Rashalga the mad queen - OP or not? -how to beat

Good to know, I’ve never encountered the attack of the clones personally, excepting of course in reference to Star Wars. :wink:

If you’re serious about this then get out there and do that quest it is probably the best quest-line in the game.
I don’t think you should miss out on it

Him and the Deathly clone, he has some Vitality aura that constantly damages me

Still, rashalga needs a nerf of the red aurora. It comes to frequently, it should come every 12 to 15 seconds apart.

There is no gear to increase my damage for my build, its proving more and more that what I said is fact.

Is this an attempt to troll?

You were given a complete setup of items, which you can use to beat her. Get them and try on.

Or let her go. It´s not necessary to kill her to finish the game. What will be your next thread: “Can´t kill Avatar of Mogdrogen, please nerf?”

Beating Mad Queen:
Someone said, it is a DPS-Test. I´m not sure…all my 1st Kills in Normal, Elite and Ultimate came with kiting her, the only damage coming from Devouring Swarm, Falcon Swoop and Rend. With enough Runspeed, you will never get hit by anything from her (and then she doesn´t heal?).

Just because your scuffed build can’t kill her doesn’t mean she’s OP, it means your build is awful.

People are trying to help ya out but your pride is getting in the way bud, listen to some of these guys. Yes, you run the same damage type with a class that supports it, it’s been a game system forever now and it’s just how builds work in this game. You can’t go fire and then go masteries that don’t support it…

You are trying to make a fire build of two masteries that have NO fire support. Did you honestly expected every mastery to support every damage type?

Sometimes the best response is no response, especially when the question has been answered or the suggestions made. You can lead a horse to the water, but you cannot make it drink.

Be a Yellow.

I didn’t want to post here but most people that play HC will tell you how stupid she is. Is she OP in my opinion? Yes her aura and the mutiple projectile can one or 2 shot you easily and she shoot them fast so the 2 shots comes fast (haha). In other word, don’t ever think to facetank that in HC unless you are ready to lose a character.

I have many melee characters in HC that wrecks the campaing mode, some of them could even facetank Fabius + Iron Maiden combined, yet Mad Queen has one attack for which gear barely give resist and it’s OP anyways considering her attack become stronger based on the number of attack she receive. That said I can’t be one shot or anything, but my build is really well geared… I just can’t facetank her with my fire tank commando. Dual wield builds it’s another story.

Also the MAd Queen used to be easier, but they changed the amount of health she had and now her ‘heal’ heals her for more health (heal is % base i would assume).

All in all I don’t care too much about her because she drops nothing interesting to me, in HC I would just use a ranged character if I needed to…
Last thing, the only challenge that I know that needed more preparation and was interesting were the Ubers in D2 Lod… and the reward was worthy!

So my point is proven and they buff her that is stupid.

You answered what I have been saying from the beginning, that I cant do fire with soldier or nightblade. Because they dont have fire attacks, this makes less builds. This is the problem with grim dawn, what I have been saying from the beginning.

I can’t think outside the box because it wont be viable, this needs to change.

I am not saying I will stand there without moving, what I am saying is there are very little builds that work with grim dawn. And the red aurora’s time, when it comes and then comes again needs a nerf. It comes every 6 seconds, it should be every 10 seconds.

And what you said Mrtek proves my point, also they buffed her that is stupid.

The game doesn’t play itself - you are expected to make choices that make some semblance of sense if you are tackling some of the hardest bosses of the game. Soldier supports Physical, Internal Trauma, Pierce and Bleeding whilst Nightblade supports Cold, Pierce, Acid, Poison, Vitality and Bleed.

You can try to make a Fire-based character out of the two but you have to accept that you are making a choice to not use a more efficient approach to the problem by not using masteries with support for Fire such as Demolitionist or Arcanist.

You cannot pick any combination of masteries and skills and expect everything to work - no game is like that (at least I hope not).

It’s hard to accept Gdante14Co’s tone but he does have a point. There are a few builds in this forum which showed that with proper damage conversion items anything can happen. The choices are still pretty limited at the moment though and I hope we can see some improvements with the xpac. Maybe a fire BM will kick ass someday who know :undecided:

I disagree, not every combo of masteries for the same damage type should be on the same lvl, otherwise why bothering to theory craft?
That said there are always 2-3 good combo. In the expansion the difference in between one or another might be lower. Why? Because %damage bonus from one mastery won’t benefit as much a build that goes around 2k-2.5k damage% to your damage type. A mastery can bring what, maybe 100-200% to your damage type? Even though it still will help, masteries that also have % crit damage and Resist reduction will be more competitive, although it’s already more or less the case.

If you want soldier + another mastery for fire damage/procs you have many options… nightblade being the worst unless you get damage conversion (for exemple).

All in all you see it as a problem when I see it as exciting theory crafting in between skill/gear.

Nothing has to change. Oh, sorry…something should: Your attitude and behaviour.

When i`m shopping in the supermarket to cook a meal for guests I have a lot of options to choose from. I can combine really a lot of things but to choose anchovis and liver and hope to impress every guest with this combination…that won´t happen. And it won´t be a surprise.

Soldier and Nightblade don’t support fire to begin with, so why would the expac fix something that is not broken? Not every mastery combo will be able to have synergy with every damage type.

Making every mastery work with every damage type just homogenizes everything. Might as well fuse every damage type into the Damage type and every mastery into the Mastery and be done with it.

Also limited choices? Tell that to my near 40 characters with a wide range of skills. Some people here have nearly 100 different builds. If that’s limited i don’t want to know what limited actually is.

I get what you all are saying, but I am saying think outside the box.

I want to make a blademaster with physical and fire

You’re telling me I cant put fire damage in cadence ?.

Or if someone wants to build a blademaster with aether damage, they cant put aether damage in cadence ?.

Or if someone wants to build a blademaster with pierce and aether, they cant put aether damage in ring of steel ?.

Yes you can but what some of us are suggesting is that Demolitionist would be better suited instead of Nightblade as Demolitionist provides additional Fire damage and ways to reduce your enemies resistance to Fire.

This does not mean you can’t do Fire as a Blademaster but a Fire Commando would be stronger.