Radaggan Apostate needs smth more, or better - smth else

No, it’s fixed in the next build.

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So how does Onslaught interact with pseudopets? Runes are pets after all. Will it affect something continuously existing, like Mortar traps?

I see, so it seems you don’t have to play Berserker mastery to get those Onslaught stacks then on any of the items listed?

From what I see, it seems like if you play as a Cabalist and cast drain essence (considering it’s a default skill) while playing this set, you would still get three basic stacks of Onslaught to drain essence (which is around 45% extra damage based on Grimtools) either on the amulet or off-hand and if you use both items, you get six stacks then to use for casting one cooldown attacks which is sigils in this case without the Berserker mastery then?

Yes, stacks aren’t exclusive to Berserker.

Also yes.

Oh sweet Ch’thon, FoA’s going to make a lot of builds even better thanks to these mechanism changes :3

srs, what is even the play here? Deceiver, Level 100 (GD 1.2.1.3) - Grim Dawn Build Calculator nvm the usual double rare green bs to fix res/cc res on acid, no dmg, no cast speed, no anything, low armour(/1719 ingame on 1.6), can’t even use stoneplates and have to get silly levels of vit/poison overcap as usual
i’m getting "no amount of Zoloft can fix this"depressed just trying to mess with it in GT let alone play it… :neutral_face:
(And that’s ignoring the old fun part of 12 sigil sentinel being gone too ofc)

The issue with new Deceiver Radaggan is the same as 95% of Sigil builds have - the skill is very weak at the baseline. I think it’s the only skill left in the game that needs like 4 times more dps than the baseline to be competitive. Previously Radaggan Sentinel or Deceiver allowed it, now probably only Trozan will have it.

The baseline on the skill is 688 flat dmg per second (if hardcapped and fully converted) done in 7 seconds. To get full dmg in you need enemies to stay in this 5.5m area for 7 seconds. And to scale the dmg more you are almost required to get at least another 3 seconds duration mod.

So what you are basically getting is Grenado lvl dmg spread in 10 seconds that forces you to stay in one place for this duration. In every other scenario, when you reposition, you start to rapidly lose dmg because enemies immediately follow you and bounce away from the target area.

The inherent design is not bad, it’s a unique kind of gameplay that requires you to gather all enemies in one spot. But current mobs’ erratic behavior goes heavily against it. And in general the pace of the game changed a lot, and this skill didn’t keep up with it. And i’m afraid no amount of “stacks” in FoA will change it.

I think the skill would be much more universally usable if it had much higher flat dmg and much lower duration ceiling. Like, 1200 flat per second baseline over base 4 seconds and 6 sec max is what i would personally be looking for in playing this skill.

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idono, i’m not even gonna begin to speculate about the numbers
all i know is it felt “fine” when you used to have a bunch out asap from 0.7sec cd or so :sweat_smile:, and ofc having 10-12 stacked depending on the setup (sentinel v cabalist v chrono prefix etc)
But aside from dmg wise it also felt ok to play/button wise before; 1. 6radaggan deceiver with filler is abominable, while not helping that much with dps and just tanks energy/using purge itself feels bad as extra button, and i was forced to spam energy pot on top, another button. Without filler energy is fine, but dps just super lacking still ofc and you “feel” the downtime more than if spamming sigils.

Higher CD makes “sense” from a set redesign around DE+charges, sure, but why does it have to do that in the first place?, just keep the sigil spam, add runes, and enable DE on something else? or idono, something that makes deceiver approach feel like it’s intended and it’s not suddenly going from sigil set to Drain Essence main set/screwing yourself extra trying to use it as Deceiver like it suggests(or sigil sentinel for that matter)

*if someone can make a decent sigil/RoK Deceiver i welcome them wholehearted to post it
i’m not gonna remotely pretend my setup was even close to optimal, but like i said, i get depressed just spending time tinkering with it, and it feels horrible to play atm :confused:

The radius needs to be bigger as well imo

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With upcoming buffs to Vampiric Bonewall and changes to Mythical Soulbearer, you will be able to largely recreate your spam Acid Sigils playstyle from before, except with more damage.

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any ETA on new build?
(also many thank yous for keeping the 1button people in mind :pray:)

Wut?

Crate, gods amongst mortals…

Thank you…like a lot.

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From discord just now.

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Praise the Three!

Which probably means I need to retry a physical SoC build for “let’s see if it’ll work this teim” reasons.

the great eye’s numbers are scary :sweat:

Tho 12 sigil build isn’t back “entirely” (10-11 now), the base sheet dmg is basically 1:1 compensated for, while CD is like a fraction off (0.6->0.7/0.7->0.8) it still feels plenty comfortable as pseudo spam.
Can’t really gauge the total dmg diff now from -25% crit change, and there will be def have to be some tweaks to make up for some of those cherrypicked stats on green sceptre(don’t think that’s unfair btw),
but all in all i feel happy enough to rename the char back :ok_hand: - much appreciate the consideration on this end Z :pray:
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Sigil/RoK Deceiver will have to come later, not quite sure how to adjust that to my casul style quite yet :thinking:

-2s cdr for sigil with soulbearer and vampiric bonewall, much appreciated.


trozan hat cdr got moved to starkeeper (missing in changelog):
starkeeper
hope we didn’t cause too many grey hairs.

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i didn’t check my Trozan sigil Deceiver since it’s been ages :sweat_smile:, if that’s the only change i assume it’s a net boon with the +1 base cd increase and slight shield duration buff, so slight blue bois buff :+1:

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