[Mod] Reign of Terror

What version of Grim Dawn are you running? Partial components got removed from the base game a while ago and since then only completed ones can drop.

Some quests in this mod handle differently from the way they did in original D2. The Horadric Malus quest doesn’t give you a chance to imbue and instead rewards you with a random unique item.

It’s the prefix. Thanks for reporting. This is from when tiger strike was still a charged attack like zeal/frenzy/savagery. This indeed no longer works as it should for tiger strike. Will adjust it👍

Update your game like Chapter mentioned.
As for the imbueing, you cant imbue a specific item. Instead you just get a random rare one.

I purchased the complete game on the Autumn Steam sale. on 11/28/2021
The app ID is 219990
The Build ID is 7684037

@ Steven

You may have just bought the game, but what you are describing is like a year off from the current game. It’s more akin to if you’d just purchased Titan Quest (I’m in act 3 on my playthrough, beautiful game but ugly rocks and BUGGY as hell! LOL)), a much older game Grim Dawn come from. Grim Dawn USED to have partial components but the mechanic was completely removed quite some time ago.

I’ve no idea what install you have. Steam? Some other install type? Steam should update automatically, no idea about other installs…

That is the current build, there shouldn’t be any partial components in your game…weird.
https://steamdb.info/app/219990/patchnotes/

Have you already tried to contact Steam regarding this issue?

You are also running RoT fully updated?
You need to be on GD patch 1.1.9.3, RoT needs to be on 0.7.1.0

Just a reminder that Hell Andariel is still an imbalanced encounter that punishes you for not playing a ranged char. If you can’t continuously damage her you won’t overcome her regen (seems higher than other act bosses) and if you can’t tank all the damage (adds, aoe dots, rocks, direct attacks) you have no chance of taking her down. Baal and even D1 Diablo are an outright joke compared to her, you think the first act boss really should be the most difficult in the whole campaign?

Remember this is a boss you have to beat on your very first playthrough, when you don’t have any op gear in your stash yet.

My progression pretty much stops here then, cause I’m playing Whirlwind/Tiger Strike and I can’t get her below 50%. This is the single most offensive gear check in the mod and I challenge any of you to present me with a melee build that doesn’t use op gear, dots or ranged skills and still manages to beat her. There is no strategy to this boss, either you can tank it or not…frustrating.

I have installed both update patches for RoT. I installed both RoT v0.7.0.0 (update) and the
RoT v0.7.1.0 (update) into my Grim Dawn Mods folder. Where can I find the the GD patch 1.1.9.3?

You should have it already. Your build number is from november 9th, the day the hotfix 1.1.9.3 was released.
By the way, the change to components happened early 2020, so it shouldn’t matter whether you miss the lastest update or not in that regard.

There might be something wrong with your install, have you tried to do a fresh one? Just make sure to backup your savegames first.

Perhaps I am missing something here. The components I am getting are in Act one. That is where I am in the game now and I get chipped and cracked components. Do you get components that are better in the later acts? If not I guess I will have to try to re-install.

I think we’re talking about different things here. Cracked and Chipped doesn’t mean it’s a partial component, it’s just a low-level component. You already can apply it to the appropriate piece of gear. Look at these examples, those are full components. If that’s what you mean with partial, then everything should be fine with your game.

Screenshot 2021-12-12 170705
Screenshot 2021-12-12 170732

You also need the 0.6.1.5 standalone patch. Steam should keep your game updated automatically.
Chipped/flawed/flawless/perfect isnt partial components. That’s just the basic d2 stuff.

I dont have a char that’s exactly at that spot, so I’ve fought her again on my closest char which is halfway through act4 in hell (this was pre-act6 release, so I’m missing devotions and quest items from act6, especially the rings, helm and amulet from quests are good). It’s not bad gear at all, but by no means unobtainable gear. This character is currently not able to kill any ubers yet.

Yet I dont see the heavy regen at all. I stop near the end to see how bad/strong her regen is but doesnt seem out of the ordinary. Every 11-13 seconds she gets 4% of max hp.

Act1 hell is already Hell difficulty. It’s no longer the ‘starting act’ as is the case in normal. In nightmare you can pretty much find every single D2 unique with just a handful exceptions and all runes. RoT Pala+gd.necro vs Andariel Hell - YouTube here’s a video of the fight. Make sure poison and bleed resists are high.
But perhaps you’ll be happy to know that she’s getting a slowing effect on one of the poisons, so it’ll be harder for ranged to run away. What I did notice is that every now and then she uses a melee attack that causes 50% fumble, if you then miss a few attacks in a row and therefore miss your leech, it can go bad fast.

To be fair, that video shows a level 80 char and it’s a Paladin, a notoriously tanky class. I’m an Assassin/Berserker, much less defensive potential. And secondly, the gameplay shows exactly what I meant by saying “you either can tank everything or you don’t”. Most of the fight you just stand there soaking in the damage. There is no other strategy to this mob if you want to deal damage. Other act bosses you can weave in an out and still get the job done, this one barrages you with attacks with hardly any openings. That’s like saying “just stand in Diablo’s energy beam and Mephisto’s ground aoes, what’s the big deal”? I’d rather not, unless every char should be built like a tank. It should still be possible to reliably beat the act bosses with any given combination. I’m not talking of ubers, those are an optional challenge.

And are you sure she has no other means of getting life back? I can get her down to about 50% and that’s it, the bar won’t move unless I constantly damage her. It feels like there kicks something in at 50% life, which makes her take either much less damage or increase her recovery.

What’s a berserker? You mean Barbarian? As in, the one class thats more tanky than paladin?

I don’t see why you can’t weave in and out. She uses a lot of attacks, but none of them will drain your mana like diablo’s laser, or heal and damage you like mephisto’s Aoe. These are relatively ‘safe’ to keep standing in. Else just re-position quickly. Assassin is notoriously fast at running, even more so combined with barbarian (?).

I can recommend dropping by the RoT discord, there’s plenty people there always giving helpful build advice.

I tried it 3 times, jsut recording the last one. I don’t see her regenerating. at 50% life she just becomes immune to %health damage/crushing blow.

I know this is annoying question, is there an update on the horizon? because I don’t know whether to wait or play;)

Yes, Barbarian…sorry for the mixup. He might eventually be as tanky, but I’m level 74 and in order to maintain a proper levelling pace I need to focus on offense. There’s just not enough points to fill up all the defensive skills that class might offer. And I need to save some points for Tiger Strike/Cobra Strike, Burst of Speed and Shadow Warrior. Because of the shield and the associated buffs like Holy Shield I’d argue that Paladin is much tankier pre-endgame.

I mean, I could respec just for this one fight, but I hate to do that. I don’t want to play a char that has no issues with the rest of the game and just for one (intermediate) boss I have to change everything. I know, it’s free, but still.

And I appreciate you made that video, but I’m not making stuff up either. I went in there with 81% poison res and the incoming damage was still too much to be standing in one spot. With Duriel I can kill the adds, Diablo I go behind when he energy leeches, Mephisto is mostly stationary and Baal is a joke overall. Andariel is constantly on your heels, the adds respawn, constant environmental damage and serveral aoes on top. It’s just too much and it forces you into tank/spank mode. I hate that mode, because it devolves the game into a gear check where it could/should be a (player) skill check. And no, gearing your char up is no skill :stuck_out_tongue_winking_eye:

Is there a limit to how often you can leech life from a mob? I have +238% attack speed and a base 10% attack damage converted to life, 21% with Cobra Strike active (which it is most of the time). Whirlwind should easily keep me full at all times, but it doesn’t. It seems to leech whenever it feels like it, that’s one big part of the problem currently. Is she that resistant to life steal? It works fine for the trash mobs, but not so much on her.

Play it, it’s very good already. Even when you see me complaining constantly.

I just misunderstood. I have all three files and I think you are right that I have a low level components. I thought that you could combine them to create a higher level but I was wrong.
THANK YOU SO MUCH FOR ALL YOUR HELP. I think the issue is that I have not played the standard GD for a while and I am probably confusing the mechanics with other ARPGs.

I could leech fine. Any issue is the debuff eith 50% fumble though, I nearly dies a couple of times with some unlucky misses. Can always try will of rattosh devotion for some bonus life leech.

The leech amount doesn’t seem to be the problem. I just tested out the Dark Woods 110 WB and I got him down to 5%, then he landed two big hits and that was that. But up to that point I could sustain myself well enough. Which makes me wonder how a boss 26 levels below can apparently dish out more damage.

I think it’s the sum of the parts that spoils the fight. She has this poison wave attack (45° angle) and it stuns you for quite a while. Problem with standing right next to her is you basically can’t evade that, because it’s not telegraphed differently than her other aoe attacks. So you inevitably get hit by that and then you have the rocks falling on you, which are hardly visibly depending on where you are standing. The rocks also seem to apply a brief stun, so I constantly have to check whether I’m still spinning. Which is hard to see, when you stand in the middle of all those particle and ground effects…super-annoying.

Spot the rock:
Screenshot 2021-12-12 223554
Environmental damage should always be clearly visible, which these thing are not because they often blend in with the dark room. Looking at the dust trails is your only reliable way, but I’d much rather look at the enemy I’m fighting. They are fine in the Tomb of the Horadrim, but here they need to stand out more.

You know what I would prefer? Make all of her attacks more lethal, give her a one-shot for all I care, but make it so that there is a pattern you can follow. So you can actually learn this fight and become good at it. Right now it’s just a big spam of everything and you have to expect to get hit a lot or else you won’t take her down. If I’m paying attention, I can defeat Diablo without getting hit once, that’s how a good boss encounter should work. Let the player decide whether he/she wants a heads-on apporach or be methodical. You can’t do that with Andariel because you get hit no matter what, which removes all strategy from it and turns it into a brawl from the get-go.