This thread looks like a dead horse everyone is beating. Just saying.
I was referring to the number of really powerful damage conversion items, not the number of possible builds, of course that’ll be more than I can think of :D. Items like Beronath, Reforged or Spark of Ultos can make something like a Physical caster or a Lightning spellbreaker happens, and I wish to see more build like that in the future.
You’re right that it will be riddiculous to see a fire BM due to zero synergies, but it’s just my thought ya know, with the new skill modifiers maybe some weird items can make Night’s Chill reduce fire resistance and voilà, lmao.
Also, I didn’t mean that it needs to happen, I love the game the way it is right now, just think that it’ll be more fun to see some straight out of the box build.
Hi all I just made a thread on how devs could make a small change to one item to support people that thinks outside the box. The solution is in regards of Badge of mastery (+5 to one skill) combined with conversion damage.
http://www.grimdawn.com/forums/showthread.php?p=541037#post541037
I think it relate a lot to the discussion we have here.
Ah now this has sealed it, now I know why you people said what you have said. I get it now, I can but killing things will be harder with fire unless I chose commando.
Badge of Mastery is really a crapshoot item, so I’m glad it won’t be returning in a Mythical form. Hopefully new medals make it unnecessary.
I’d be down for some more conversion items, but i hope they don’t go overboard to the point that you can literally do every damage type with every mastery.
I beat the maiden and all enemies in the crucibal with my new build, that people have said to change. I did and I beat all enemies.
the problem is I need a relic that gives me more physique and cunning. Is there a relic that gives that. And gives bonus for example chance of attacking such and such,
another question is it better to lose resistances for more damage, health ?.
GD obviously won’t follow the “everybody wins” approach, for a OOTB build to be a viable people usually have to put a lot of effort in and the feeling that such builds are still lurking somewhere is what make it great I think.
Thinking outside the box means you also understand the game enough for that and given the initial build posted you don’t. Not knowing the game is not a problem at all but your general attitude towards it is. I’ts like you want something to work out of spite not practical reasons.
You can put fire damage in cadence. You can put any damage in cadence.
But how do you make it work?
Do you have enough conversion from phys to fire to make use of cadence flat damage?
Do you have enough reduce resistance?
If you want to use Nightblade instead of Demmolitionist because you want your build to be special, do you have any actual means to make it work? How could Nightblade help you? Maybe you can convert Lethal Assault cold damage to fire with Warpfire and keep it charged to boost Cadence damage? That’s about it, that’s all the outside the box support that NB will offer fire cadence. The rest are defensive skills.
When a knowledgeable player makes a weird build for fun, he lowers his expectation and so should you. But don’t blame the game for not having support for each and every damage type in every mastery. Why have masteries then? Just make one “mastery” screen with stuff to choose from. There is POE for that you know. GD has it’s own flavor and identity defined by this dual class system which you need to figure out first before thinking outside the box.
Next thing you know OP will be wondering why his character can’t be an attack helicopter.
You better watch out. He will make a mod for this.
I got more life leech resistance still cant kill it, I got 66% life leech resistance.
It needs to go back to how it was in the past without the % instant heal
Honestly, one of the safest ways to down Mad Queen is to not facetank her. Mad Queen can be whittled down by hit-and-run tactics making use of DoT damage (even on builds not built for DoT damage), nuke skills and resist reduction as someone mentioned a page or so ago.
It might not be the fastest method for direct damage builds but it works.
her drop rate is about 1% anyway there’s not much point.
she’s just balanced weird:
-total complete and utter joke for ranged.
-hardest boss in the game for melee.
meh. it doesn’t really matter she’s not even a unique mob, just another bug, and still makes male orc noises lol. I think she took about 5 minutes to implement.
i’d spend my time killing other stuff, or just farm her helpless butt from range.
So is this how I make a Druid work
:rolleyes::rolleyes::rolleyes:
I am going to show myself out
Druids might surprise you in xpac:p
“Surprise! They’re even worse now.”
I love the idea of the Druid class though, so if it’s getting some additional love then that’s me definitely happy.
Problem with her is not really the damage or even the heal. It’s the damn animations they need to slow it down to make it more telegraphed. Basing the tell on color and sound when there are a million procs going on is really hard to see.
Really good examples are warden krieg and Aetherial Amalgamation. Well telegraphed high damage attacks that give me enough time to move away manually or choose to pop some kind of potion.
EDIT: added examples
You are not wrong, after all she is located in a secret cave during “the hidden path” quest. People use her for benchmark rather than farming spot, because there are next to no enemies on the way.
Mad Queen can lower all your resistances by 32% this includes physical resist. Stacking armor and some absorption will help but not by much. 100% block chance doesn’t help either. She can still hit you. Automatic procs such as “Targo’s Hammer” and “Rain of Fire” are a death sentence vs the Queen. You have around 15 secs before her aura returns. If your procs decide to go off at the point her aura returns you can kiss your character goodbye.
You need around 2300-2400 DA to avoid being critically hit. DoT builds are the easiest melee builds to beat her.
If you know you are taking too much damage you have to play tactfully. When you’re in her face you can manually avoid her swipes by waiting for her to attack then stepping away. Normally after she misses once she will roar on the spot. At this point throw everything you’ve got at her.
Long story short you can’t just slap something together and expect to win. Overcapped resists, decent OA/DA, % damage absorption, multiple sources of resist reduction etc are all pretty much mandatory.