Morgoneth Set needs it's armor increased

Here’s why, according to my logic.

Morgoneth himself is a melee NPC, he drops a 2handed mace which further proves
that his armor would be strong in melee. Yet when used on characters for endgame,
his set suddenly doesn’t have enough armor to consider it a strong AC-defense against
physical attacks, which doesn’t make any sense.

Morgoneth is basically the endgame dungeon boss, and his super-rare armors that
drops… for endgame, doesn’t have the armor-rating to match endgame ?.

I would say it’s due an armor-rating buff to match.

A set with heavy armor and 18% Armor on the set bonus doesn’t have enough armor…:thinking:

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I made a Trickster build with everything but Savagery, using full Morgoneth and 100% armor absortion,
yet in game, the physical damage taken is insane with over 2700 DA.
Ran into Ashe “The Wall” Ferell that took 50% of my 15k health in 1 hit, so what am i missing
with this heavy armor melee set and its +18% total armor ?.

I understand that Ultimate is suppose to be hard. But when you’re spending 2 days farming
for a rare melee heavy armor set, and you have reasonably high DA, and still loses 50% health
in one hit, makes you question if the armor is in need of sorting out.

Yes i could run a Soldierbased build with another +28% from an overcapped Field Command,
but that just means that either the set only works with Soldier, or that the Trickster-class isn’t
viable unless spamming Savagery ?.

if this armor would need a buff, so would all others, as the values are harmonized, eg every legendary heavy armor torso of level 94 has the same armor value (and so do all the ones of level 84, and so forth).
So either they are all too low, or none are, but not one individual one.

Could this have anything to do with Internal Trauma damage not being mitigated by Armor/Armor absorption/Armor Rating?

Could be, i hope so. Because anything else means that Tricksterbuilds aren’t ment for
melee unless spamming savagery for maxing out every single DA.

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Id re-evaluate your physical resist.

See this post for reference, as i just recently read this and think it may apply here.

That would largely depend on your build, but evaluating this set as insufficient based solely on this very particular narrow data set is overlooking the bigger picture.

Anyone seeing something dangerous in this monster?
https://www.grimtools.com/monsterdb/129/skills

Would be the Warcry 25% health reduction, doesn’t explain half my health
missing instantly tho. I’ve looked up Tricksterbuilds and they ALL seems to
rely on Savagery to keep their OA/DA up… and imo that’s pretty broken.

His overguard also hits you, retaliating with 5% health reduction

The morgoneth set is clearly crafted for a Tricksterbuild as well, considering all the buffs,
so it should be viably to play melee trickster without depending on Savagery for that DA/OA.

Even if a player farms the highest roll on each piece, the DA/OA will still be lower than
what is recommended for ultimate, and the physical resist won’t be nearly
as good as Tricksterbuilds using other sets with savagery.

There are some Tricksterbuilds not using Morgoneth, with over 3k DA/OA
and very viable for SR75 & Cruci.

So what makes Morgoneth so weak when compared to those setups ?.

Literally nothing. You’re doing it wrong?

Post your build instead of complaining about something vacuously. Morgoneth has 2176 Armor at 100% Absorption with heavy pants/boots and no further bonuses. That’s perfectly capable of surviving anything short of a celestial.

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I already posted my build on the build-forums about issues with
taking huge phys damage, and the reply was, the DA and armor was too low.

Your Phys Res in the build you posted over there is only 8%

EDIT: here is the post with the build in question, @Ceno

Thanks.

18% phys res btw, which still isn’t that great. 10% from Winter King buff.

@Dreez you’re literally ignoring the advice you got in that thread, too. You want more Physical Resistance (which is not Armor!). Because you’re playing a 2H build, you can get another 8% from Savagery’s Transmuter, which is why the poster recommended taking Savagery to begin with. But for some reason you fixated on getting OA/DA from Savagery (which, while a valid option, isn’t super-necessary here).

To be frank, this sounds like a case of RTFM.

Side note - is that an upload of your character or did you build it yourself? In any case, that link is using the level 75 version of Alkamos’s Anguish, thus denying you the 2pc set bonus which offers enemy Damage Reduction.

Furthermore you can use Morgoneth’s boots over Windshear Greaves to gain a bunch of Armor as well as additional Physical Resistance at the cost of just a small bit of damage via the loss of +2 to Raging Tempest. Swapping your ring components to Bloodied Crystals, as recommended in that thread, is also a good idea too.

The different rings was just a mistake on the calc, i’m using both L94 on my char,
i will switch the components on the rings tomorrow and change to the Morgoneth boots.

I will also try going back to Savagery, but it’s a headache trying to joggle 4 abilities
with short CD that are very important for buffs. I’ll map them to another MB and see
how that works.

Still… not overly enjoyed that Trickster needs Savagery … make or break.
That tells me that the Trickster is lacking survivability and needs every little thing,
including the kitchensink, to keep them alive.

It may not look much, but from my experience mob/boss with +700 physical damage + weapon damage on a character with less than 2k armor and less than 25% = getting it hit by a truck

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