Im beyond pissed I missed the .7.3.0 update in July, I thought the mod was dead. Thank you so fucking much for this, I havent played this mod in a year and I missed it. Best mod in all of gaming imo, everyone involved are legends! ![]()
Hey bud, nice to see you here as well as the LE forums! Wasnt sure if my nick on here was the same or not, guess it is ![]()
Have you played the update? If so how do you like it? Gonna try it tonight, cant wait!
I have not. Been on a GD hiatus for a good while now. Playing Frontiers which Iām terrible at. Canāt keep a town alive.
I will probably fire up again when the big new update for GD drops.
D2 in early game is either hard, or extremely boring.
Try playing as a spellcaster before you have a decent enough pool of mana, and before at least +6 to mana after each kill. You canāt. Three or four Fireballs drain your mana completely. Necro is even worse, because he has no Warmth.
So you have to play as melee, until lvl 18 or so. Everything else is painstakingly slow.
I really think they dropped the ball with mana management in D2, in genersl, and in early levels especially.
I agree with alot of that. 16 years later Grim Dawn did better. Weāve learned alot in the last 25 years. ![]()
D2:R supports text only modding. I find vanilla boring. I may try the BT mod, where the game is harder with rares being very rare but also have a chance to super role like a unique.
On another note. I had some observations with melee in this mod I wanted to talk about, but never came to a complete conclusion upon. My build may be suspect, but the items I find of late in this mod are diverse and rewarding from killing super uniques that arenāt required content as side quests. Iām not at end game and stuck on Baal act 5 Hell.
I just donāt do enough DPS. I didnāt get a weapon upgrade for along time and when I did, it was the SAME item! Iāve had 3 times where I boosted my damage another 10k, up to nearly 300k damage. And each jump felt significant, but not enough for Baal.
Overall I found in Hell there is a puzzle to be solved to avoid the instaheal on many bosses, but even with low DPS compared to Baal, the other bosses are all beatable once you understand what triggers the heal mechanic, and if smart, depending on your build, you can cheese kill them. Itās rewarding as you figure it out. The bosses are just tough enough to add a new challenge and feel skill created the drops you got from understanding the battle mechanics. I LOVE this!
Seldom have I tried to grind the right runes to get further in this mod or to seriously do endgame content, but Iāve tried some with my druid/barb. After a break with Titan Quest for awhile. I burn out on the campaign as much as I do the character itself I noticed. Playing different games makes a HUGE difference when spending 100+ hours on one character. So itās more me than the mod. It seems better designed than in the past.
Even with 99 passives, it can feel thereās not enough if you donāt pick the right skills. I noticed when I reassigned a few defensive skills to stack on more offense. I havenāt died from it, but being frozen 10 seconds is a bit annoying. ![]()
Iāll make more comments later if I can find the proper runes to craft a good weapon upgrade. Often lately, now that Iām more familiar with the passive tree, there being so many stats I simply canāt remember it all, often the fantasy of the build I am playing is as much how I allocate passive skills, as it is main skills that are FAR more straight forward. Itās quite enjoyable and one reason I enjoy this over vanilla GD. And thematically a Diablo story is just a BIT cooler than the base GD story. ![]()
EDIT: If you try to open another cow portal in one instance, it doesnāt give you another portal and consumes your items to make the portal. I was specifically trying one at a time. I hope thereās a way to stop this in the future. I may do it again, I forget things when I go to play other games.
Up to the marshes, I am loving it. Feels just as great as the first time I played it years ago. I am not sure how the texture mod in the general modding forum works with other mods, but the game looks incredible. 1440p upscaled to 4k with everything on very highā¦this really is my favorite mod ever. Ram and co. need promotions!
edit
Playing classic necro, I am confused as to why vampiric strike is connected to poison dagger when vampiric strike requires poison explosion as a pre req.
Thank you for the report. Poison Explosion dependency will be removed from Vampiric Strike in the next update.
No problem!
Man, Just came back to playing some games as I sometimes work 14-16 hours so I was curious on how far this mod has traveled. Glad to see you guys are still working on this project as a lot of modders gives up before the end project. I am trying to download the torrent but am getting horrible dl speed. My line is 100mbps but only getting 50kbps
I will say I doubt it is the torrent itself. Second time in a couple years that our cable underwater got anchored by a boat ( Last time was worst because half of South Africa was off )
I would actually like to enjoy this mod when it is done downloading somewhere in 2025 ![]()
Does the difficulty ramp up or itās just me.Started a new toon in Normal+ and notice the difference compare to previous version.
Ok, I just think my pc and internet hates me⦠and just got her as my work pc
No power last night. Woke up early and boom dl done in 30 minā¦
Depends when you last played the mod. 0.6.5.0 had a complete campaign rebalancing, which basically made it much more difficult.
That said, normal+ is doable, but mainly intended for experienced player and second characters for who you have some gear lying stashed away.
If you find normal+ too difficult, Iād siggest playing on normal.
Thanks for the reply.Any suggestion for a tankier build on this update since a lot of changes has been made?I was thinking to re-roll a fire base Druid+Demo.
True tankiness only really happens very late game, but druid offers high HP and demolitionists Blast Shield and enemy damage reduction+fumble from molotovs and flashbang should keep you safe for a while
Thanksā¦much appreciated
Good to see you are still around. I wanted you to know Iām a leecher.
(thank my ISP, have a 15th century bandwidth cap of 1.2TB). Thatās right, itās the dark ages again where people dump s*** in the streets and people die from overexposure to various ailments.
Another topic: Those big tree enemies (ents), they disappear with holy fire/shock just like when I played my previous build. I believe itās a critical hit or a hit that goes well beyond lethal that would trigger a bloodbath animation, since I do a hell of alot of damage at level 32 and a maxed mastery. Not that I expected it to be fixed or anything, and the other enemies I previously reported have the same problem. I enjoy this kind of build so much Iāve rerolled and using the new skills!
Thank you. Yes, sadly we are pretty much down with the internet. The second time cable under the water got damaged by a boat anchor ![]()
I started playing this and diablo 2 median xl mod so difficulty doesnāt bother me much⦠The thing that did bother me was around halfway act 1 I got a phone call from a client⦠I had to setup 50 freaking emails. I feel like an @ sign xD. I prefer tankier builds but I said you only live once so rolled a fire sorc.
( on median xl I am a lvl 101 sorc ). I am not comparing the 2 mods but I want to see how strong a sorc can get in grim dawn.
PS: Either I am getting old or I am having brain farts as I cannot run as fast as I use to and 95% of the time, I die because of stupidityā¦
Hello) How to get to the secret cow level? I passed the Normal difficulty. And the mysterious key does not drop from goblins ((
Drops only Tome of town portal
Mysterious Key was turned into Tome of Town Portal in one of the updates so thatās the new Cow Level ākeyā.
And of course you need to farm Wirtās leg and then go into the basement in act 1 with one of each in the basement. Donāt summon more than one portal per session or you lose the materials for no return.
Almost have Normal + completed with Holy Shock build and Thunderstorm. It was a hell of alot of fun, but it does somewhat trivialize Normal +.
For those who want to know about changes in recent patches. Act VI in particular has dramatically changed and improved monsters. Also, I enjoy the skill trees more. Better organized and more tools for various builds including masteries.
EDIT: The redesigned levels to be smaller actually makes the game play better. In particular I like Act 6 level 12 being fairly small, as thereās no quests there. Just felt better.
Act VI also has a quest fixed. Felt great!