While looking at the v1.2.1.6 Playtest Changelog, I noticed that the Radaggan set is being changed to purely an acid set, with the vitality modifiers for Aura of Censure being removed. This made me sad because it removes the only good Exclusive Skill a Vitality Vindicator has access to, and because it paired so well with the Decree of Malmouth and the Leafmane Trophy.
Now, I understand the decision to change the Radaggan set, and I’m not necessarily asking to keep the vitality modifiers on the set if that is unworkable. My suggestion would be to move them onto another item, for example:
Leafmane Trophy: this item already has vitality modifiers for Inquisitor so I think it would be quite fitting.
Decree of Malmouth: same reasoning as the Leafmane Trophy, however the Decree of Malmouth is already quite bloated with modifiers. Even so it remains another fitting option.
Vitality (Flames of Ignaffar) Vindicator may not be the most popular build option, but I always thought it was interesting and fun and that it brought variety to Vindicator builds, so I would humbly request for this option to remain.
radaggan retains -20% vit rr on censure as well as the leech (same as acid rr down from 25%), just no explicit fire to vit conversion (we got the rr back after it initially had been removed). the current changelog might not reflect that but pretty sure that’s what’s going to go live.
apart from that the % vit damage stays but global conversion on chest, head & shoulders is now ele to acid so with leafmane and decree you’d get mixed acid/vit censure. i had already switched my vit vindicator to partial valguur & primal bond after the initial missing rr and i’m not going back tbh.
not opposed to the suggestions, just clarifying what’s in-game.
Thanks for letting me know! I’m not on the PTR so I didn’t know this.
Yeah, the change from global ele → vit to global ele → acid is good for the new acid-focused Radaggan set, but pretty awful for a vitality vindicator (basically a nerf to an already not-so-strong build). That’s why I think my suggestion of moving the Aura of Censure vitality modifiers to a different item could be good for both build types. That way the new Radaggan set can stay pure acid, and vitality builds don’t get their damage converted into a mix of vit/acid.
I don’t see any problems/conflicts appearing from these suggestions being applied, because someone using vitality-converting gear such as the Leafmane Trophy or Decree of Malmouth would most likely have no objection for Aura of Censure also being converted to vitality damage+rr.
don’t mean to be disagreeable, but i’m slightly confused
what was radaggan being used for on Vit Vindicator, Foi? - and if so why?/is that the issue?, because you have a vit foi set already
If you are talking about The Voidsoul set, isn’t that more of a chaos FoI set than a vitality one? Sure, it has some vitality damage on it, but it also has a bunch of global elemental → chaos conversion and flat chaos dmg. The Decree of Malmouth scepter turns FoI (and also WoP) into purely vitality.
Radaggan is used for turning Aura of Censure into an Exclusive Skill with stats benefiting a vitality build, since neither Shaman nor Inquisitor have a vitality Exclusive (while Occultist has Possession and Necromancer has Harbinger of Souls).
This is what I’m talking about:
(I know, it’s a meme build, but I think it’s fun and neat how well everything fits together )
Thanks for letting me know there is another topic discussing this! I guess I’m not the only one who noticed.
Now the thing is, the ele → acid conversion which got added to the Radaggan set will reduce overall vitality damage. This is another reason for my suggestion. If it gets moved to another item there is no conflicting damage types.
To quote @bdurruti: “radaggan retains -20% vit rr on censure as well as the leech (same as acid rr down from 25%), just no explicit fire to vit conversion”. Meaning Aura of Censure doesn’t have direct conversion anymore which means it will be affected by global conversion and do both acid and vitality damage.
Looks like that build you referenced will be just fine with the changes. The only loss is that the Aura of Censure direct damage that isn’t really significant in the grand scheme of things. Your FoI damage will outshine this loss no problem.
My only issue with the loss of the conversion to AoC itself is it looks kind of dumb having the fire effects instead of the change in color…
Agreed, there are larger issues that can be addressed to improve the build vs. this small loss regarding AoC.
That’s fair, I never said you had to agree with me, it’s just my opinion and a suggestion
I know, I guess the damage loss is insignificant, I’m a bit of a perfectionist and I just liked how “clean” the build was before the change, with pure vitality damage on all the affected skills.
Now, what I would like to see is arguments against my suggestion. What builds does it affect negatively? Where is the harm? What other builds use the Leafmane Trophy and/or Decree of Malmouth that will be negatively affected by my proposed changes? Would it be difficult to change?
the harm would be to majority acid builds losing beneficial and rare conversion, which doesn’t seem necessary for 1 offbrand build, (which is still stronger on voidsoul - i think/as i recall atleast)
on the otherhand, slapping +25 RR additional on leafmane is just… a lot, nuts, “too high” - and would probably be too high for any single item let alone ones already featuring similar mods
*that doesn’t mean vit doesn’t need RR somewhere since vit is notoriously scuffed, but aside from making 1 item insane it would be more so since it’s a levelling item, granting it the same power as maxed swarm
(unless i misread the suggestion and you weren’t meaning to bake in 25 extra on leafmane?)
Beneficial and rare conversion? You mean the ele → acid on the new Radaggan set? My suggestion said nothing about touching that. No, the Radaggan set is an acid set now, that’s fine. I’m only talking about the vitality modifiers for specifically Aura of Censure on the set.
Like I asked before, isn’t Voidsoul more of a chaos FoI set?
I see what you mean though, adding that much -%rr on a leveling item is indeed overpowered. What about adding it to Decree of Malmouth? That’s an endgame legendary.
decree already has 30 rr tho so would be equally stacked with another 25
and voidsoul is perfectly suitable for vit foi because of the dmg mods while having no direct conversion conflict on the set.
While also not blocking amulet slot overall more useable but also directly useable for foi(conduit potential). - and ofc provides actual skill points so you’re not spending 0 slots on your entire main skill getting nothing maxed/losing dmg as different modifier chase compensation
what could possibly be done is split the difference across multiple items so a single doesn’t get blown up.
But in the end that’s still just chasing RR, which could also be handled by different means
Alternatively if the desire is so AoC specific because Vit Vindi has nothing more fun, it could be slapped on a Conduit so the sense of AoC useability (and red colour) still gets easily available without altering the overall impact since Radaggan still blocks(ed) amulet anyway
That’s actually very interesting, I might try Voidsoul instead of Radaggan. The only problem with Voidsoul is that it has a shield, which means I can’t use Leafmane Trophy and therefore miss out on -%rr (and, more importantly, how it turns Inquisitor Seal into a nice vitality-red color )
I know balance is more important, but I’m a bit of an rp’er at heart and I like things to be thematically fitting
Alternatively if the desire is so AoC specific because Vit Vindi has nothing more fun, it could be slapped on a Conduit so the sense of AoC useability (and red colour) still gets easily available without altering the overall impact since Radaggan still blocks(ed) amulet anyway
I really like this idea actually! I think it’s even better than my first suggestions (which I now realise have some pretty big power issues). I hope Crate sees this and takes it into consideration.
biggest hurdle is probably convincing Z it’s necessary in the first place , since as mentioned, aside from colour and 100% uniform perfection, the existing build is largely unaffected by these changes.
Removing the % Resist Reduction on the Leafmane Trophy to make sure it’s not overpowered is a very good solution and a very reasonable compromise.
Man, this is why I love this game! It just keeps getting polished to perfection and the developers actually take players suggestions into consideration