Mod the experience required per level / max level cap?

Okayā€¦ so need some help. There is alot of proxy stuff, anyone know the easiest way to increase area max level spawns?

Found these but donā€™t know if changing legendary from 100 to above would fix the spawn issue.

theres more to it (see aboves post), the area limit files are just one part. at least i woudnt place a bet that those are sufficient, but they are needed. think any proxy that controls stuff by maxplayerlevel, needs either be altered (for lvl100 entries) or get a default value added if it has no explicit entry as gerda said.
id try to alter the default values in the templates. (if its int).

Hey check out what I found! Perhaps this may be it!

depends what crate defines as monsterspawner. this here only says something about the max lvl of spawned mobs (nothing in relation/dependency to playerlevel). since we know there are a lot of monsters above lvl 100 in unmodded ultimate, that kind of spawner only seem to apply to a subset of mobs.
still, it doesnt hurt to change that value to the new maxpalxerlevel value.
would be interesting to only change that value in aboves template, leave any other stuff vanilla and see what changes in the game.

Dear All,

Iā€™m a quite new learner on this topic. I already made some few modification on the vanilla game, however I just had to face with the ā€˜no spawnā€™ problem after level101.
This post are the closest to the problem in general.
Did you found and working soultion on making the mods spans as they do with player Lv100? Or is there a guide how to do that?
Thank you

Welcome to the forum. :slightly_smiling_face:

Have you gone through the various tutorials you can find here?

So, I found in the map editorā€¦ a level limit layer. this goes up to 100. I think ill give it a try myself. ill create a level 101 character and make very first area level limit like 200 max. See if they spawn no problem

Thank you! :slight_smile:

Yes I found those few days ago. I did not pay attention on all of that since several are way more complex what I could understand with my current knowledge and its about different type of changes anyway.
I hoped there are clear solution to let the player character get more levels in the same game world. :\ I could not found that exactly.
I read more more more ā€¦

I will give it a try and see what happens. what is really tricky was getting your mod to play on the proper world map. it took me 3 days to finally do it right, get mod to load up cairn world. It was a headache thats for sure lol

Well! This is interesting, these use to all say level limit 100. Since I managed to get mod to use my custom cairn map, every level limit for every area is now 120 max. Time to see if I get them to spawn ^^

nopeā€¦ wonā€™t spawn for my lv101. I am going to dig and try to get this to work.

yeahā€¦ im coming up emtpyā€¦ so the games proxies does not have any numbers put into the max player level for legendary, which means it must be using a game default. So now I am wondering where this default variable is?

ā€¦ I really donā€™t want to edit everyone of these.

How about doing it the other way around, so instead of trying to raise the level cap, you increase the amount of xp required per level up? I am thinking there would be much less side effects on the game engine. Have a simple scaling factor for xp instead, eg a scale factor of 2 means now you need double the experience points for a level increase. This might horrify some people who like to power level their characters in a few hours of play but personally I like it slow. In the game Oblivion from Bethesda i remember I used such mod, not only to scale the overall experience level but even alter the curve slightly rather than remain linear scaling, so the more experience you had the bit more effort for the next level was needed. I love doing all content and explore every side path and playing veteran and my first character got to 100 right at the start of ultimate rather than near the end. Alternatively maybe just need an option to turnoff the bonus to xp that veteran gives.


Oh ive already done that lol. But I want best of both. I found grim tool to fix monster cap issue. I am just trying to get it to work

i really think you have to go through all the apropiate proxies and change the values. my idea was to directly change the defaults it in the templates, but didnt have time to dig further so far.

Thatā€™s what I was curious about, the game uses a default max somewhere. I checked the templates, found monster spawner. Set max to 200 from 100. Saved. But nothin. Iā€™m curious what I should be doing after I make a change to a template. Does it take effect? Or am I to do something else to make whatever change I make work.

Changing templates has no effect. Also, that template is not being used.

Do you know which file the game is using that handles this whole spawn issue? I looked around, another attempted this and said the scripted spawns still worked, but everything did not. There has to be some easy method to fix this.

No, I assume the proxies are responsible for that, but am not sure.

Ok, so yeah, proxy pools it seems to be the place I need to edit. I think I just need to set force spawn to true. Will try this now
only thing I donā€™t understand is the max player level on all these proxy pools are blank. So something controls this, I shouldnā€™t have to go edit every single proxy pool and ā€œhopeā€ it even works lol