Anyway, if there will be, you can always ask
I canât play with these 9k health and 2,1k DA builds either I am not good enough pilot
maybe other classâ skills need to have their energy consumption increased?
The game has gotten considerably easier since the normal veteran rework. and that was to address those whom wanted a greater challenge. Power creep being power creep.
Please donât. Fixing a possible issue by making things worse is not a fix.
Veteran is still considerably harder than it was before and infact most agree that it is not worth it unless you specifically want to, for the challenge. So it works as intended.
As for power creep, not everything needs to be Dark Souls either.
Iâm leveling a caster Pyro right now with Doom Bolt Spam, BWS and SoC. Iâll see how energy management is going, and report back to the ship here if I wonât forget.
I thought more about this topic and raising energy regen on Oblivion relic would be good (like 5e/s). Giving some energy regen to Obsidian Juggernaut would be good as well and Occultist should as a class give more energy itself. I looked at all my builds with it and unless they are Warlockâs they have lower energy pool.
@tqFan has an aether Oblivion Apostate and in the guide he writes that in boss rooms energy regen is weaker as well. And with my builds the energy goes down in boss rooms even with Warlock.
So, I did some testing with my Doom Bolt Pyro. As expected, energy management is pretty tight, especially on non-boss shards (tested in SR 65). Each DB cast costs me 150 energy, SoC is ~165, BWC is ~110. With 98 energy regen I am able to non stop cast all three skills (plus refresh BoD and Mines) for ~40 seconds, which is okay for boss rooms. Putting more points in spirit isnât an option for this build at least, since health and DA are already pretty low.
And I think I have a solution that will solve two problems, actually:
what if Terrify retaliation from Dying God would be replaced by energy leech retaliation?
Something like 33% of 90 leech at rank 15. Iâve read a couple complaints about mobs running amok which makes things harder. They scatter, meaning youâd need to pick them off one by one, they also run away from SoC AoE, which limits your sustain. Some energy regen could also be added to stat-starved constellation of Fiend. It literally just a bit of damage, 15 spirit and 8% chaos res. I wouldnât argue if Crate slapped 1 or 1.5 regen on it.
Iâm okay with chugging an energy pot every now and then on a build such as this, but AAR and FoI builds (at least ones I have) donât have to do even that. I can see why Obsidian Tremor builds would struggle with energy though. At 200% CS itâs probably casted maybe 4 times per second, and energy cost of granted skills cannot be lowered (right?). Besides that youâd need to cast other stuff like SoC, which is pretty costly as well.
P.S. Build I was using: https://www.grimtools.com/calc/a2Em9Kb2
That is a nice solution
Donât know if Occultist lacks energy. Probably not. But please stop the buff train! Or suggest some nerf at the same time.
OK. Nerf retal, pets and vit casters
Nerf GD stash
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