Poll: Component Completion Bonuses

I voted yes for two reasons:

I don’t want to spend excessive time farming for a specific combo, I would rather let the weapon+component be my goal,

and I’m damn tired of all of the inventory management issues we currently have.


Im sure devs have reasons other than what most “yes” voters have. But those two reasons you listed are just not in the picture. In a RPG type of game, farming and grinding have to serve a purpose. If everything was handed to you on a platter, people will quit the game in no time. Inventory management is not an issue if you understand what bonus are good and what are not. if you get a 2% chaos resist on a material, you just throw it out and farm for more you dont keep all those crappy bonus materials in your stash collecting dust.

The question of the poll is whether getting rid of the random completion bonus is worth it to facilitate the bounty system and sacrifice customization. Not all those yes poster’s reason about tired of farming or inventory space. Dont blindly vote yes when you dont understand the goal of this poll.

You might want to re-read the OP, specifically the second and fourth bullets in the Pros section. :wink:

I did read those but that wasnt the main argument which is sacrifice customization vs. facilitate bounties and less work for the programers. I feel people are voting based on the pros and not the main point of what this change will bring.

Yes. Now, if everyone who voted “no” just makes 1 new account …

I’m closing the poll. I think we’ve seen where it is trending and we’ve gotten a lot of feedback from both sides on this issue.

At this point, though “yes” has pulled ahead, there is still a sizable minority that is not in favor of this change. It also seems to me that some who voted yes are just accepting of the proposed change but don’t necessarily feel strongly about it, whereas, it’s clear there are a number of people who strongly dislike the change.

My conclusion is that the community is fairly divided on this and I have not seen the degree of support that would make me feel comfortable moving forward with this change. Without a strong mandate for change, my feeling is that things are probably best left as they are for now.

Well thank god someone is here to help people make the “correct” choice on the ballot.:rolleyes:

The words of a wise man.

Irrelevant, the OP provides context and meaning behind the question. If you want to ignore that and just focus on the phrasing of the question; that’s fine;however, don’t tell others that their opinion is wrong because they didn’t. :wink:

Anyway, it seems the poll didn’t provide enough support for change as medierra has noted in his post.


They didn’t need to go down the road that some developers have, where they end up with a small group of really pissed off gamers dogging them for a very very long time. I for one wouldn’t have done so, Grim Dawn is too good to be ruined by just one piece. But I still think there’s an Option C.

Nah, too much passion involved.:smiley:

Probably a good call seeing how things look here. I certainly don’t have any strong feelings on the matter, but clearly some others do.

Two random comments.

1: Bounties:
Since Components were considered to be used for some of the bounties and not having them would result in “less variety in the Bounties offered” I suggest people to create 1 thread and think of ideas that would be possible for different bounties (such as find a certain Monster Infrequent item or a combination a bounty that includes Health or Energy potions so they have more of a use or perhaps crafting a certain type of item/potion for more challenging bounties as you require certain recipes).

2: Inventory Issues due to Components:
The bonus %/# range could be lessened and the amount of bonuses could also be lessened. This way there will not only be less RNG but also - if the bonuses on components were the same and they could stack - less inventory/space issues and with less of a range the chance of having the same bonus %/# would be higher.

In any case with this thread although I chose “No” I am rather torn between the two options.

Sure better inventory management and quicker crafting / more bounties is a great thing. I acknowledge that. But in the end will there ever be enough inventory space? People will just keep hoarding something else like stacks of potions going to 100 or all the rare items that they craft (and I have seen pictures of this) or the Epic items with awesome rolls that they find. When legendary items are introduced and Faction items are added that too will also require inventory space.

Personally I just find the flexibility of the completion bonus to be incredibly useful and add another layer of depth to the game when it comes to the loot hunt where, let’s face it, it’s about finding X item with X rolled stats or X MI with X prefix/suffix. If you find Component completion bonuses tedious or unimportant then I wonder if you feel the same with pretty much everything else about the game when it comes to itemization.

Hopefully the devs can figure something out and if that means taking away the completion bonus to make everything now and in the future easier - then I sincerely hope they add something to make up for that loss of flexibility/layer of customization.

I’ve said it many times and I dunno how much time you have to put into this. From what I’ve understood, even with the change you would need to rework the component to make them interresting. That being said, a LOT of poeple that voted no werre based only on the fact that we felt like we didn’t have anything in return to compensate that lost in customisation/farming.

You responded to me about Epic/Legendary component as being maybe possible but not in the current state of components. I think that MANY people that said NO would change for YES if you actually said more about what you wanted or could do with components. I will never make a decision based on ‘‘MAYBE’’, I make decision based on what I ‘‘KNOW’’. Without being specific and losing your time, just saying you would do Epic/Legendary component would have change the result of the poll and the reaction of people. It all depends if you think It takes too much time or not, and if i’m not mistaken you wouldn’t need to put more job on programmers’s shoulders which seems to be a big factor.

This was the expected outcome, still not what I had hoped for.

Wise decision…for now.

It doesn’t mean that this poll can’t be revisited later and discussed when your players have had enough time to play test the issues at hand and then decide, more willingly, what to do.

As I said, I don’t think the developers would propose a change like this if they didn’t feel that they quality of the game could be maintained. I just felt this poll was grossly unfair due to the fact that the players hadn’t felt the content for themselves and seen the need for the change themselves.

Maybe after [B26] comes out and we’ve had time to run the bounty system and more of the content, we can deduce for ourselves the need for the changes and revisit the poll.

As I said I was never against or for the p[roposed changes, just that we were making this decision blindly. I had no love for that decision, and had the poll extended out to 3/24, I would have ultimately chosen no, only for the sake that I don’t want to see changes until I have more information at hand.

Thank you for letting us know ultimately how you guys swayed the decision. Makes me feel better to know that you guys are listening to us and really value our thoughts on the matter.

I find it hard to make a choice. I like the different completion bonusses to really customize your gear, than i would say no. However if that effects other game options and any future plans that might interfear with it, Well than i do tend towards yes.

In that case your only option is / was to vote no, as you also know very little about what improvements to the bounty system it would offer (unless you already find crafting and inventory management sufficient)

Epic and Legendary components can be done in the current system just as well, fixed completion bonuses offer no advantage there.

Maybe we get them in an expansion or mod, random completion bonuses do not preclude them.

Was it ? I am actually surprised they keep them as Crate felt they should go, so I expected them to lean towards that, esp if it gets more votes.

I am glad they stay though, there is no pro they offered that outweighs the loss.

They can, but medierra don’t seems to want to include them in the current state of components. Fixed compleition bonuses might not offer advantage but the lost of the random part of the compleition bonuses would have been replaced by the Epic/legendary components. Why? Because most of us that voted ‘‘no’’ want to have more customisation to make the farming more interresting. Also, they wouldn’t need to make Epic/Legendary for every item slot… just for let’s say weapons and maybe the chest and helm armor. It all depends of how much time they have. More could be added in the expansion.

And at the end of the day, components would take less space because of the stacking feature.