That might actually have done it. No crashes ever since i unchecked that little devil.
I can confirm that the issue is with Diablo 3 classes. Specifically, the problem originates somewhere in âdatabase\records\skills\playerclassbarbarianâ. I have reported this to the author on Mod Nexus.
What makes you say itâs the barbarian class file?
Yeah normal is way to easy.
But veteran has gone considerably harder!
Tanking with a warlord - kreig killed me once with 80% aether resist!
Summoner is so much easiser. Interesting.
P.S
Guys - I had to micromanage my encounter with kreig! Each time his animation of the area-damage started, I tried to run 'cus it has a 1-hit-kill. That was⌠new!! 60% times succeeded lol
Would be cool if more of the vanilla items included skill bonuses for these new classes.
Thank you for confirming that
Rebuilding without those records resolves the issue. Iâve tested this with both the Diablo 3 mod alone and with Grimarillion.
@Saerus What issue is there ? I made the barbarian class so I should fix it if something is broken.
EDIT: So itâs a multiplayer bug, is it triggered when playing the barbarian class or not ?
I donât play MP so itâs hard to me to understand what could cause this.
@okami29 Itâs a multiplayer bug that affects non-host players:
- basic attacks and weapon skills always hit several times
- many skills do not activate on the host leading to desync (cannot kill monsters because theyâre still full life on the host, etc.)
It happens regardless of class. You can see it even on level 1 characters hitting the scarecrow.
Itâs definitely something in barbarian⌠possibly ârecords/skills/playerclassbarbarian/leap_mod_cast_earthquake.dbrâ because that appears to be added to all characters.
EDIT: I just tried setting âskillLevel24,0,â in â_classtree_classbarbarian.dbrâ and that fixes it (but maybe breaks that leap earthquake?)
Not sure if this is 100% the cause.
Since you are digging through the source you can check âzenithclass06â and see two âuniversalâ skills and a skill mod that innately have 1 point allocated for all characters regardless of whether that class is chosen or not.
Perhaps because the earthquake has an autocasted trigger it causes the desync.
If this were due to Zenith, it should not have affected the D3 mod itself. Saerus however wrote âRebuilding without those records resolves the issue. Iâve tested this with both the Diablo 3 mod alone and with Grimarillion.â
No harm trying anyway I guessâŚ
The 3 zenith skills are still being added and do not cause the issue. Specifically, these are:
- records/skills/zenithuniversal/dualwield_melee.dbr
- records/skills/zenithuniversal/dualwield_ranged.dbr
- records/skills/zenithclass06/dualclass/necro_tk_mod.dbr
EDIT: My guess would be that the issue is something along the lines of leap_mod_cast_earthquake trying to trigger a skill that has no points in it.
Guys, for D3 necro - the âdark reapingâ passive of âgrim scytheâ gives bonus damage %, and says âaffects all skillsâ. A noob question as this is an outsider class - does this affect the minions? They are a ââskillââ of mine.
Thanks!
EDIT: My guess would be that the issue is something along the lines of leap_mod_cast_earthquake trying to trigger a skill that has no points in it.
EDIT: I just tried setting âskillLevel24,0,â in â_classtree_classbarbarian.dbrâ and that fixes it (but maybe breaks that leap earthquake?)
ok so itâs easy to fix.
However if I do this I will have to rework the Might of the Earth set as it wonât work anymore.
I could add fire dot damage to leap with increase radius and a chance to cast a mini earthquake on any attack (with a cooldown).It wonât be the same gameplay but at least it wonât trigger this bug in MP ?
Itâs a shame this auto trigger causes the desync.However I donât see why basic attack would always hit several times.
@Saerus I would like you to test this file if possible :
I changed leap_mod_cast_earthquake.dbr with :
skilltier : 3
skillmasterylevelrequired : 1
previously those were set at 0PlayerClassBarbarian.zip (870.0 KB)
Maybe this way only barbarian class would be affected with the skill, and the bug may disappear ?
Hello guys. I installed The New version, but only the basic chars i see. I have all dlc. v72 installed only, correctly. I need other mod? Help please
Make sure to rename folder to âgrimarillionâ
You spelled it wrong
LOLâŚTy
It turns out that itâs a bigger issue than I had thought.
Any passive (or possibly skill?) with a âchance on attack Celestial Powerâ seems to cause the issue. The barbarian passive was a global source of this, but wasnât the root cause.
I have confirmed this issue using the following mods:
- grimarillion (with adjusted barbarian)
- gdreborn
- apocalypse
âŚin the following network setups:
- internet game with clients on the same local network
- internet game with clients from different locations
- LAN game (via hamachi)