Are you gonna take the votes as a way of prioritizing which goes first from most vote to least vote? I would prefer to have all these environments in the game. Would make sense to the highest vote as the first priority and the least vote being the last priority (probably after beta into the full release or the next expansion).
I like the idea of the void too but what if it became too common? Hence my idea drifted to my enjoyment of Stalker (pretend it’s all caps with …). Sewers were my vote. Sewers/underground areas like in Metro. Had some scary times in those two games. Take Grey_area’s idea connect sewers to them. Hidden test labs, survival bunkers, have a hidden lab with a void generator.
For the most part i’m actually all right with the idea of the Void. But what would the stories be behind the void and more importantly what type of enemies would they be and what would be the backstory behind the void?
Are they simply souls of the damned condemned to the world’s equivalent of hell bent on claiming a body of the living for themselves so as to seize a conduit that has the means of escaping?
Are they demons intent on using your characters soul as a host/vanguard for the oncoming invasion from the void.
-Is it simply an alternate dimension where the denizens simply regard lakes of blood to be as beautiful to them as a waterfall under a clear blue sky is to us, and who view your characters intrusion as a legitimate threat/act of evil?
I picked railyard all the way. Mainly because its something so completely different from what has been done in an ARPG before. It would be something totally fresh. Everyone who picked void think about it for a minute and remember that something like that has already been done in diablo and while its cool and all wouldn’t you like to see something different?
No, no, no!! Just think of the Acrane Sanctuary in D2. Grooaannnnn. Weird, technicolor platforms magically floating in space with random teleporters between them belong in a Wii game, not GD! Dammit, I hope the void does not win…
So could any of them, really, if you wanted to play with the concepts involved. Railyard, for example: An elder civilization’s extradimensional transportation network, left to rot when that civilization died out, now infested with who knows what scavengers and predators. Our minds cannot make sense of its true form, so we perceive it as a titanic, neverending railway full of cyclopean, rusting trains, defunct ticket-taking stations, etc. I’d play the hell out of that.
As with most I’d be happy with any of the enviroments as long as they are done well, which I expect that they will be.
But I had to go for the Battlefield. I’d love to come accross an old area full of trenches and no-mans land, and be able to path all through it, in and out of the trenches, with some tunnels and bridges leading from one sector to another.
Still I can see all of these areas being created in time ion the new expansions.
Also the rail-yard is very suiting to “victorian” era that this game is based on. It will suit the overall enviornment vary well. Plus then they can use parts from the rail-yard to add across other parts. Image finding the occasional derelict train car or an old train crossing and other stuff around the world map.
To me it’s not so much about looking cool and more about what the place is about lore/story wise and why I’m there. That’s why I tend to find the sewers drab because it’s almost always just filler setting wise.
It’s also a make or break for catacombs. I can totally geek out over them if they have interesting lore to them and if I’m there for good reason, but they are just said filler if they are there just because… graves are creepy I guess…
That’s why I ended up voting void, because it springs from the game’s lore and there’s a bigger chance it will be implemented with a context.
Seeing as how this is kind of an important vote… I am wondering if it would be possibly to take a second vote after this. Use this vote to whittle down to a top 3 and then take a 2nd vote on the top 3?