a good 16 years younger, which of course means eons in everyday computer gaming. And when you then consider that the Ashes of Malmouth expansion came out in 2017 and Forgotten Gods is from 2019, you know that you canât really compare these two games, because Forgotten Gods in particular has lifted Grim Dawn up at least one notch.
And then now the mod Reign of Terror. The makers of Grim Dawn are really damn good at what they do. Especially when you consider that RoT is completely free - and for Diablo 2: Ressurected the customer has to pay almost EUR 40, which I think is an outrage, and then I also have to put up with Battle.Net, which I personally hate.
But thatâs my problem - I canât stand a single gaming platform, and there are so many of them that only give me scripts, want to spy on me and basically make the game slower than necessary!
I used to be a really avid gamer, and in the days of Sacred and co. a leading member of HOPE, playing up to 6 or 8 hours a day, participating in many online tournaments and putting a lot of time into clan work.
But then the game companies started to build their own platforms that you simply had to use if you wanted to play the respective games.
You became more and more a commodity that was squeezed out, and when I remember the early days of Diablo 3, I still feel like throwing up!
Thatâs when I decided to turn my back on gaming, and really leave - quite the opposite of the mass of gamers who also ranted, but ultimately just turned tail. Yet the gaming community has so much power. All they have to do is go on strike for half a year and Blizzard and co. would come crawling back. But most of them are just weak.
I only came back to gaming with GOG, and that wonât change in the future. I will never let a platform on my PC again âŚ
well unfortunate then, gonna have to sell these pieces.
Talking about farming the items, the magor downside for me in this mod is the constant shifting level entrance, like when farming Andariel, the entrance to 3rd level has four possible locations, and it changes everytime you re-enter the game, other levels have this kind of thing too, like when farming countess, i know the devs are trying to simulate map randomizing mechanics from diablo 2 in this grim dawn platform, but this is too frastrating for farming, lotta time wasted on running to the next level, even though youâve already cleared the whole map last time around. this is the only real negative feature in my opinion, parting with the already very big map makes it even more tedious. Guess gonna have to get used to it, or just quit farming, yeah, no farming, that sound good.
Whatever now, still having fun with the mod, donât know if itâs going to change, right now i only want to fully experience all five acts, or maybe six, for i know nothing about diablo 1 story.
Explore the map once, and you know where all possible entrances are, itâs just 3 or 4 spots to quickly run to. Doesnt take that long. But I guess instant gratification is todayâs standard.
Compared to how it was done in d2, itâs much much faster. And if itâs not fast enough, make enigma armor and you can teleport. Finding andariel, as well as any of the other bosses, is more a matter of seconds than minutes/hours.
Sounds like you havent finished the campaign yet? I wouldnt even bother farming till you are in hell or really struggling (which shouldnt happen on normal anyway)
Thatâs what i issued in the first place, even after fully explored, next time in the game, itâs still ramdom.
This simply makes no sense, nor âinstant gratificationâ or âtodayâs standardâ, itâs called common logic, when you find the way, you know the way, it 's like forgetting your way home, how?
This, sir, is another false claim, in diablo 2, yes you spend time on the first find, but all times after that would be easy, iâm not trying to argue here, so i just express my personal experience with two games.I still play old diablo 2 these days, so itâs all actual feelings with the game mechanics.
Thatâs correct, only act 3, though farming is when you see fit, like countess farm in normal, we all do that to fitch some runes and exp points ,in this mod however i only farmed like 5 or 6 times before i find it tiresome, knowing the way but donât get the right way is simply frastrating.
no hard feelings, itâs only some new player feed back, still love the dedications in this mod, i must be honest here.
Of course, like i said earlier, the game platform is different, so itâs hard to implement things the same way around. This modâs level design is very new to me, i only see this kind of idea here and solely here.
I fail to see how d2 is easier? Itâs a fully random map that you have to run through and rediscover every single time to find the entrance to catacombs/durance/worldstone etc. Sometimes youâd be lucky, sometimes youâd spend a long time looking. Unless maphack is used I guess.
You do know the ways, there are several, depending on the zone there are just 2 or 3 different ways.
In GD/RoT, the possible entrances are fixed and its merely going by them 1 by 1 to find which one is currently active, as the map remains explored unlike D2. I find it much easier than in d2, but I guess opinions differ
Indeed, Diablo 2 maps are fully random, in fact, for map design, I dislike PoE even less, sometimes it can take a while to find the next exit to a level. So I also much prefer RoT, it can be fast if you know the locations. Then try and storm to them if you can.
Overall, RoT is a lot faster for clearing levels. at least the map in general is saved, even f the exit points are random.
I would agree with the game designers random entrances is the best way to make each new play session fresh and random. Grim Dawn doesnât have the intricate randomization D2 has.
@TomBrown I came from a different perspective. I had the Blizzard launcher LONG before any other launcher and it took a number of years before I jumped on board with Steam. Diablo 3 was my first digital only game I actually played (bought a few others and never found them online again to use, embarrassing, LOL). GOG is also a great choice! I also have no desire to go beyond two launchers.
But then again, I feel that even though D2 does have random maps, I would really say that only a handful of maps really stands out anyway. (due to the design in general) mostly the act 5 maps were OK, as the devs put a lot of effort into the expansion, even if some aspects didnât quite work out as well.
For me, Act 1 to 4, I find very boring after a while, act 4 was short, act 3 I was never keen on. Act 2 was ok apart from some maps which were very bad for pets and mercs, while act 1 felt lifeless. and the act you can never really knew where a cave was, just made it worse.
so out of them all, only act 5 maps really shined.
⌠I never used a platform, and since I only used Diablo 2 LoD as a singleplyer, I didnât need Battle.Net either. But from 2009 onwards, it became harder and harder to buy games that didnât require internet. While you could still play Assassins Creed without a platform, from Assassins Creed 2 onwards you were forced to install Uplay.
So I stopped buying games for a few years and went from 6 to 8 hours to o - not a single game!
It wasnât until 2010/2011 that I heard about GOG, and by now I own 40 games that I have a lot of fun with. Back then, the gaming community could have done something about EA and Co., but today that train has long since left the station, as more and more gamers are entering the market who have never known anything else, which is a great pity.
The publishers have won, because very few gamers were as consistent as I was, and so it will remain in the future, no platform, neither Steam nor any other publisher will ever get access to my PC again âŚ
I just educated myself Tom, I found out GOG does not require a launcher. FASCINATING! Thatâs great for you.
Right now my PC is so damn fast having 2 launchers open (always only one anymore, Steam) doesnât slow down my games and seldom interferes with anything.
But that has nothing to do with this mod beyond being able to play GD without a launcher.
Just tying up loose ends.
PS, I also never played on Battlenet, used single player and most of the time mods.
EDIT: Most of my stuttering and performance drops comes from keeping my browser open with 15+ tabs, itâs FAR more demanding than any launcher. I am ALWAYS online!
Times change.
⌠only 15 - I had 26 open the other day âŚ
Hey, is there any documentation that I could follow? If not, I wanted to ask how droprates for runes look like comparing to vanilla LOD?
Drop rates are significantly more generous in this mod compared to the original. Various sources have guaranteed chance for HR (such as uber bosses and goblins on Hell difficulty). In addition to that, you can still farm Countess (and Hellforge) but it is not required here since global drops are more common so you wonât struggle finding what you need. I have also implemented rune downgrade recipes so it is possible to break down higher lvl rune into lower tier runes.
You can say that again, goblins are a good source of runes, even if they can be annoying to take out. Generally if your looking for low and mid tier runes, then you can simply play the story, / quests and you generally find a lot. Higher levels of runes, (purple) I find goblins and world bosses / ubers to be a great source of those runes. Plus the cube can upgrade / downgrade runes.
So its a lot easier to make high tier rune words like chains of honour, exile and other rune words. Even got a Zod rune stashed away, but yet to see another mind. Still, got plenty of other runes. Compared to the original, the droprates in that game is very meagre, and requires tonnes of farming.
In D2 single player the map is only randomized when you change difficulty
Oh right, i forgot aingleplayer a thing in there. I actually never played SP d2
Yes, thatâs what i was trying to say the whole time, finally⌠In diablo 2 singleplayer you explore the map and the map is set, makes afterwards farming easy, like 10 minutes for the first find, 30 seconds for the re-entering.
I am surprised to hear that, always battle.net? Gusee itâs because of the runewords.Yes, the maps change everytime online,even now in d2:R itâs still the same, which is annoying, itâs far worse than RoT as you mentioned before.Man thatâs all the misunderstanding comes from, i thought my english is too bad to explain things properly.
Now to say it more generally, RoT design is quick on the first go, and basically stay that way everytime you farm or change character and difficulty. Pretty average every time you play. For D2 design is slow on the first go, but becomes very fast after that when you farm, as long as you play the current character and difficulty, you are fine. Real pain in the ass for new playthroughs and difficulties, fun when itâs new, yet boring for old players, especially in act 3 in my opinion, only upside is you can buy teleport staff in shop to fly across the map (really expensive though) , does this mod have that kind of staff? I just arrived in act 3, gotta wait till i get time to play at home.
I just thought of suggesting if it is possible, making different rank components drop like the GD MI items that has same name but different stats based of the level requirements?
The mechanism of upgrading of downgrading like rune would not need to be implemented, though i am not sure how does the items register works.
On a separate issue, i have found the immortal king glove that has a level requirement of 30, the set belt required lvl 29, but the set crusher required lvl 76, some of natalyaâs set also, the boot required lvl 25 but the sword required level 79. I may have gotten them in different difficulties, i am not sure if this is the issue of normal set, epic set and mythical set, as only mythical set is indicated in names, but anyway the ones without mythical in names has vastly different level requirement but can form a set and gives the appropriate bonus as stated (as it lights up the set bonus description according to number of items equipped). Is this supposed to prevent the starting character to become too OP at low level?