Yep, no problem! I wish I had a better solution, but hey, at least we have the option of modding!
So, a bit of professional curiosity here.
The reason that reskinning (themes) works in the main campaign, via the Settings folder, is because that āmodā only overrides some graphic resources, without changing any functionality.
However, the X-Character and Hoarder are āreal modsā, in that a custom game is absolutely required to run them. And the reason for this is: they actually change some functionality (different layout, size and composition of Character and Stash windows).
Am I correct?
And, the above being correct, this implies there is no way to have the X-Character wider/expanded char window in the āplainā Main Campaign game, or in the Crucible game?
Thank you for your time and especially your amazing work!
True. This āmodā contains unpacked .tex files only. The game will read from your settings directory first, except if you are using a āreal modā, then itās files get read first, then the settings directory.
The game will read almost all file types in the settings directory except .dbr files (database records).
True. These contain .arz and .arc files. This is the only way the game can load a database (.arz) file, which holds all of the changes to the character and smuggler windows.
You are correct, but the implication is not, sir.
You can have the X-Character window in the main campaign and crucible. This requires merging X-Characterās database (and any other mods) with the main gameās database (GDX2.arz for Forgotten). You can also add the .tex files to the main gameās UI.arc or use the settings directory.
This will all require the Asset Manager.
Certainly no problem for me, man. And thank you very much!
I just thought about one solution to the āmod takes precedence over the settings folderā problem. If you moved all your .tex into a separate .arc rather than keeping them in the UI.arc. People could then simply replace those arcs of a mod with the .arc for their preferred skin.
You could roll everything into one .arc, rather than have one for xSmuggler, xCharacter and xHoarder. Worst case that contains some .tex files that do not get used by the mod.
If itās beneficial for everyone, Iām all for it, man.
Either that or discontinue the X-Character and X-Smuggler mods. It seems that Hoarder is the preferred mod of the three. Iāll give this some more thought before I make a decision.
Iāll get the updated Hoarder posted ASAP.
Grim UI: Hoarder has been updated.
- All of the graphics files have been moved to their own unique āGrim_UI_X-Mod.arcā file.
I think I know what the deal is. Give me a few minutes to take care of it.
Edit:
Okay, the problem has been resolved. Thank you very much for posting and welcome to the forums! Sorry it was due to my mistake.
X-Character and X-Smuggler have been updated with the same change as Hoarder. I changed the graphics location to āGrim_UI_X-Mod.arcā.
Thanks JMD. Great work on the mod - looks and feels great.
No problem, man. Sorry about that and thank you!
Just curious if anyone would be interested in an expanded blacksmith window? I got more use out of it before the search box function was added, but I liked it enough to keep it anyhow.
Iāve been re-designing it and thought Iād see what the interest would be in it, if any, and see about releasing it when itās done.
Indeed. I like that.
Cool and thank you. I appreciate the input, my good sir.
What I may end up doing is combining this with the Hoarder and rebrand it all as Grim UI: X-Mod. Anything else that I expand would fall into this as well.
definitely
Does a bear crap in the woods?
Iāve created a new expanded window called X-Blacksmith, shown in the image below with the Vanilla UI. I hope you find it useful.
Iāve decided not to release this as an individual mod, but rather merge it with X-Character and X-Smuggler into the āGrim UI: X-Modā. This means that the X-Character, X-Smuggler and Hoarder downloads are being removed as of today because I no longer wish to maintain copies of the same mods.
The āGrim UI X-Mod Source.zipā includes all of the files necessary to separate the components back into individual mods, if you wish. Iāve added a .txt file that tells you what files are necessary for each one.
I apologize for changing things so much in the past couple of weeks. The last thing I wanted to do is cause any problems with someoneās custom game or mod, but consolidation became a priority. As Iāve stated before, the Grim UI project has grown beyond my expectations.
The installation process is the same as always:
Includes the graphics for all 3 Grim UI themes and Vanilla.
Extract the āGrim UI X-Modā folder to āā¦Grim Dawn\modsā.
- To use another themeās graphics, extract the āGrim UI X-Mod.arcā from the corresponding folder to
āā¦Grim UI X-Mod\resourcesā.
Thank you for your time and patience and I hope you enjoy the new addition!
Since this has to be loaded as a mod, how do I import my vanilla characters into X-mod?
Thanks
Youāll need to use GD Stash to flag the character as a mod character you also need to move it to the āuserā folder that gets created in the local save location. If it doesnāt exist yet you can create it.
TY sir!
(I sure hope this gets added into Grimarillion *cough, cough)