Greetings!
Brand new to the game, just getting started really, but I’ve always enjoyed theory crafting so based on my near zero experience with the game, I took a crack at putting together a build. I figure it would be helpful for me to learn more about the game if I presented what I thought looked good, and my reasoning and what I’m going for, and then folks who actually know what they’re talking about tell me what of that will or won’t work and why, and hopefully some ways I can better achieve my design goals. Without further ado, the build!
https://www.grimtools.com/calc/lNkzmz6Z
Note: The lack of items or attribute points is deliberate, in that I have no idea what’s good, so while this is mostly about the skills and devotions, I’m certainly open to info in regards to what I should be looking for on that side of things!
The core idea of the build is a somewhat resilient pyromancer who can take things out from afar but is better close up, where if you hit him, it just pisses him off. This is mostly intended to be achieved via Blast Shield and Vindictive Flame giving survivability and mobility, with the Flame Turrets giving support and lowering resists. The Mortar Trap is around for Protracted Fights and Predictable Triggers, and because it seems fun.
On the Arcanist side, the intent is between IEE and Mental Alacrity, I can afford to use a Reckless Power boosted ARR somewhat at will. If someone is immune to fire, or close to it? Flash Freeze solves that, and again, if they hit me, Arcane Will ensures they’ll not live long enough to regret it.
For Devotions I basically tried to pick up fire enhancers while working towards Ulzin’s Torch. I have basically no clue so I just grabbed stuff that looked like it would be good for the theme. I somewhat regretted not being able to get the Phoenix one but I wasn’t particularly close, so it felt like I was essentially choosing between the Torch and the Phoenix, and the Torch seemed more fun.
Anyway, those were my thoughts, rudimentary as they may be, and what I’m kinda going for. If anyone has the time and inclination to help a Newbie out and help form this into a better version of itself, and maybe toss tips my way about attribute point expenditure and key items to look for, that would be highly appreciated. Regardless, thank you for your time and have a great day!