3bugs.zip (1.4 MB)
The testing article by “eszvgy” was published in https://tieba.baidu.com/f?kw=恐怖黎明&ie=utf-8&tab=good (citation from baidu darktemplar bar of Chinese community) before 2018, but due to “system upgrade”(lol, maybe some dev del db and run) , all posts before 2018 were lost. Luckily, this one has a copy. Since it’s not in English, I will try to translate the third part of it, which tested around the issue.
He boosts physical resistance to 84%, armor avg 2000 considering buff, armor absoprtion 100%. Testing targets are some big physical damage dealers including" Benn’Jahr, the Colossal" and “Moosilauke, the Chillwind”. In order to keep test clean he makes ice/lightning res to 100%.
If official “order of defense” holds true, the armor value is not high enough to absorb that high phys damage, then the remaining damage passes armor defense will be further mitigated by physical resistance. At last the role should still take some damage.
If resistance calculated first, 84% physical resistance would make the damage so little that it is less than the armor value with 100% armor absorption. The role will take 0 damage.
In real case, Moosilauke is further buffed by fevered-raged bloody pox and the role still takes 0 damage.
Block is tested in a similar method and the result is still “resistance works first”.
The article also tested two “bugs” including “In a single hit, all sources of physical damage are mitigated by armor respectively” and a related bug “element to phy conversion has no armor check”. If anyone interested, let me know and I would translate more.
Hope the test is clear enough. If this is confirmed,
all I ask is to please kindly update https://www.grimdawn.com/guide/gameplay/combat/ asap. Better late than never… thanks