In How to buff Trozan set, @mad_lee suggested adding Sigil of Consumption support to Trozan’s Skybreach. I was quite taken with the idea of a cold/lightning Sigil and, having developed a small test mod for it, I am happy to report that it works well for Warlock. I haven’t tested Conjurer yet; I think it has the potential to be slightly faster, but will probably be very fragile.
As tested, the modified Skybreach adds the following:
- Occultist skill bonuses:
- +1 to all skills in Occultist (scepter)
- +5 to Sigil of Consumption (3 from 3-piece bonus, 2 from torso)
- +2 to Destruction (shoulder)
- +2 to Vulnerability (hat)
- Sigil of Consumption modifiers:
- 100% chaos to cold, 90 cold damage (hat)
- 100% vitality to lightning, 70-110 lightning damage (set completion)
(Note: modifier distribution is roughly based on that of recent tri-class sets. The TSS modifiers on the hat and scepter need to stay there since they are used by other TSS sets, but beyond that, bonuses should be free for the shuffling.)
Gameplay video: Skybreach Warlock in Crucible of the Dead
Preliminary results
Primary test setup: Lightning Skybreach Warlock, 6:40 Crucible of the Dead with 3/4b + 1vb. (Average of 6 successful runs, with 2 deaths. A straightforward Warlock adaptation of my Skybreach Druid.)
What works for Warlock:
- Well-paced, fun gameplay, with cooldowns of 1.2s for TSS and 1.7s for Sigil.
- Damage is pretty good, although not as good as Skybreach Druid.
- Excellent lifesteal.
- Good physical resistance.
Defensively, the new mastery combinations suffer from the issues you’d expect:
- Warlock: small health pool. A bit squishy despite the physical resistance and lifesteal, but nothing out of the ordinary.
- Conjurer: poor defenses, especially compared to Vindicator.
To improve the defensive offering of Occultist, I’d consider a modifier for the sigil:
- Reduced target damage, OA debuff, or fumble.
Damage reduction would make Conjurer more competitive with Vindicator for Wind Devils. Fumble I’d rather see on TSS, which currently has an ineffective/overlapping Slow modifier.
Finally, it might be nice to convert some fire into cold/lightning – recent sets often throw in some 30-60% global conversion. For Skybreach, it would improve Sigil damage and make Seekers more viable.
Test Mod
Campaign: Grounded Trozan v1.0 (13.4 KB)
Crucible: Grounded Crucible v1.0 (289.0 KB)
Installation and usage
In a modded game, all blacksmiths can craft Trozan’s Grounding, the modified version of Trozan’s Skybreach, for 1 scrap and 1 iron a piece.
To test the set in campaign, extract GroundedTrozan.zip
to the mods
folder in the Grim Dawn installation directory; the mod will then be available as a custom game. To use an existing character in custom games, copy its folder from save/main
to save/user
and mark it as “In Mod” with GD stash.
To test the set in Crucible, go to the Grim Dawn installation directory and backup the survivalmode2
folder. Extract GroundedCrucible
in the folder, replacing database/survivalmode2.arz
and resources/text_en.arz
with the modded versions. Existing characters can play the modded Crucible normally; note, however, that they can’t bring the modded items back into the main, unmodded campaign. I recommend cloning a character and using it in Crucible only.
(Addendum: this archive also includes revised versions of Allagast and Iskandra, to spare me the effort of maintaining separate Crucible mods. Feel free to ignore them.)