The more the merrier, but I’d go for about 5500 if you want to do endgame in a comfortable way with enough crit chance. It’s quite common for people to just use 3x (or 4x) gul rune. Cham, Lo or Pul are the ones used if you have enough AR after 2 or 3 guls.
Wendigo, scales of ulcama, bat and bear devotions are great for leeching. Although… the maul skill might not have gotten the recent GD update yet so I’m not sure on that one. In general, AoE skills leech less than single target abilities. “Passive” abilities, like thunderstorm or hydra, dont leech at all.
I wouldnt worry about the components. High runes is one thing, but gems and the GD components are common enough to use it. Augments can be bought again whenever. Theres really no reason not to have any, it’s just gimping yourself for no real reason.
Thanks, I think I got a better understanding of how this aspect works now.
As I recently switched from Fire Wall to Nova as my aoe skill, I got a slight personal visual problem. The animation for Nova is working fine, but it projects this bright white circle with every cast. This might not be an issue for most people, but for me with having high cast speed the constant split-second flashes make my eyes hurt after a while. I’m normally not prone to epilepsy symptons, but this skill is really straining my eyes.
Is there a way for me to tone the effect down in the settings or even disable it completely? Maybe D2ModPlayer can help here as well, cause he seems to be into the graphical side of things.
Maybe lowering lightning effects can help you out. Other than that I wouldn’t know until you actually go modify the effect file yourself (which is quite some work if you dont know how to mod GD yet).
Another skill (lightning perhaps?) could be another option.
I just like nova type skills because you don’t have to aim them and they hit 360 degrees. Mobs tend to clump all around you, so for Lightning to be as effective I’d have to max Chain Lightning as well and I’m lacking the points for that.
Setting particles to low helped out somewhat, but because the skill is scaled with cast speed, it still is a bit irritating. I’ll go dig through the forums, maybe someone found a way to make certain effects disappear. I know it’s kinda breaking the immersion, but I’d like to continue using the spell
My own graphics have caused me a headache before, as sometimes I’m sensitive, and I like high contrast. I’m no modder of GD, and barely doable with anything in GzDoom at all, LOLOL. So all I could say is lower color saturation first (aka., digital vibrance) and if that doesn’t help lower contrast. AND OR check your display settings on the monitor itself and change the color scheme to something less bright. Change it back when you are done with your build.
I’ve spent too much time gaming to be useful. I’m doing textures only with gzDoom, hope I can find the time to work on 1000 textures and make a decent HD remake (mispoke, remaster instead) of Doom. It seems TQ/GD doesn’t really need it. I am obsessed with remastering textures and that’s about it, LOL. And playing with graphics settings…
While my quest for a monarch shield ended successfully a few days ago, the hunt for a seraph rod goes rather poorly. I can’t fathom that I’m that unlucky, I could open up a business for 4-socket armors at this point. I even dropped 5- and 6-socket weapons, but when it comes to scepters, one 2 and one 3 is all I got.
I spent the better part of the evening running through the Forgotten Temple and killed the resident world boss every single time, is there a better place to look for a seraph rod? I tried both Nihlathak’s temple and Flayer dungeon, but the amount of destructibles in there seemed to be considerably lower. Is breaking open pots the best way to go about this? Fighting world bosses takes a while and they don’t seem to drop the bases often enough to make this an efficient strategy.
I’m officially giving up on the Forgotten Temple, nothing but armor and 2-handed weapon bases.
How do I get to the cow level again? The loading screen tip says you combine a tome of town portal with Wirt’s leg, but the (now archived) wiki mentions mysterious keys. Since I reinstalled, I haven’t found the leg or any mysterious keys, just town portals. Please don’t tell me this is yet another case of bad rng for me
The mysterious keys have been updated to be Tome of Town Portals, Wirt’s leg you find at the location of original d2.
Take these 2 items to the pedestal in the basement of the house in act1.
The wiki is outdated, only some info still applies.
World bosses in Normal difficulty seem too powerful compared to NM/Hell.
In the early game you only have a limited set of tools at your disposal and you still lack most of the defensive layers. I’m sure you can cheese them with certain builds like summoners for example, but your average melee fighter probably can’t. I started an Assassin and the Dark Woods WB can’t kill me because of life leech, but I don’t put a dent into him either. The Catacombs WB is just outright suicide, the moment he manages to trap you, you’re dead. But if I’m running around too much he heals right back up. I feel like their ability to recover life (by whatever means) should be reduced, so that you at least can whittle them down slowly.
It’s not like their loot is on another level, most of the time they drop the same stuff that act bosses would, especially on normal.
Edit: Before I hear from you: “Just use Sentry”…I want to play a true melee char this time
While they do scale with players, they were (initially) designed to be roughly as tough as baal for their difficulty. So you can expect to tackle them from level 25+ or so, once you indeed have some resists going and usually enough damage from at least one maxed ability.
The regen on normal is a bit much, I agree. But again, that’s usually just an issue for below lvl30 or so.
That many MI’s, you should have no problems with crits/AR (assuming you farmed the prefixes!), even without augments or components. You might want to farm more dem dual fangskins look good tho!
I assume Archmage is Sorc+Arcanist, which is probably one of the easier builds to build up on AR without depending so much on gear, so you should have skills that up your AR significantly (Overload/Enchant for the flat bonuses, and Manifestation for %). Try to go for 4K+ AR. At that AR, you would see a few monsters/bosses with 70% chance to crit in Hell (Skel King and Corrupted Mage, to name a few).
If you’re still having difficulty, an Act V merc (offensive) will boost your AR pretty well.
If you have a stash of circlets, check if any of those have crazy good AR too. Also, DEX is king late game.
As for runes, you don’t want countess runs for those. Try to get worldbosses instead. Start on Act III, since those are the most accessible/fastest to farm, with the easiest damage types to predict then move on to hidden ubers if you’re geared enough.
The most accessible farm for you would be those creepy comfy skins. Start from there EDIT: you get Belladonna on that farm too, so you’ll get a chance for any extra gear.
Seen mention that hydra spell has three flavors: fire/cold/lightning. How to get a cold or lightning hydra? Only ever had fire and a change would be good. Thanks.
Can someone please explain the “The Shadow Warrior makes use of the two skills the Assassin has readied for herself” description to me? It seems that no matter what I personally use as a skill, the Shadow always just does Blade Shield and auto-attack. How do I have to ready the skills for her to use them? Do I have to bind them to left and right mouse button? I would prefer to have my movement skills on there if it can be helped.
And is the description for the modfier “Shadow Master” correct? It seems to me nothing changes, for example I never ever see her lay down a sentry or something. Is it just a hp/ar boost to the warrior? I had such high hopes when I read that, but so far it’s a letdown. The warrior also dies way faster than my merc for whatever reason, when both have the same amount of life.
You dont, you just spawn the warrior and let her use her abilities like a regular pet. They’re more squishy than mercenaries but they deal a while lot more damage potentially as well
But what are her abilities? On the tooltip only Burst of Speed and Blade Shield are listed, even with a level 20 Shadow. My char uses Tiger Strike, so shouldn’t she be using it as well? Does her skill have the same level as the one I’m using? It’s hard to see on a training dummy, because of the blade shield and attack speed too many numbers are floating around at the same time.
I also found a fangscale ring with a curious prefix(suffix?). It gives +duration and +movement to Tiger Strike, neither of which the skill has as far as I can gather. Its modifier Cobra Strike does have a duration, but I could use Tiger Strike without it and then the bonus shouldn’t do anything. And is the 15% weapon damage added as flat bonus damage? Cause Tiger Strike starts off with several hundred percent and goes up to well over a thousand, 15% added to that would otherwise amount to almost nothing. I can’t equip the ring yet, that’s why I can’t test it myself.