So I followed the steps and I’m looking around the outlaw_skirmish_aurabuff.dbr and I’m in “offensive parameters -> offensive absolute -> total damage modifier” I got a new window where I can enter in stuff, but I’m not sure what to add. Lets say I want the aura to increase the Total Damage by 100%, what box/field do I enter 100 or 100% into?
You put 100.00 in the field since it says Real in the field type, press set and it goes underneath. Note: This skill has one level, but other skills have more levels. You will have to make as many entries as there are skill levels.
Also am I in the right section? (currently in “offensiveTotalDamageModifier”, but there are 3 other sections)
I don’t know if there’s a right section.
I also went into the “Skill Effect” section for the aura, and found “skillCastAuraName” I assume I can change this to make the aura look like Vindictive Flame? Also is there a way to make the skill show multiple aura effects (like adding a comma after the first record link, or should I make a 2nd aura that does nothing but just has the 2nd or 3rd aura effect?)
I don’t know about that yet. I think it must be one fx per aura, but I hope we could slap some together instead.
Update: Im inside the Defensive Parameters and in Defensive Physical. If I want to make the aura give 25% more physical resistance, would I put 25 in “defensivePhysical” or “defensivePhysicalMultiplier”? (Trying to make the aura give 25% to ALL damage types, so I’d do the same for cold,fire,light, etc)
[b]plain defensive. If you write 30, and the char has 0, they go to 30.
Defensivemultiplier, if you write 30, and the char has 0, they stay at 0.
Also, you may want to activate descriptions in the dbr editor, as they explain many fields. Check the top toolbar. But, for me it comes down to much trial and error. Build, play, build, play…[/b]