[Mod] Reign of Terror

Generally speaking, if you have leveling issues in an ARPG, it often comes in the first few levels. Some of my funnest D2 mods have this bizarre issue where some characters feel powerless until you put in massive effort to gain a few levels. After that, it’s more feasible and you immediately forget it was hard. But then, as a result, the game is overall more challenging through the rest of the game and it feels much better than vanilla D2 gameplay. I was always of the opinion that Diablo 2 was fundamentally too easy in Act 1 to even be worth starting a playthrough. If it isn’t fun now, do you really have to wait for it to be fun?

I find this amusing when streamers who literally lived D2 for 20,000+ hours say D2 is challenging in normal mode.

In Grim dawn there’s more item and skill complexity than D2, so the problem can amplify itself even more. There’s more options and ways to play.

The chief problem is that anyone who actually knows how to play this mod in early levels, will ultimately feel the game is unbalanced and too easy to play.

EDIT: And remember there is INFINITE free respec in this mod!

Im beyond pissed I missed the .7.3.0 update in July, I thought the mod was dead. Thank you so fucking much for this, I havent played this mod in a year and I missed it. Best mod in all of gaming imo, everyone involved are legends! :smiley:

1 Like

@CaiusMartius

Hey bud, nice to see you here as well as the LE forums! Wasnt sure if my nick on here was the same or not, guess it is :stuck_out_tongue:

Have you played the update? If so how do you like it? Gonna try it tonight, cant wait!

I have not. Been on a GD hiatus for a good while now. Playing Frontiers which I’m terrible at. Can’t keep a town alive. :rofl: I will probably fire up again when the big new update for GD drops.

D2 in early game is either hard, or extremely boring.

Try playing as a spellcaster before you have a decent enough pool of mana, and before at least +6 to mana after each kill. You can’t. Three or four Fireballs drain your mana completely. Necro is even worse, because he has no Warmth.

So you have to play as melee, until lvl 18 or so. Everything else is painstakingly slow.

I really think they dropped the ball with mana management in D2, in genersl, and in early levels especially.

I agree with alot of that. 16 years later Grim Dawn did better. We’ve learned alot in the last 25 years. :slight_smile:

D2:R supports text only modding. I find vanilla boring. I may try the BT mod, where the game is harder with rares being very rare but also have a chance to super role like a unique.

On another note. I had some observations with melee in this mod I wanted to talk about, but never came to a complete conclusion upon. My build may be suspect, but the items I find of late in this mod are diverse and rewarding from killing super uniques that aren’t required content as side quests. I’m not at end game and stuck on Baal act 5 Hell.

I just don’t do enough DPS. I didn’t get a weapon upgrade for along time and when I did, it was the SAME item! I’ve had 3 times where I boosted my damage another 10k, up to nearly 300k damage. And each jump felt significant, but not enough for Baal.

Overall I found in Hell there is a puzzle to be solved to avoid the instaheal on many bosses, but even with low DPS compared to Baal, the other bosses are all beatable once you understand what triggers the heal mechanic, and if smart, depending on your build, you can cheese kill them. It’s rewarding as you figure it out. The bosses are just tough enough to add a new challenge and feel skill created the drops you got from understanding the battle mechanics. I LOVE this!

Seldom have I tried to grind the right runes to get further in this mod or to seriously do endgame content, but I’ve tried some with my druid/barb. After a break with Titan Quest for awhile. I burn out on the campaign as much as I do the character itself I noticed. Playing different games makes a HUGE difference when spending 100+ hours on one character. So it’s more me than the mod. It seems better designed than in the past.

Even with 99 passives, it can feel there’s not enough if you don’t pick the right skills. I noticed when I reassigned a few defensive skills to stack on more offense. I haven’t died from it, but being frozen 10 seconds is a bit annoying. :wink:

I’ll make more comments later if I can find the proper runes to craft a good weapon upgrade. Often lately, now that I’m more familiar with the passive tree, there being so many stats I simply can’t remember it all, often the fantasy of the build I am playing is as much how I allocate passive skills, as it is main skills that are FAR more straight forward. It’s quite enjoyable and one reason I enjoy this over vanilla GD. And thematically a Diablo story is just a BIT cooler than the base GD story. :wink:

EDIT: If you try to open another cow portal in one instance, it doesn’t give you another portal and consumes your items to make the portal. I was specifically trying one at a time. I hope there’s a way to stop this in the future. I may do it again, I forget things when I go to play other games.

Up to the marshes, I am loving it. Feels just as great as the first time I played it years ago. I am not sure how the texture mod in the general modding forum works with other mods, but the game looks incredible. 1440p upscaled to 4k with everything on very high…this really is my favorite mod ever. Ram and co. need promotions!

edit

@Ram

Playing classic necro, I am confused as to why vampiric strike is connected to poison dagger when vampiric strike requires poison explosion as a pre req.

Thank you for the report. Poison Explosion dependency will be removed from Vampiric Strike in the next update.

No problem!

Man, Just came back to playing some games as I sometimes work 14-16 hours so I was curious on how far this mod has traveled. Glad to see you guys are still working on this project as a lot of modders gives up before the end project. I am trying to download the torrent but am getting horrible dl speed. My line is 100mbps but only getting 50kbps
I will say I doubt it is the torrent itself. Second time in a couple years that our cable underwater got anchored by a boat ( Last time was worst because half of South Africa was off )

I would actually like to enjoy this mod when it is done downloading somewhere in 2025 :grin:

Does the difficulty ramp up or it’s just me.Started a new toon in Normal+ and notice the difference compare to previous version.

Ok, I just think my pc and internet hates me… and just got her as my work pc :smiley: No power last night. Woke up early and boom dl done in 30 min…

Depends when you last played the mod. 0.6.5.0 had a complete campaign rebalancing, which basically made it much more difficult.
That said, normal+ is doable, but mainly intended for experienced player and second characters for who you have some gear lying stashed away.

If you find normal+ too difficult, I’d siggest playing on normal.

Thanks for the reply.Any suggestion for a tankier build on this update since a lot of changes has been made?I was thinking to re-roll a fire base Druid+Demo.

True tankiness only really happens very late game, but druid offers high HP and demolitionists Blast Shield and enemy damage reduction+fumble from molotovs and flashbang should keep you safe for a while

Thanks…much appreciated

Good to see you are still around. I wanted you to know I’m a leecher. :wink: (thank my ISP, have a 15th century bandwidth cap of 1.2TB). That’s right, it’s the dark ages again where people dump s*** in the streets and people die from overexposure to various ailments.

Another topic: Those big tree enemies (ents), they disappear with holy fire/shock just like when I played my previous build. I believe it’s a critical hit or a hit that goes well beyond lethal that would trigger a bloodbath animation, since I do a hell of alot of damage at level 32 and a maxed mastery. Not that I expected it to be fixed or anything, and the other enemies I previously reported have the same problem. I enjoy this kind of build so much I’ve rerolled and using the new skills!

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Thank you. Yes, sadly we are pretty much down with the internet. The second time cable under the water got damaged by a boat anchor :rofl:

I started playing this and diablo 2 median xl mod so difficulty doesn’t bother me much… The thing that did bother me was around halfway act 1 I got a phone call from a client… I had to setup 50 freaking emails. I feel like an @ sign xD. I prefer tankier builds but I said you only live once so rolled a fire sorc.
( on median xl I am a lvl 101 sorc ). I am not comparing the 2 mods but I want to see how strong a sorc can get in grim dawn.

PS: Either I am getting old or I am having brain farts as I cannot run as fast as I use to and 95% of the time, I die because of stupidity…

Hello) How to get to the secret cow level? I passed the Normal difficulty. And the mysterious key does not drop from goblins ((

Drops only Tome of town portal

Mysterious Key was turned into Tome of Town Portal in one of the updates so that’s the new Cow Level “key”.